Awesome, thanks!Grunbag wrote: Sat Jul 13, 2019 1:45 pmYes , tooltip will be corrected whenever we patch againJail wrote: Sat Jul 13, 2019 1:39 pm Mounts will only be 60 % right? Should not make it 75%. will be super unfair vs low level players with for example 50 % speed mount. The mount look overall is worth doing it for, and its super easy.
Great patch.
Patch Notes 13/07/2019
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Re: Patch Notes 13/07/2019
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Re: Patch Notes 13/07/2019
Im sorry but 6 man should not be too hard to scrape together for a guild. Its not warbands we are talking here but party.toffikx wrote: Sat Jul 13, 2019 1:07 pm I’m sorry, but am I the only that think having a guild 6 man group for this is fundamentally flawed? Not a random 6 man, not even an alliance 6 man. It hits hard at newly established/small guilds and promotes big zerg guilds, which are popular by default. People are already doing things like changing guilds for the duration of questing process. I know this can be subject to change, like everything else in this project. I’m just genuinly interested in the thought process behind this, in it’s current form.
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Re: Patch Notes 13/07/2019
Having 6 people in a Guild does not equate to a 'big zerg guild', mate. Besides, people should naturally be inclined to join Guilds that have more than 3 people: there's not a whole lot you can do as a 3-man Guild.toffikx wrote: Sat Jul 13, 2019 1:07 pm I’m sorry, but am I the only that think having a guild 6 man group for this is fundamentally flawed? Not a random 6 man, not even an alliance 6 man. It hits hard at newly established/small guilds and promotes big zerg guilds, which are popular by default. People are already doing things like changing guilds for the duration of questing process. I know this can be subject to change, like everything else in this project. I’m just genuinly interested in the thought process behind this, in it’s current form.
If you're in a new guild with 2-4 people, it will hopefully motivate you to eventually branch out a bit if you wish to get the quest rewards.
This is a great incentive - not just for playing in a group, but for playing in active guilds.

Re: Patch Notes 13/07/2019
Crimson death should work as intended now
Re: Patch Notes 13/07/2019
All new mounts will work as soon as we restart server it will be fixed on live server
Re: Patch Notes 13/07/2019
Why would someone want to defend for 1.5 hours only to get the same rewards at a fort? i dont get the logic behind removing the extra invader tokens for a successful defense of a fort. Seems pretty bass ackwards to me...
Detangler and alts - 84 Chosen, other 40s - DoK, Zealot, SH, WE, BG, BO
Destro - Mostly Harmless
Tangler and alts - 8X IB, other 40s - RP, SM
Order - Most dishonorable
Destro - Mostly Harmless
Tangler and alts - 8X IB, other 40s - RP, SM
Order - Most dishonorable
Re: Patch Notes 13/07/2019
You roll for loot at successful defense and usually you have earned more rp with kills than the enemy.Detangler wrote: Sat Jul 13, 2019 2:51 pm Why would someone want to defend for 1.5 hours only to get the same rewards at a fort? i dont get the logic behind removing the extra invader tokens for a successful defense of a fort. Seems pretty bass ackwards to me...
Dying is no option.
Re: Patch Notes 13/07/2019
ah i see, thank you!Grunbag wrote: Sat Jul 13, 2019 12:15 pmthe variance will work as tooltip says, cannot really say if lowered or increased cause there is a +/- variance (it has wrong variance value). its a minor change, i explained above more in detail how both abilities workGrock wrote: Sat Jul 13, 2019 12:06 pmWas the damage increased or lowered? Never tested this abilityReturnOfReckoning wrote: Sat Jul 13, 2019 8:10 am Slayer :
- Wild swing damage will match client tooltip. Adjusted client tooltip to match server side AP cost.
Choppa :
- Wild choppin' damage will match client tooltip. Adjusted client tooltip to match server side AP cost.
Orkni 85+ (in-game Grock is not me...)


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Re: Patch Notes 13/07/2019
Its working as supposed to, really nice.
Re: Patch Notes 13/07/2019
This guy was a pain in the behind before, harder than any GB or most BS bosses.ReturnOfReckoning wrote: Sat Jul 13, 2019 8:10 am
[Dungeons]
Bilerot Burrow :
- Ssyrdian Morbidae will reduce the damage he takes every 2 seconds . His defense appears to be incrediblely low.
Now he gets a buff - am i the only one...
There is some persons that will question to actively defend a fort in the first place then. Bagrolls? lol.ReturnOfReckoning wrote: Sat Jul 13, 2019 8:10 am [Fortresses]
- Removed the bonus 2 invader token for defender win as people were throwing zones to get to a defense.
"Why helping making something that is considered not as "the most exiting content" but somehow needed for some classes even longer?" they may ask themselves.
I may remind that the objective is to hold the attacker back for more than one hour, what is quite exhausting sometimes.
I mean: we already had enough problems with slackers and afkers uhm halfarsed palyers - now they have a reason to do so.
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