Make characters stay in the world after game quit.

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Azarael
Posts: 5332

Re: Make characters stay in the world after game quit.

Post#21 » Sun Apr 26, 2015 6:29 pm

Just about the "part of the game" argument, which is comparable to fresh Stilton in its cheesy stench:

- The original developers were not perfect.
- This game, as their product, is also not perfect.
- Therefore whether or not an element is or was part of the game does not mean it is perfect, justified, balanced or even good and does not mean that it should never be changed. It in fact means absolutely nothing other than the element is currently part of the game Warhammer Online: Age of Reckoning.

Any element of any game should be judged on its own merits and not given a free pass simply because it's been implemented. That's my personal opinion and does not mean that anything will be changed on Return of Reckoning.

I have no real opinion on the knockback topic, it's just that reading "part of the game" triggers something primal in me :P

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Bozzax
Posts: 2657

Re: Make characters stay in the world after game quit.

Post#22 » Sun Apr 26, 2015 6:30 pm

1. Just me crying so no "all those people"
2. Never proposed you shouldn't die in lava or from fall damage so your whole passage about tanks and suroundings is a bit meh!
3. Flying of a bridge to safety is more or less the reason why I personally would like to see it have fall damage
4. Using CAPS sure is impressive
5. We aren't like to see those changes implemented so no reason to panic
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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noisestorm
Posts: 1727

Re: Make characters stay in the world after game quit.

Post#23 » Sun Apr 26, 2015 6:47 pm

Well i personally can just disagree with you Bozzak. No reason to NOT award people for a good Punt, no reason to NOT award SW/Wh or whatever for a good placed selfpunt. The enemys simply are at their own fault for making those plays for others possible.

So generally i'd say
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Morf
Posts: 1247

Re: Make characters stay in the world after game quit.

Post#24 » Sun Apr 26, 2015 7:23 pm

drmordread wrote:
LOTS of times on my WH, WE and SW I would gank groups of enemy on the large bridge in DW, kill one person and jump to safety. LOTS OF FUN FOR ME!!!!.... no fun for the enemy.
I use to like meeting these ppl on my Black orc and using right in da jibblies as they self punt and have them wonder why they either fell to there death or stayed on the spot.
Morfee - Shaman / Mynnos - Kotbs / Grubod - Black Orc / Snubz - Squig Herder

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drmordread
Suspended
Posts: 916

Re: Make characters stay in the world after game quit.

Post#25 » Sun Apr 26, 2015 7:26 pm

3. It is a gorgeous strategy... absolutely beautiful. One person can attack a six man, kill someone and escape. What is there NOT TO LOVE? (I love CAPS so deal with it, kitten) :)
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Morrdread Ladydread Kickyerbutt Tamorrah Whisperrss SutSut Amniell
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drmordread
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Posts: 916

Re: Make characters stay in the world after game quit.

Post#26 » Sun Apr 26, 2015 7:27 pm

You're a meanie morf!!!!!!!!!!!!!!!!

:)
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Morrdread Ladydread Kickyerbutt Tamorrah Whisperrss SutSut Amniell
Lolyou Tahw Fortuna Sarissa Yiorrrgos
(and eight more to keep you guessing)

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Tesq
Posts: 5713

Re: Make characters stay in the world after game quit.

Post#27 » Sun Apr 26, 2015 7:40 pm

Bozzax wrote:I'd also like to se self punts yield fall damage to user (count as a jump)
ya finaly some sense, no more wh/we self jump out of bridge....you know...dragonwake bridge yes?
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noisestorm
Posts: 1727

Re: Make characters stay in the world after game quit.

Post#28 » Sun Apr 26, 2015 7:46 pm

Tesq wrote:
Bozzax wrote:I'd also like to se self punts yield fall damage to user (count as a jump)
ya finaly some sense, no more wh/we self jump out of bridge....you know...dragonwake bridge yes?
noisestorm wrote:Well i personally can just disagree with you Bozzak. No reason to NOT award people for a good Punt, no reason to NOT award SW/Wh or whatever for a good placed selfpunt. The enemys simply are at their own fault for making those plays for others possible.

So generally i'd say
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Tell me WHY that should be undone. Any valid reason for that please..

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Bozzax
Posts: 2657

Re: Make characters stay in the world after game quit.

Post#29 » Sun Apr 26, 2015 7:51 pm

drmordread wrote:3. It is a gorgeous strategy... absolutely beautiful. One person can attack a six man, kill someone and escape. What is there NOT TO LOVE? (I love CAPS so deal with it, kitten) :)
For me it is too much ... "ridiculous speed" and "Ludicrous Speed" Spaceballs tm

Have to admit it can be beautiful though

Ps. I didn't like the prospect of SM/BO defnsive jump much of the same reason
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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Tesq
Posts: 5713

Re: Make characters stay in the world after game quit.

Post#30 » Sun Apr 26, 2015 9:00 pm

@noisestorm why you feel the need to comment any of my post?


Bozzax wrote:
drmordread wrote:3. It is a gorgeous strategy... absolutely beautiful. One person can attack a six man, kill someone and escape. What is there NOT TO LOVE? (I love CAPS so deal with it, kitten) :)
For me it is too much ... "ridiculous speed" and "Ludicrous Speed" Spaceballs tm

Have to admit it can be beautiful though

Ps. I didn't like the prospect of SM/BO defnsive jump much of the same reason

just try how fabulosus would be jump from dragonwake bridge and then land as batman but with a BO size on your group mate that was previusly kicked down on that bridge with no damage!!!!! AWSOME!!
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