humble opinion: why dont give the shield DOK/WP a more tactical role? I mean as pure hybrid calss, if u opt for chalice ure healer, for 2 swords ure full dps, and if u opt with shield you got lower heal lower dps but more resistance (for example block etc) and making shields full thoughness and willpower to give DOK more staying power?
just my 2 cent idea,.
[DoK] Melee Heal (Shield) Spec Observations and Suggestions
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Re: [DoK] Melee Heal (Shield) Spec Observations and Suggestions
This is a good idea and i really like it. Im running Rydiaks specc viewtopic.php?f=113&t=30627&p=347196&hi ... ak#p347196 whenever im in Grace and im having lots of fun.Asherdoom wrote: Mon Jun 10, 2019 11:55 pm humble opinion: why dont give the shield DOK/WP a more tactical role? I mean as pure hybrid calss, if u opt for chalice ure healer, for 2 swords ure full dps, and if u opt with shield you got lower heal lower dps but more resistance (for example block etc) and making shields full thoughness and willpower to give DOK more staying power?
just my 2 cent idea,.
But i feel the lack of survivalbility. Adding some frontline survivalbility would make it even more fun and viable, and i do not think it would be op.
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2 Warfare80
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Re: [DoK] Melee Heal (Shield) Spec Observations and Suggestions
Indeed, my idea is make DOK shielded more like a support frontilner rather than pure healer or pure dps. You can still HOT and heal (but ofc chalice dok is stronger) yet you got htoughness and willpower to emergency heal and hold your staying power in the frontline, without substituting a proper tank (that is wwhy i sugested shields for dok/wp give thoughness and willpower)Warfare80 wrote: Tue Jun 11, 2019 8:00 amThis is a good idea and i really like it. Im running Rydiaks specc viewtopic.php?f=113&t=30627&p=347196&hi ... ak#p347196 whenever im in Grace and im having lots of fun.Asherdoom wrote: Mon Jun 10, 2019 11:55 pm humble opinion: why dont give the shield DOK/WP a more tactical role? I mean as pure hybrid calss, if u opt for chalice ure healer, for 2 swords ure full dps, and if u opt with shield you got lower heal lower dps but more resistance (for example block etc) and making shields full thoughness and willpower to give DOK more staying power?
just my 2 cent idea,.
But i feel the lack of survivalbility. Adding some frontline survivalbility would make it even more fun and viable, and i do not think it would be op.

Re: [DoK] Melee Heal (Shield) Spec Observations and Suggestions
I've played a LOT of Grace. The only thing I think Grace/Sacrifice need is a slight buff to the cooldown of Sacrifice/Blood of my Blood. viewtopic.php?f=95&t=30772&p=348770#p348770
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Re: [DoK] Melee Heal (Shield) Spec Observations and Suggestions
I'm also primarily a Grace WP player, and I agree that a cooldown decrease on Sacrifice/Blood of my Blood would be good.Rydiak wrote: Wed Jun 12, 2019 6:40 am I've played a LOT of Grace. The only thing I think Grace/Sacrifice need is a slight buff to the cooldown of Sacrifice/Blood of my Blood. viewtopic.php?f=95&t=30772&p=348770#p348770
Maybe also a duration increase from 10s to 15s on Divine Warden/Blood Guard, to increase AP efficiency somewhat and make it easier to keep the various buffs up without spending like a third of the GCDs on that.

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Re: [DoK] Melee Heal (Shield) Spec Observations and Suggestions
Sorry for necro this post, but really have some points that actually want to get clear...Rydiak wrote: Wed Jun 12, 2019 6:40 am I've played a LOT of Grace. The only thing I think Grace/Sacrifice need is a slight buff to the cooldown of Sacrifice/Blood of my Blood. viewtopic.php?f=95&t=30772&p=348770#p348770
Regarding the spell sacrifice/blood of my blood => This spell works like a self-healtap?? you damage yourself to heal your grp (also consume career resource)...cuestions:
-Is affected by healing crit??
-Can crit?? if can...what % crit get?? how can improve the %crit?
-Self-damge can crit?
-Works like a direct heal?
-Can proc effects that procs from direct heals??
-Can proc effects that procs of getting damage?
(-I readed from another post that is not affectec by healdebuffs...ok)
-How can i improve the heal received for my hp consumed??
-spending points on tree increase the HP healed??
-The self-damage can be absorved if i got shielded??
Thx in advance
Re: [DoK] Melee Heal (Shield) Spec Observations and Suggestions
Sacrifice/BoMB is not affected (negative or positive) by any outside effects, and cannot be countered/mitigated in any way. It damages you for exactly what it says, and heals for exactly what it says.
Interested in the Grace playstyle but don't know where to start? Check out my Grace guide! Outdated
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Re: [DoK] Melee Heal (Shield) Spec Observations and Suggestions
Well, ok thx.Rydiak wrote: Mon Apr 20, 2020 5:54 pm Sacrifice/BoMB is not affected (negative or positive) by any outside effects, and cannot be countered/mitigated in any way. It damages you for exactly what it says, and heals for exactly what it says.
I assume cant crit and cant trigger anything that comes from heals (tactics, weapon/set procs, etc..)
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Re: [DoK] Melee Heal (Shield) Spec Observations and Suggestions
Correct!
Interested in the Grace playstyle but don't know where to start? Check out my Grace guide! Outdated
Check out my Damage Calculator. Includes extra RoR calculators!
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