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OrbUI (what a creative name)

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Arslan
Banned
Posts: 334

Re: OrbUI (what a creative name)

Post#51 » Thu Apr 30, 2015 8:36 pm

I installed the vectors edition but still not everything is as it should be. I am using res 1366x768. Should I turn it to another?
Image
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Luth
Posts: 2840

Re: OrbUI (what a creative name)

Post#52 » Thu Apr 30, 2015 8:46 pm

You could try to reduce UI size in the games menu:
Luth wrote: I play with downscaled UI, so you could also change this. The bar should have more room on your screen, when changing the UI scaling:
A screenshot is in the post before yours that is showing the setting.

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wiscel
Posts: 487

Re: OrbUI (what a creative name)

Post#53 » Fri May 01, 2015 8:26 am

Nice those included pics from LOTD and Caledor :-)
Nasty - R8X Squig Herder
Mehlindy - R8X Witch Elf
Donavicenta - R8X Sorceress

Luth
Posts: 2840

Re: OrbUI (what a creative name)

Post#54 » Fri May 01, 2015 8:35 am

These areas don't work yet, i just wanted a nice scenery for the screenshots. :)

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wiscel
Posts: 487

Re: OrbUI (what a creative name)

Post#55 » Fri May 01, 2015 9:17 am

You just wanted to tease us all :-D
Nasty - R8X Squig Herder
Mehlindy - R8X Witch Elf
Donavicenta - R8X Sorceress

Kesmai
Posts: 6

Re: OrbUI (what a creative name)

Post#56 » Fri May 01, 2015 11:02 am

Is there a way to install this with only the required addons? I seem to be getting more graphical glitches then when on stock UI.

Also the Map not working and scenario players/results bothers me but love the overall theme.

Is there a way to make the chat box transparent?

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Libra
Posts: 551

Re: OrbUI (what a creative name)

Post#57 » Fri May 01, 2015 12:35 pm

Hey, Luth! In which program did you use to code this? Also, from where did you get the artwork for the orbs?
Sephanol - Chosen || Saora - Magus

Luth
Posts: 2840

Re: OrbUI (what a creative name)

Post#58 » Fri May 01, 2015 9:47 pm

Hey,
the addon is "effigy" and there is no coding skill required to do this. I stole the orb textures mostly from WoW addons and altered most of them. :D
I try to do group member split-orbs (HP/AP + morale status) atm. Half-orb textures seem to look a little "dirty" when at 100%, so i try different methods to see what looks best.

I tried also to make "daocbuff" icons round, but no sucess yet.

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Luth
Posts: 2840

Re: OrbUI (what a creative name)

Post#59 » Fri May 01, 2015 10:08 pm

Kesmai wrote:Is there a way to install this with only the required addons? I seem to be getting more graphical glitches then when on stock UI.

Also the Map not working and scenario players/results bothers me but love the overall theme.

Is there a way to make the chat box transparent?
I don't know what you mean with graphical glitches. The WAR user interface is independant from any ingame graphics (e.g. character textures, shadows, etc.).
I can open my map by pressing "m". Sometimes it's not working, but a relog is fixing it.
Chatbox transparency: rightclick the chatbox, select "set opacity"

Luth
Posts: 2840

Re: OrbUI (what a creative name)

Post#60 » Sun May 03, 2015 8:29 pm

Quick update on group orbs:

I made some split orbs, that show the HP in the upper half and the AP in the lower. There are also little orbs for the 4 different morals status. The group or warband leader should have a golden crown and warband assistants have a silver crown. The little goldbag is showing on the player with "masterlooter" status.

After playtesting them, it seems that unfortunately the split orbs have to be really big (too big) to get some valuable information on hp/ap status from them, So i maybe have to rework it to something else.

I put it on hold, as some many stuff on groups is not working yet and i can't tell if i made a mistake or it's the restrictions of the server atm (e.g. the selected orb is highlighted, but the ring that is showing the selection is flickering. On azas server the selection is working as it should, as the group window gets a little more information on the new code).
Spoiler:
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