Talismans

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Ototo
Posts: 1012

Re: Talismans

Post#11 » Fri May 08, 2015 11:41 am

That was rude out of u 2. The thing its not "give us talis NOW", the thing is "can please be talis placed high in the priority list??" OFC bugs go first, and any work currently in progress, but would be nice that the next thing to start to be implemented would be talis, cause they actually allow a lot of variety to players' choices, instad of "get Bloody, BQ and decayed".
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amputationsaw
Posts: 629

Re: Talismans

Post#12 » Fri May 08, 2015 12:02 pm

The thing is that if talis will work, from where besides farming will we get talis? Quests where talis are available need to be done or PQs with functional loot system. Because crafting is more less important than talis theirself

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Ototo
Posts: 1012

Re: Talismans

Post#13 » Fri May 08, 2015 12:07 pm

amputationsaw wrote:The thing is that if talis will work, from where besides farming will we get talis? Quests where talis are available need to be done or PQs with functional loot system. Because crafting is more less important than talis theirself
They can be sell in vendors, not that much of work asked. Not asking for crafting system to be funtional, just for talis to be avaliable and able to be slotted ;) :)
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Sulorie
Posts: 7461

Re: Talismans

Post#14 » Fri May 08, 2015 12:22 pm

Talismans from a vendor is no good idea. There are different tiers of talismans, so luck and effort to find the right fragments should be required.
WAR was not about no farming at all, it's about spending more time fighting than farming.
Dying is no option.

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Ototo
Posts: 1012

Re: Talismans

Post#15 » Fri May 08, 2015 12:31 pm

Sulorie wrote:Talismans from a vendor is no good idea. There are different tiers of talismans, so luck and effort to find the right fragments should be required.
WAR was not about no farming at all, it's about spending more time fighting than farming.
Still my point stays, adding them as drop from mobs, but fully cratfed (examples http://warhammeronline.wikia.com/wiki/W ... _of_Aiming http://war.mmodb.com/items/feeble-talis ... -87002.php ), and being able to be slotted.

I cant see why all u dont like the idea of having talis......... :shock:
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Sulorie
Posts: 7461

Re: Talismans

Post#16 » Fri May 08, 2015 12:49 pm

Ototo wrote:
Still my point stays, adding them as drop from mobs, but fully cratfed (examples http://warhammeronline.wikia.com/wiki/W ... _of_Aiming http://war.mmodb.com/items/feeble-talis ... -87002.php ), and being able to be slotted.

I cant see why all u dont like the idea of having talis......... :shock:
Don't get me wrong, I want talis. I just don't want a cheap way of buying them from vendors. All existing talisman drops were common rarity and had low stats. Same goes for quest rewards. They actually already drop from mobs.
When you add them now fully crafted and with good stats at vendor, nobody would accept to craft them later like we used to on old servers, when a proper crafting system is added.
Dying is no option.

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Adell
Posts: 149
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Re: Talismans

Post#17 » Fri May 08, 2015 2:37 pm

I dread the moment talismans & potions are introduced into the game, because that's when I'm gonna invite girls & drama into the guild.


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Last edited by Adell on Fri May 08, 2015 2:45 pm, edited 1 time in total.
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Dana
Former Staff
Posts: 2300

Re: Talismans

Post#18 » Fri May 08, 2015 2:43 pm

"Don't get me wrong, I want talis. I just don't want a cheap way of buying them from vendors. All existing talisman drops were common rarity and had low stats. Same goes for quest rewards. They actually already drop from mobs.
When you add them now fully crafted and with good stats at vendor, nobody would accept to craft them later like we used to on old servers, when a proper crafting system is added."

We will keep it like on the "old live" servers. Crafting system etc

Not like in the way above.
"A danger foreseen is a danger avoided."

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Tesq
Posts: 5713

Re: Talismans

Post#19 » Fri May 08, 2015 2:50 pm

It think is not a good idead introducing talisman until t4, talisman is what definetly help being classes better togheter with renow. Introducing them in a not end game eviroment could just make the gap before casual and ""hardcore"""/"ppl with more time" huge. Waiting after t1-t3 are clear and t4 introduced could prevent that. t1-t3 it's where the time spent is less from a gameplay perspective and so ppl dont have time to gather the best tali around and that for a good gameplay experience would be preferable.
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Sulorie
Posts: 7461

Re: Talismans

Post#20 » Fri May 08, 2015 4:06 pm

Crafting is for casuals because all you need are blue talis and green potions. You only spend a fraction of time for farming, what you get as a result in potion duration. Farm one hour and you have potions for days. Cultivating on the other hand can be done during playing.

It's quite off-topic but I don't agree with progressing non-stop towards t4. Lower tiers will die out. Lower tier battles are fun but people will leave them after a few days. I vote for xp off in the long run. :D
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