I've come to the point of implementing the Chosen/Knight career mechanic, but I'm experiencing a dilemma.
Knowing that Twister exists and that it is ubiquitous among Knights and Chosen to automate their career mechanic, I do not see the purpose of implementing the lingering aura system. While I regard the usage of Twister as illegitimate and believe that it should never have existed (because the aura mechanic is extremely powerful, ability slots are devoted to it and as a drawback it was intended to be manually managed), I can do nothing about the addon's existence, even maliciously. Therefore I feel I should cut out the middleman and have auras stick, with a maximum of 3 active at any one time. Toggling an aura on or off under this setup would consume the cooldown of all auras in order to prevent a buff through the ability to instantly switch auras when you may otherwise be in an aura cooldown from Twister.
My question is whether such an implementation would be acceptable, or would result in serious changes to the game.
Chosen/Knight Aura Handling
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- noisestorm
- Posts: 1727
Re: Chosen/Knight Aura Handling
Im sorry but i absolutely cannot follow you there... Could you please rephrase it somehow?
What do you mean with stick? And dont they atm also ALL go on 5 sec CD if you switch one anyways?
What do you mean with stick? And dont they atm also ALL go on 5 sec CD if you switch one anyways?
Re: Chosen/Knight Aura Handling
Under the live handling, every time an aura is cast, the previous active aura is put on a 12 second timer and the 4.5s CD is invoked.
Under my proposed handling, when an aura is cast, the previous active aura(s) stay on, but when 3 auras have been cast, no more can be. One must be removed by being cast again (invoking the 4.5s CD just as when casted to apply the aura), then a different aura can be cast to replace it.
Under my proposed handling, when an aura is cast, the previous active aura(s) stay on, but when 3 auras have been cast, no more can be. One must be removed by being cast again (invoking the 4.5s CD just as when casted to apply the aura), then a different aura can be cast to replace it.
- noisestorm
- Posts: 1727
Re: Chosen/Knight Aura Handling
Well that sounds like it wouldnt change anything for Twister users, but would somehow relax or ease the gameplay of every chosen/knight. Nothing bad tbh, but i would somehow put a longer CD on the off-toggled auras. Just so they dont get all the benefits alone from the old system.
Re: Chosen/Knight Aura Handling
Yeah. For those without Twister, the mechanic becomes easier, but that's not a problem because everyone is using Twister anyway.
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- Posts: 1
Re: Chosen/Knight Aura Handling
I vote for the change. As it is Twister is sort of required to play the classes to their fullest, and that's not a good thing IMO.
Re: Chosen/Knight Aura Handling
I personally like the idea that their is no 10s stick on an aura when switching to another. In my eyes, it's an exploit which should never of existed.
I'm in favour of removing the 10 second aura stick when switching aura. If you wanna keep the 5 second cooldown for switching auras would be good. It'll stop players from constantly spamming between them.
I'm in favour of removing the 10 second aura stick when switching aura. If you wanna keep the 5 second cooldown for switching auras would be good. It'll stop players from constantly spamming between them.
- noisestorm
- Posts: 1727
Re: Chosen/Knight Aura Handling
Thats the point. Its _not_ required, but it would be stupid to not use it. But i really dont see a problem with a Toggle-System like you plan to do it.
But just like i said before, maybe put the Cooldown on like the current lingering 13 seconds instead of just 4.5 though. Would steal them a little bit of their versatility regarding quick back-switches (current Twister players can be regarded as static 3 aura bots anyways
), but still gives them the benefit to even being able to switch all 3 auras practically in an instant.
Edit: Last sentence is meant to let them keep some sort of 'challenge' if its ever needed. But if i understood that right what Elven said, he wants a ~5 sec CD on ALL auras after having one toggled off? Would also be an idea mhm..
So if someone intends to switch hes running 5 seconds with just 2 Auras. Maybe there also a Window to tweak the value/timespan or so. 3 Auras are op anyways
But just like i said before, maybe put the Cooldown on like the current lingering 13 seconds instead of just 4.5 though. Would steal them a little bit of their versatility regarding quick back-switches (current Twister players can be regarded as static 3 aura bots anyways

Edit: Last sentence is meant to let them keep some sort of 'challenge' if its ever needed. But if i understood that right what Elven said, he wants a ~5 sec CD on ALL auras after having one toggled off? Would also be an idea mhm..
So if someone intends to switch hes running 5 seconds with just 2 Auras. Maybe there also a Window to tweak the value/timespan or so. 3 Auras are op anyways

Last edited by noisestorm on Sun Apr 26, 2015 5:55 pm, edited 1 time in total.
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Re: Chosen/Knight Aura Handling
The problem with doing that is that it changes the balance of the mechanic, and Chosen/Knight players will (rightly at this stage in the emulator's life) object to that.
My aim would be to have the code implementation reflect the reality of using Twister to automate auras, and so the new implementation should have very similar results to use of Twister. If RoR should ever attempt class balance later in its life, that would be the time to modify mechanics to differ in execution to how they performed on the original Warhammer servers.
EDIT:
Activating an aura invokes the 4.5s cooldown for all auras (as now)
Removing an aura also invokes the 4.5s cooldown for all auras (to prevent the class receiving a buff in that they can instantly swap the aura of their choice with another one of their choice)
My aim would be to have the code implementation reflect the reality of using Twister to automate auras, and so the new implementation should have very similar results to use of Twister. If RoR should ever attempt class balance later in its life, that would be the time to modify mechanics to differ in execution to how they performed on the original Warhammer servers.
EDIT:
That's what I'm proposing. To be more clear:noisestorm wrote:Edit: Last sentence is meant to let them keep some sort of 'challenge' if its ever needed. But if i understood that right what Elven said, he wants a ~5 sec CD on ALL auras after having one toggled off? Would also be an idea mhm..
So if someone intends to switch hes running 5 seconds with just 2 Auras. Maybe there also a Window to tweak the value/timespan or so. 3 Auras are op anyways
Activating an aura invokes the 4.5s cooldown for all auras (as now)
Removing an aura also invokes the 4.5s cooldown for all auras (to prevent the class receiving a buff in that they can instantly swap the aura of their choice with another one of their choice)
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