Arbich wrote: Sun Aug 18, 2019 9:51 am
roadkillrobin wrote: Sun Aug 18, 2019 9:36 am
Are you seriously gonna prevent certain tactics to be slotted together now? This goes completly againt the core principles of tactics tbh. And you say you want a more clean perception for new players, so they can connect the dots of how the logistics behind the combat mechanics work and then you create an exception that breaks the logic of how tactics can be slotted, in one specific case.
Common. You either have rules that follows consistancy across the board or you make a class who's entire consistancy thing is that it breaks the consistancy of all other classes and mechanics.
Hm... wasn´t it on live or here for a time that you could slot loner and revenge, summon your lion, got immediately disbanded and you got your +50% dmg increase + 25% from loner? You could argue that you have a squig out when mSH (tooltip says so), but all by myself required no squig. I think its consistent.
There's never been a instance were two tactic couldn't be slotted together, cos it's simply makes no sense. if you make a overhaul of how all other tactics, classes and archetypes works it's on a global consistent basis. Tactics are suppose to be free to combine for the sake of giving you build customization. This seem, at least to me, just to be a convenience fix. All you need to do to break this inconsistency is changing the rules of All By Myself. "You deal 25% more damage when you have no Squigs summoned". The Battle Squig is according to lore just another summon. It's also reflected in the Territorial Aggression tactic, "Your Battle Squig wont tolerate any other Squigs around".
Regarding Loner+Revenge, if there's a bug with dismissing your pet to make it count as it being killed, then you fix the dismiss skill. You don't start messing around with the entire logistic of how tactics can be slotted.