Omegus wrote: Mon May 25, 2020 10:14 pm
teiloh wrote: Mon May 25, 2020 8:53 pmNo offense but you have no idea what you're talking about and it's clear you've never played Order to even a medium rank.
IB: Nice Blackguard rant. BTW most debuffs in the game don't stack; with very few exceptions anything from an ability doesn't stack with other abilities, but it will stack with tactics (which is why the ASW's init debuff tactic is good). I didn't say all of the buffs were amazing - I sadly mained an IB on live and know all too well of my ST buffs getting beaten by better AOE buffs. Fortunately there are some gems in there which aren't easily available from other sources, e.g. +25% parry (vs a destro melee zerg...). Much like the BG it also gets access to a -20% crit ability, and this affects heal crit as well as offensive crits. Most healers stack heal crit as their main source of increasing outgoing heals due to it scaling much better with high tooltip values and being able to cut off the vast majority of this drops healing output dramatically and also slows down the procs healers get on crit (crying in Zealot tears). Taking off two-thirds of my heal crit and then reducing what healing is left by 50%. Due to the popularity of BOs, BGs usually have to fight for their space in a WB and it seems the majority of WB leaders want one BG at the most. The same does not exist on order with SMs so IBs are not exactly fighting for spots. You pair them up with MDPS and go for the backlines.
Order doesn't have enough tanks in general, so no, IBs aren't fighting for spots in pugs, but they most definitely are in premades. IBs would suffer the same fate as BGs, if not worse, if order had more SMs (even with the recent nerf to Crushing Advance). So I'm not sure it is fair to say IBs don't have problems because it is easier for them to find a warband than a BG. My guild's premade only takes 1 IB unless we can't find enough Knights/SMs.
I will agree with you that PK + Kneecapper makes for a pretty strong combination, but I think you are over exaggerating its impact in cities when you are fighting a utility battle against Knights and SMs, and a cleansing battle against the opposing realm. Oathbound and Ancestors Fury are super strong buffs as well, but with a 10s uptime on each, you'll honestly be lucky if you can keep those buffs up 100% of the time on 2 of the 24 players in your wb. If you are able to pull off that feat, you'll have a matter of seconds to use one or two of PK, Kneecapper, FR, etc. before you have to start buffing again. The abilities you and I mentioned are great for 6v6, but far less effective in large scale. The fact is that aoe is king in cities and RvR, and frankly IB has less aoe than any other tank in the game. We actually don't have a single aoe buff or debuff, unless you count Oath of Vengeance (toughness tactic that doesn't even work), or the Told Ya So! (AP buff) tactic which only procs off of critically hitting someone (imagine that...) on an S&B tank xD.
If you look at the remaining single target buffs in our arsenal, it gets even more disappointing. Our armor buff is not much better than a pot (same for BG). Our toughness buff will get overwritten by a Knight running Stand Strong! for the entire group (same for BG). Our corp buff is really not all that useful (outside of the occasional AA haste + WaL for AP pumping Oath Friend) because it won't come close to the resists buff you can get from a healer/Knight. Then you have Runic Shield, which is probably the strongest magic bubble on Order side, but again its single target and not significantly better than SMs group bubble. Finally you have Inspiring Attack which is a solid strength/willpower buff but again will suffer the same fate as the others if you happen to have a 2H Knight in your group running Press The Attack!... So outside of Inspiring Attack, all the other default buffs won't have much of a place in your rotation, and if they do you won't actually be using them that often. Not to mention, it actually takes skill to use our buffs correctly, whereas Knights/Chosen can just walk around and look pretty.
IBs and BGs could really use some love. Go take a look at each of their middle trees. Both are geared towards pve, which was okay on live because cities had a pretty important pve component but is the exact opposite on RoR. IBs middle tree in particular is a wasteland of useless abilities and tactics where Oathbound and Furious Reprisal are generally the only thing you'd ever consider speccing for city-wise. Shield Mastery is okay (poor BGs), but when you consider BOs get a free 10% block tactic, and that'd you'd have to lose something significant from your already lacking utility toolbox to even take it, it really makes you go WTF.