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Chosen/Knight Aura Handling

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Tesq
Posts: 5713

Re: Chosen/Knight Aura Handling

Post#21 » Sun Apr 26, 2015 7:27 pm

noisestorm wrote:Classic Tesq.. no plan what the actual Talk is about :D
classic of you maybe talk about what other does.. read elven post, your own self post (3 auras are too op") .....mine was a general statment
P.S. even aza first post mention aura as too powerfull, so stop tease ppl thx
P.P.S.Remember 1 thing, get 3 permanent aura is actually a buff because the only downside of switch is that knockdowned player cannot swap auras. And that's why some actually refuse this fix that alredy "nalgol" suggested.
I'm too for permanent aura, but swap in combat should not be allowed, that makes chosen/kobs a too versatile buffer. If the kD downside get lost, kobs/chosen should just have 3 aura not swapable in combat that's all, it seems fair enough to me
P.P.P.S. this will actually buff kobs on t4, make him able to switch from regen aura (with tactics 10% heal more) to an offensive aura when push.
Last edited by Tesq on Sun Apr 26, 2015 10:33 pm, edited 1 time in total.
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hohomen
Posts: 26

Re: Chosen/Knight Aura Handling

Post#22 » Sun Apr 26, 2015 9:07 pm

Tesq is right if we delete human factor (knokdown\jump\lag) from aura-swap, KObts\chosen ill be OP+ tactic 15ap per sec ..... as it passiv withOut window - 12 sec,3x4.5=13.5 . so 1.5 sec ap regen from tactic 10 ap..... so they ill get free 5 ap every 13 sec?....... like player who UP aganst CHOSENs i ll be not HAPPY for dat change to happend. And everyone of u who wonna "BUFF" for urs chosens to break balance .... and pwnz with GREATsword without even a twister on .... Get lost in DONATE **** games.


BUT if u SRSLY ill revork skills for CHosens), "Azarael-san" can u pls add 100 armor to IB buff and 10 sec duration,i am so lazzy.
Just try to make game looks like it was on "official site" even if it be 99% mithyc-Like

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Azarael
Posts: 5332

Re: Chosen/Knight Aura Handling

Post#23 » Sun Apr 26, 2015 9:22 pm

@Tesq: Good points, and I agree. Swapping should be blocked in combat as it would be much easier to swap between auras with this setup.

@hohomen: The intention isn't to rebalance Chosen and Knight in any way. I feel like I'm repeating this a lot, but the Knight and Chosen mechanic is ALREADY overpowered and zero-maintenance because of Twister. I just think it is better that the system cut out the middleman.

Also, I play Swordmaster, so if anyone's gonna play the balance card, it's gonna be me :P

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hohomen
Posts: 26

Re: Chosen/Knight Aura Handling

Post#24 » Sun Apr 26, 2015 9:29 pm

Thx for tip in that way, we will (all of us -FAST reroll to SMs)See you there! Waaagh!)))
Last edited by hohomen on Sun Apr 26, 2015 9:30 pm, edited 1 time in total.

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noisestorm
Posts: 1727

Re: Chosen/Knight Aura Handling

Post#25 » Sun Apr 26, 2015 9:30 pm

hohomen wrote:Tesq is right if we delete human factor (knokdown\jump\lag) from aura-swap, KObts\chosen ill be OP+ tactic 15ap per sec ..... as it passiv withOut window - 12 sec,3x4.5=13.5 . so 1.5 sec ap regen from tactic 10 ap..... so they ill get free 5 ap every 13 sec?....... like player who UP aganst CHOSENs i ll be not HAPPY for dat change to happend. And everyone of u who wonna "BUFF" for urs chosens to break balance .... and pwnz with GREATsword without even a twister on .... Get lost in DONATE **** games.


BUT if u SRSLY ill revork skills for CHosens), "Azarael-san" can u pls add 100 armor to IB buff and 10 sec duration,i am so lazzy.
Just try to make game looks like it was on "official site" even if it be 99% mithyc-Like
[troll feeding=on]
I dont know what ur smoking and what crazy math you made up, but i find it quite amusing how you say OP 5ap every 13 second? First: there will be absolutely NO difference on how the tactic will work? I mean you will NEVER stun someone for such a long time, that they wouldnt be able to recast their aura anyways. I mean if we get the 9 sec stagger, THEN it is possible for a Chosen to lose his auras, but even then it will make literally no difference. Second: WTH are you ranting about 5 fking AP ?! Even if it would give 5 more, which it clearly cannot - only if staggered, and then you wont use any of your AP anyways and will be most likely on 250 kek - noone would actually care about it.
[feeding=off]

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hohomen
Posts: 26

Re: Chosen/Knight Aura Handling

Post#26 » Sun Apr 26, 2015 9:34 pm

u srsly think? if some one ADD to ib (passiv or Buff +100armor? it ill be BIG deaL?)
"noone would actually care about it. "
just ur damage ill be lower on 1POINT EACH attak (1-40 hits) 40 HP = I ILL JUMP on u DEAD FACE with a SMILE
P.s. even without ap regen tactic, window in 1.5 sec ( WITHout buff on toughness for example ,ill maybe cost u life just bullet form WH +50-100 damage NOT BIG DEAL yeah?)
Last edited by hohomen on Sun Apr 26, 2015 9:40 pm, edited 2 times in total.

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Tesq
Posts: 5713

Re: Chosen/Knight Aura Handling

Post#27 » Sun Apr 26, 2015 9:37 pm

That's my point that seems noise and maybe other could not understand, chosen/kobs meccanic is ok as it was alredy nerfed ( maybe the ONLY good nerf and patch-1.3.6- ever done), if there is something wrong that's not on chosen/kons meccanic but on other things that get aroudn that.
Btw hohnomene statment is incorrect make them permament do not change how powerfull "power from the gods", and kobs respecitve, works.... you still get 15 ap x seconds even with twist( 5 ap x auras so 3x 5=15, and they are not so much, other tank have similar skill or different rotation, chosen need those ap charge for use defensivly hold the line cos this is how his def pattern works, kobs just copy and paste it for opness purpose).
And that is ok on chosen and not ok on kobs for reason i dont wish to bring here..

Aza i dont know if you know but twister have dedicated second add on that let you swap the set of aura in twsist bar. So what you woudl like to achive is alredy done with that accessory add on.
But still if you t truly like to have kobs/chosen as some sort of buffer paladins..... that's ok.
This will simple FIX holes in game system:
-where a meccanic is a crap with out an add on.
-meccanic that can get interrupt by knockdown
-not max swap x combat due to fact that auras got several change over war history.
-Also it will stop that tedious aura swap that it can became something in serve stress and zerg situation.

In fact when nalgol suggested it i was for it, so much pro and no con exept the don't swap limit. Cos i tend to see chosen/kobs as buffer and pre-battle passive tank and BO/BG-IB/SM as active in battle tank
Last edited by Tesq on Sun Apr 26, 2015 9:50 pm, edited 4 times in total.
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noisestorm
Posts: 1727

Re: Chosen/Knight Aura Handling

Post#28 » Sun Apr 26, 2015 9:39 pm

hohomen wrote:u srsly think? if some one ADD to ib (passiv or Buff +100? it ill be BIG deaL?)
"noone would actually care about it. "
just ur damage ill be lower on 1POINT EACH attak (1-40 hits) 40 HP = I ILL JUMP on u DEAD FACE with a SMILE
Damn man, really whatever it is take less of it. I did not drop any single word about IB? But that indeed would be op. But pls show me where your 'example' of Auras gets its 5 bonus AP from?
And sorry to make you sad now, but im neither a kotbs nor chosen player anyways and you will most likely never jump on anything dead :o
But yeah, i guess Aza made it clear for you by pointing it out a 10th time now.


Edit @ Tesq: The Twister bar changer addon sure is a nice tool, but not many people will actively switch that while fighting and moving around. Just sayin' . But i assume the change that Aza plans, is not just for Chosens/Kotbs to have an easier life, but i guess its about how Clean and Functional the Code would be. The lingering effects can be quite a bitch and im pretty sure he cannot adapt the system (that we have right now) without getting problems with implementing it... And i can fully understand why he wants it that way. I mean its like the Twister Addon does exactly what he would LIKE to code, but he has to do the 10x more elaborately way of it, just to get the same result through a addon. You know what i mean?

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Azarael
Posts: 5332

Re: Chosen/Knight Aura Handling

Post#29 » Sun Apr 26, 2015 9:47 pm

Tesq wrote:Aza i dont know if you know but twister have dedicated second add on that let you swap the set of aura in twsist bar. So what you woudl like to achive is alredy done with that accessory add on.
But still if you t truly like to have kobs/chosen as some sort of buffer paladins..... that's ok.
What I'm interested in is making sure that any implementation of the auras matches the capabilities of Twister itself, and any addons it may have had. If Twister had a second addon which enabled you to switch between aura sets to use, then I don't need to (and shouldn't) block aura switching in combat, because that addon already gave you that power.

My interest isn't in balancing the mechanic - it is only in making a system which avoids the need to use Twister and any of its addons, while retaining everything that was possible when using Twister to switch. If the capabilities of Twister make the mechanic overpowered, those aspects still have to stay.
hohomen wrote:Thx for tip in that way, we will (all of us -FAST reroll to SMs)See you there! Waaagh!)))
If you actually understood what balance meant, you'd realise that making Swordmaster the best tank wouldn't be balance. :)

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Tesq
Posts: 5713

Re: Chosen/Knight Aura Handling

Post#30 » Sun Apr 26, 2015 9:57 pm

Azarael wrote:
Tesq wrote:Aza i dont know if you know but twister have dedicated second add on that let you swap the set of aura in twsist bar. So what you woudl like to achive is alredy done with that accessory add on.
But still if you t truly like to have kobs/chosen as some sort of buffer paladins..... that's ok.
What I'm interested in is making sure that any implementation of the auras matches the capabilities of Twister itself, and any addons it may have had. If Twister had a second addon which enabled you to switch between aura sets to use, then I don't need to (and shouldn't) block aura switching in combat, because that addon already gave you that power.

My interest isn't in balancing the mechanic - it is only in making a system which avoids the need to use Twister and any of its addons, while retaining everything that was possible when using Twister to switch. If the capabilities of Twister make the mechanic overpowered, those aspects still have to stay.
That's a problem that you cannot solve so, cos use that' add-on mean have some players factor (knockdown, click time, lag) that made a counter to that meccanic. IF you want have this you cannot do that without leave it in this way.
If you wanna fix how auras should work then you have to decide which way take, but as far you can use 3 aura, and their value are not change you can do whatever you want. Twister tactics was disigned as somethig over the was originaly intend for auras. They were meant to be twsited manualy, have a twist cost, and being more powerfull( as meccanich was unplayable), it got fixed but then became OP then get nerfed, then became ok/fine /something to not touch.

As YOU told in another post this is not mythic/Ea server, both you(as dev team) and them were/are not perfect, and your decision can be different from them.
And we can, hands down, said that 99% times they decided "to no decide" what to do ....so if you think game can benefith from having 3 perm aura, from different point of view(permormance, class beackground, script, how game suppose to work) simply do it. These change make sense for me just eb aware that delete the human factor will make em slighty better, so if we follow how auras originaly works: more powerfull/cost twisted , this mean you actually can tell that chosen (kobs where still not alive) had to spec in 1 max 2 spec path. This lead to max 3-4 auras and so seen that they become twistable up to 3 ( they would be indeed 4 manualy and if all work probably with nerf button ) make me wonder if the best solution would be just get rid of the dam add on set em as permament and not swapable in combat and make tons of problem solved both for auras player and for server performance

hohomen wrote:Thx for tip in that way, we will (all of us -FAST reroll to SMs)See you there! Waaagh!)))
Azarael wrote: If you actually understood what balance meant, you'd realise that making Swordmaster the best tank wouldn't be balance. :)
Still SM need some sort of love in form of some cross mirror things from chosen (like you know damage debuff?), as BO need some sort of love in form of some cross mirror things from IB

P.S. you can even delay it btw...auras atm work and unless not fix this make stuck your castbar you can leave it how is it atm. There are better things to take care, with out go into faction buff/nerf discussion that will make you just loose time. Nalgol on that subject made born a topic with like 50/60 page ?
Last edited by Tesq on Sun Apr 26, 2015 10:43 pm, edited 1 time in total.
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