But well.. I'd be even fine with a upgrade to lvl15 for now, without t2
Leaked confidential ultra-secret beta patch footage
- noisestorm
- Posts: 1727
Re: Leaked confidential ultra-secret beta patch footage
Aza actually wanted to fix all skills up to lvl40 at once yes. Afaik SM and one or two others(?) should be completeley working, but due to the T2 'need' of the people, i guess he didn't finish all classes up to 40 by now.
But well.. I'd be even fine with a upgrade to lvl15 for now, without t2
But well.. I'd be even fine with a upgrade to lvl15 for now, without t2
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Re: Leaked confidential ultra-secret beta patch footage
Yeah, I originally started fixing skills up to Lv40. The classes that work up to Lv40 ability-wise are:
- Swordmaster
- Black Orc
- Choppa (except Bleed 'Em Out because I don't know how it's meant to work)
- Slayer (except Spellbreaker because I need to flag effects as "shielding" still)
All other classes will have abilities working up to Lv20, except where I thought something was interesting enough to implement before that (Pounce, Terrible Embrace, Concussive Jolt, Whirling Axe, stuff like this.)
- Swordmaster
- Black Orc
- Choppa (except Bleed 'Em Out because I don't know how it's meant to work)
- Slayer (except Spellbreaker because I need to flag effects as "shielding" still)
All other classes will have abilities working up to Lv20, except where I thought something was interesting enough to implement before that (Pounce, Terrible Embrace, Concussive Jolt, Whirling Axe, stuff like this.)
- noisestorm
- Posts: 1727
Re: Leaked confidential ultra-secret beta patch footage
Well i know how it is meant to work, but i dont know any numbers or tickrates..
But lets say we got 1000 damage in its tooltip. Damage increases upon each tick.
sec1=25,sec4=75,sec7=225,sec10=675 ... just an example.
Edit:
Maths inc: Tick-DMG = Σ [ (Tooltip/40) *(3^n) ] ; for 0=<n=<3 ;
But srsly, i cant even remember if this skill ever was used effectively or just a wasted CD?
But lets say we got 1000 damage in its tooltip. Damage increases upon each tick.
sec1=25,sec4=75,sec7=225,sec10=675 ... just an example.
Edit:
Maths inc: Tick-DMG = Σ [ (Tooltip/40) *(3^n) ] ; for 0=<n=<3 ;
But srsly, i cant even remember if this skill ever was used effectively or just a wasted CD?
Last edited by noisestorm on Tue Apr 28, 2015 1:27 pm, edited 1 time in total.
Re: Leaked confidential ultra-secret beta patch footage
woa still sounds a lot fo work to me well done

Re: Leaked confidential ultra-secret beta patch footage
Don't forget the Heartseeker for WitchElfAzarael wrote:Yeah, I originally started fixing skills up to Lv40. The classes that work up to Lv40 ability-wise are:
- Swordmaster
- Black Orc
- Choppa (except Bleed 'Em Out because I don't know how it's meant to work)
- Slayer (except Spellbreaker because I need to flag effects as "shielding" still)
All other classes will have abilities working up to Lv20, except where I thought something was interesting enough to implement before that (Pounce, Terrible Embrace, Concussive Jolt, Whirling Axe, stuff like this.)
Nasty - R8X Squig Herder
Mehlindy - R8X Witch Elf
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Mehlindy - R8X Witch Elf
Donavicenta - R8X Sorceress
Re: Leaked confidential ultra-secret beta patch footage
Mods used in the first video? The circle-thingy?
Sephanol - Chosen || Saora - Magus
Re: Leaked confidential ultra-secret beta patch footage
Dragon mount !!
Pounce is a mastery skill and can be used in t2 which comes to my question Aza, with the rework are mastery skill lines also going to be functioning when the t2 patch arrives ? i believe you could gain 7 mastery points in t2 and have 1 mastery skill line maxed in t3(i remember because some 2h ib's had m4) tho this was after they changed tier level requirements.Tesq wrote:
BTW
-pounce work
-pounce is a lv40 skill
Does that mean that aza is so awsome to have fixed all skil from t2 to t4 (or most of it)
or he just tough that it could be fun jump around...uhm....[/color]
Morfee - Shaman / Mynnos - Kotbs / Grubod - Black Orc / Snubz - Squig Herder
- noisestorm
- Posts: 1727
Re: Leaked confidential ultra-secret beta patch footage
First _skill_ you could get from masteries requires lvl 21 though? And T2 seems to be planned for lvl20 atm 
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Re: Leaked confidential ultra-secret beta patch footage
nvm, after checking war builder(tnx to washette for keeping it up) its 6 points for your first mastery skill tho if is indeed level 21 for 6 points i think it wud be cool to have tier 2 level capped at 21 to give more variety and the chance for players to have different specs.noisestorm wrote:First _skill_ you could get from masteries requires lvl 21 though? And T2 seems to be planned for lvl20 atm
To be completely bias why not cap it at 23 so some classes get another tactic choice, cough run away cough
Morfee - Shaman / Mynnos - Kotbs / Grubod - Black Orc / Snubz - Squig Herder
Re: Leaked confidential ultra-secret beta patch footage
Azarael wrote:Yeah, I originally started fixing skills up to Lv40. The classes that work up to Lv40 ability-wise are:
- Swordmaster
- Black Orc
- Choppa (except Bleed 'Em Out because I don't know how it's meant to work)
- Slayer (except Spellbreaker because I need to flag effects as "shielding" still)
All other classes will have abilities working up to Lv20, except where I thought something was interesting enough to implement before that (Pounce, Terrible Embrace, Concussive Jolt, Whirling Axe, stuff like this.)
Bleed em out is a dot that increased in damage for every tick, what exact % increase i dont know, i will av a look on youtube for some choppa vids and see if i can gain a brief insight in to the % increase on each tick tho my first feeling is and this is purely based on theory is the last tick would be double the first for example lets say first tick wud be for 100 damage, 2nd would be 125, 3rd 150, 4th 175 and final tick of 200.
Morfee - Shaman / Mynnos - Kotbs / Grubod - Black Orc / Snubz - Squig Herder
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