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Reikland Factory 4th Flag Feedback Thread.

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Grunbag
Former Staff
Posts: 1881

Re: Reikland Factory 4th Flag Feedback Thread.

Post#71 » Sun Jul 07, 2019 1:40 pm

Ketamine wrote: Sun Jul 07, 2019 1:29 pm
Hargrim wrote: Sat Jul 06, 2019 1:46 pm
zabis wrote: Sat Jul 06, 2019 1:41 pm

This thread was opened for feedback. If it wasn't wanted, then it shouldn't have been requested. With that said, I enjoyed the three flag system better. It gave each team the opportunity to leave the wc and not be camped the entire scenario.

Well, great, but I was referring to people pushing the “please remove all objectives so I can mindlessly pvp” agenda with this post. SCs in WAR were always objective based.
Why are you a dev in a PvP game???
Why does everything get changed and balanced around mindless PvE/objective play?
Same thing really...
Does Scenarios are different from live ? We didn’t designed them you know that ?
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flintboth
Posts: 440

Re: Reikland Factory 4th Flag Feedback Thread.

Post#72 » Sun Jul 07, 2019 1:43 pm

If there were no Objective or less there will be less players.
More players are joinning the RvR events, Objectives based, than players joinning Caledor Wood when it is in rotation (pure PvP).
We don't know how many players are in game (not on forum I mean) and prefer to play the PvP with objectives = Realm versus Realm.

Warhammer is not a new license, I mean players who join the game are most of the time interested by the Warhammer stories and are looking to find some adventures in a "dark fantasy" world, is not all about serial killer or "serial farmer".
monkey 079 (test failure - escaped)

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Hargrim
Former Staff
Posts: 2465

Re: Reikland Factory 4th Flag Feedback Thread.

Post#73 » Sun Jul 07, 2019 1:47 pm

Ketamine wrote: Sun Jul 07, 2019 1:29 pm
Hargrim wrote: Sat Jul 06, 2019 1:46 pm
zabis wrote: Sat Jul 06, 2019 1:41 pm

This thread was opened for feedback. If it wasn't wanted, then it shouldn't have been requested. With that said, I enjoyed the three flag system better. It gave each team the opportunity to leave the wc and not be camped the entire scenario.

Well, great, but I was referring to people pushing the “please remove all objectives so I can mindlessly pvp” agenda with this post. SCs in WAR were always objective based.
Why are you a dev in a PvP game???
Why does everything get changed and balanced around mindless PvE/objective play?
Same thing really...

Sorry, I won’t bite.
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peterthepan3
Posts: 6509

Re: Reikland Factory 4th Flag Feedback Thread.

Post#74 » Sun Jul 07, 2019 2:11 pm

flintboth wrote: Sun Jul 07, 2019 1:43 pm If there were no Objective or less there will be less players.
I call bullshit: people are attracted to PvP MMOs, first and foremost, for PvP; everything else is secondary.

I can tell you, with 100% certainity, that if Objectives were to play a lesser role in some SC, it would have no effect whatsoever on the amount of people playing it. Actually, scratch that: it may actually result in more people bothering to queue for said SCs.

(Note: this isn't a call to remove Objectives, or something stupid like that, but it is just categorically untrue that people would be deterred from SC if there were less Objective play)

Regarding your RvR events vs Caledor Woods observations? Well, RvR revolves around large-scale PvP, and Caledor Woods revolves around small-scale PvP, so it's pretty logical to see more people in the former, lol. That being said, more people tune into the 6v6 event streams than anything else, and there was more organised play in the small-scale scene than there ever was in the large-scale scene (even with so many more people doing it), so take from that what you will. Sure, you could argue that it's easier to get organised in smaller groups, but when there are literally hundreds of people doing RvR every day I don't think it's too hard to get into organised 18/24-man WBs - if people were so inclined!
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Dackle
Posts: 141

Re: Reikland Factory 4th Flag Feedback Thread.

Post#75 » Sun Jul 07, 2019 2:27 pm

peterthepan3 wrote: Sun Jul 07, 2019 2:11 pm
flintboth wrote: Sun Jul 07, 2019 1:43 pm If there were no Objective or less there will be less players.
" more people tune into the 6v6 event streams than anything else... "[/i]
This made me wonder if it were possible for an admin to stream camera/s from the 6v6 Scenario. I, for one, would watch it to see compositions, game play, and strategies. Guest commentators! :)

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flintboth
Posts: 440

Re: Reikland Factory 4th Flag Feedback Thread.

Post#76 » Sun Jul 07, 2019 3:22 pm

This is your own point of view mine is above and it is not "bullshit lol " (lol).
Today, there is always a place for the 6 men and groups organized in game, in scenario or in RvR.
You minimize it for certain reasons YOU KNOW MISTER pan !!!

Stream and twitch community is not a good reference to orient a game in my opinion, the reasons that make a good game are more profound than this.

You missunderstand me, my fault I have not turned well my phrase (no I insist), I was not comparing Caledor Wood to the RvR, I was saying the RvR events are always well frequented like it is designed today, with (for you, please replace "with" by "even with") all the good Objectives (you can remove "good" if you are not agree with the term) and tasks needed to drive the RvR event BUT Caledor Wood compared with the others scenarios frequentation is the less frequented of them.
Because it is less interesting/fun for some or many players.
monkey 079 (test failure - escaped)

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DanielWinner
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Re: Reikland Factory 4th Flag Feedback Thread.

Post#77 » Sun Jul 07, 2019 5:50 pm

Here we go to Flag, PVE and stuff in scenarios...
Could we not please.
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anarchypark
Posts: 2085

Re: Reikland Factory 4th Flag Feedback Thread.

Post#78 » Sun Jul 07, 2019 9:35 pm

Request more time to test.
any reason to hurry?
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Martok
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Re: Reikland Factory 4th Flag Feedback Thread.

Post#79 » Sun Jul 07, 2019 9:51 pm

anarchypark wrote: Sun Jul 07, 2019 9:35 pmRequest more time to test. any reason to hurry?

Agreed.
Welcome to Warhammer, No Fun Allowed!!

chokeanutsman
Posts: 77

Re: Reikland Factory 4th Flag Feedback Thread.

Post#80 » Tue Jul 09, 2019 8:39 pm

peterthepan3 wrote: Sun Jul 07, 2019 2:11 pm
flintboth wrote: Sun Jul 07, 2019 1:43 pm If there were no Objective or less there will be less players.
I call bullshit: people are attracted to PvP MMOs, first and foremost, for PvP; everything else is secondary.

I can tell you, with 100% certainity, that if Objectives were to play a lesser role in some SC, it would have no effect whatsoever on the amount of people playing it. Actually, scratch that: it may actually result in more people bothering to queue for said SCs.

(Note: this isn't a call to remove Objectives, or something stupid like that, but it is just categorically untrue that people would be deterred from SC if there were less Objective play)

Regarding your RvR events vs Caledor Woods observations? Well, RvR revolves around large-scale PvP, and Caledor Woods revolves around small-scale PvP, so it's pretty logical to see more people in the former, lol. That being said, more people tune into the 6v6 event streams than anything else, and there was more organised play in the small-scale scene than there ever was in the large-scale scene (even with so many more people doing it), so take from that what you will. Sure, you could argue that it's easier to get organised in smaller groups, but when there are literally hundreds of people doing RvR every day I don't think it's too hard to get into organised 18/24-man WBs - if people were so inclined!
The lack of common sense on that guys post is insane. The common person is going to go for kills, rarely does anybody ever do objectives. Legit wow has more players than gw2, gw2 is dead because of “rotations”

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