more than "laek" the memory dont get cleared often enough, basically the client keep store all the data and delete only few every time...it keep recive then till it finish his memory then it delete stuff from last to more recent one it had recive....or something like that, so the more data in less time recived the less the clear will keep pace, i tried some program both soft and hard to deal with this but with few or to no success. i tried look on the same page where i found the 4dbg patch (since this game is xp era) but there is nothing for something like this. i think the only way would implement a cleaner to work alongside war.exe to forcefully clear any older data when exiding 2.5 gb.Fenris78 wrote: ↑Tue Jun 18, 2019 4:55 pmNever saw a difference with graphic settings change on high-end hardware (I7 and gtx 1080 for me), but often two things happen to lower fluidity :
- Massive display of enemy players at once, like getting inc by 50+ red players suddenly, wich all drop their abilities at the same time.
Game just horribly stutter and made it unplayable for several seconds (I suppose the time for graphic and server data to be spooled into client).
- Running long sessions with multiple zones visited (and fought into) ; this leads to a memory issue (leak or simply accumulated data) in wich game processus will take more than the usual 1.5 Gb of ram. When 2+ Gb of ram is used, the game simply stutter constantly (playable but barely) and had to be restarted to work properly. Doing a /rel doesnt help to clean ram (and it often crash the game).
Other than those 2 issues, game looks to run smoother than before.
Small tip if you want less crashes when too much people fighting around : you can try to use the "fixed" buffhead addon (if you were using it and experienced a lot of crashes, especially in massive keep battles), wich somehow cleans itself from used frames to avoid memory leaks.
Provided by OldSerpent in his associated thread :
aswell as some areas are very dull for the client to work with, especially keeps or other structure came to my mind. It feel like any structure is not optimized for the client with only exeption being the terrain.