Releasing the game a year earlier to compete with Wrath of the Lich King. Beta testers kept pointing out AOE damage is out of hand, CC has no immunities, many caster abilities are op, etc. Many players quit in first 6 months because of these issues. It took mythic almost 2 years to finally fix stacking aoe and add CC immunities, by that time large chunk of player base was gone.
Second would be putting people in change (game producers) that had no love of the game. These people drove war into the ground. (no dialog with community, 1.4.0 Patch, Play-As-Monster, etc). There is a video of Carrie talking about how WoH is war without the "boring parts".
Whats the Worst Design Choice Mythic Made that You Ran Into?
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Re: Whats the Worst Design Choice Mythic Made that You Ran I
making carry lead designer was the final nail in the coffin. But i guess, no other staff was there anymore anyway ...Londo wrote:
Second would be putting people in change (game producers) that had no love of the game. These people drove war into the ground. (no dialog with community, 1.4.0 Patch, Play-As-Monster, etc). There is a video of Carrie talking about how WoH is war without the "boring parts".
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
- Smooshie (Destro)
- Smooshie (Destro)
Re: Whats the Worst Design Choice Mythic Made that You Ran I
ahaha that panel is SO PATHETIC
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
- Smooshie (Destro)
- Smooshie (Destro)
Re: Whats the Worst Design Choice Mythic Made that You Ran I
this...I could puke
EA/Mythic/Bioware, whatever...give us the source code of the old 1.4.8 server, that would be a good gesture
Finally we have paid five years for this game

„Wir Deutschen fürchten Gott, aber sonst nichts in der Welt ...“
„Und diese Gottesfurcht ist es schon, die uns den Frieden lieben und pflegen lässt.“
Bismarck
„Und diese Gottesfurcht ist es schon, die uns den Frieden lieben und pflegen lässt.“
Bismarck
- jonathanmurphy3
- Posts: 266
Re: Whats the Worst Design Choice Mythic Made that You Ran I
* LOTD items
* RR100
* The immense amount of bugs
* May seem trivial, but getting stuck in literally every **** thing imaginable. Whereas WoW feels so fluid, WAR always felt chunky and too edgy (for lack of a better adjective)
* Shutting down the World PvP servers. Some people may have not liked them; but there was nothing more fun for me and my brother than going to Dark Elf T1 areas as High Elves and hunting players. When this was removed, I was pissed!
* RR100
* The immense amount of bugs
* May seem trivial, but getting stuck in literally every **** thing imaginable. Whereas WoW feels so fluid, WAR always felt chunky and too edgy (for lack of a better adjective)
* Shutting down the World PvP servers. Some people may have not liked them; but there was nothing more fun for me and my brother than going to Dark Elf T1 areas as High Elves and hunting players. When this was removed, I was pissed!
Spoiler:
Re: Whats the Worst Design Choice Mythic Made that You Ran I
I would have gone 20% less time spent of the story PQ's and 20% more on the RvR mechanics as well as End Game instances.
Anyone could have reasonably taken a view of where players were spending the most time (playing) as well as what people generally were really hyped about, RvR.
Most of the decisions after 1.34 era.. Skaven Siege players were pretty cool though in RvR.
LoTd - the fact that the battlecamp sieges were not hype enough and made more like mini campaign and a RvR BO at the center of the map where the River PQ is.
Shitty scenario matching and City PQ instance queuing (wall of logging out players staring at City Gates)
Removal all most scenarios at any given time
Removal of the old siege weaponry (I would have both portable and the siege-pad type)
Not launching with RvR currency
Not launching with transfers and name changes
Removing the Norsca BO
Overall, IMHO, misguided decisions and poor handling of known problems post-launch
Anyone could have reasonably taken a view of where players were spending the most time (playing) as well as what people generally were really hyped about, RvR.
Most of the decisions after 1.34 era.. Skaven Siege players were pretty cool though in RvR.
LoTd - the fact that the battlecamp sieges were not hype enough and made more like mini campaign and a RvR BO at the center of the map where the River PQ is.
Shitty scenario matching and City PQ instance queuing (wall of logging out players staring at City Gates)
Removal all most scenarios at any given time
Removal of the old siege weaponry (I would have both portable and the siege-pad type)
Not launching with RvR currency
Not launching with transfers and name changes
Removing the Norsca BO
Overall, IMHO, misguided decisions and poor handling of known problems post-launch

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- Posts: 3
Re: Whats the Worst Design Choice Mythic Made that You Ran I
You lose your capital for 3 days if you fail to defend it. I think it is the main reason this game lost a lot of players at release, saw so many server become dead simply because 1 side lost their Capital once.
And Capital siege is based on PQ is a silly idea, ppl simply farm PQ rather than try to kill other players. So you just try to find a 'line' with least opponents and farm as fast as you can.
And Capital siege is based on PQ is a silly idea, ppl simply farm PQ rather than try to kill other players. So you just try to find a 'line' with least opponents and farm as fast as you can.
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Re: Whats the Worst Design Choice Mythic Made that You Ran I
locking people out of content. the general strategic worst decision ever.
basically on certain circumstances you had NOTHING to play in war on a realm. lol
basically on certain circumstances you had NOTHING to play in war on a realm. lol
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
- Smooshie (Destro)
- Smooshie (Destro)
Re: Whats the Worst Design Choice Mythic Made that You Ran I
The alternative in the last years (5+ city fights per day without any concequences) was worse imo.
The old city concept with the 1-5 stars was far from being perfect, but a city fight had some consequences /a meaning.
There was at least a little bit of "realm pride" back in these days, but this was completely destroyed in the later years.
The old city concept with the 1-5 stars was far from being perfect, but a city fight had some consequences /a meaning.
There was at least a little bit of "realm pride" back in these days, but this was completely destroyed in the later years.
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