If a sorc or BW dont have KD or root, they die. Simple as that. If an mdps charges or unstealths and attacks the Sorc/BW is dead dead dead .... their burst damage doesnt mean a thing. THAT is why they need the CC.Tesq wrote:cc have to have a sense, not give it free boost, cc on squig and sw are fine and make sense , cos they do not make burst damage as sorc/bw and a rKD make them able to kill something and fill the gap of their less damage.drmordread wrote:Tesq, I have no problems at all with CC on other classes. It makes perfect sense, especially on weak no armor classes like stealth and rdps.
A rKD on bw is just a free boost given for NO REAL reason where a burst classes is actualy able to almost kill a healer in 5 sec rotation . If you want a group based game then this is not should be allowed. That's why when you get fest arrow + kd+ be rotation and it happen to die you blame order to actually dont let you play...........this is a game you need to play not make 2 preselect combo and kill someone in exatly 5 seconds letting him no way to counter that.
These are things to blame not to defend.The same fatc that sw become a burst class in 1.4.0 after found that crazy combo with fest arrow it's just something bad. SW wasn't designed to played that way, fest arrow was a not fixed exploit that become op in 1.4.0 due to double order rKD and 1.4.0 crit chance/ damage.
Edit: read what morf said above ^^^^^^^^^^^^^^^
The comment about the Swordmasters; Don't ask me to shed tears. Out of all the tanks the SM has kickass dps that coupled with its survivability (because it is a tank) allow SM's/BOs to reach the back lines and disrupt the healers and rdps.
Like I said, (if you had read my original reply) the game is nearly perfect. YES, The SM/BO do need some review and redesign but both are viable tanks with specific tools that allow them to be useful.