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Curiosity killed the shaman

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peterthepan3
Posts: 6509

Re: Curiosity killed the shaman

Post#41 » Mon May 27, 2019 5:22 pm

Dammy095 wrote: Mon May 27, 2019 4:22 pm
peterthepan3 wrote: Mon May 27, 2019 4:15 pm
Dammy095 wrote: Mon May 27, 2019 2:57 pm ^ have no clue about rvr situation

destro have 3 guild wbs with 2-2-2 setup, order has one semi guild- semi pug wb
Who are they then? Please tell me the names of these min-max Guild WBs ?
"with no care for using comms to counter Order guild WBs who are on comms "

when there not a single one full order guild wb
Who are the destro min-max WBs that aren't taking in 1000 AoE DoT spamming Magi, or 300 WEs? The ones using comms, the ones using proper WB tactics/classes? Names?
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Tesq
Posts: 5713

Re: Curiosity killed the shaman

Post#42 » Mon May 27, 2019 5:29 pm

Spoiler:
Collateral wrote: Mon May 27, 2019 5:14 pm
Dammy095 wrote: Mon May 27, 2019 4:22 pm
peterthepan3 wrote: Mon May 27, 2019 4:15 pm

Who are they then? Please tell me the names of these min-max Guild WBs ?
"with no care for using comms to counter Order guild WBs who are on comms "

when there not a single one full order guild wb
Seventh legion under Erihon is the up and coming order warband that runs proper specs and builds, no wl, wh and that useless stuff. We will see how long they stick around (not that I really see a reason since order dominates so hard anyway).

For destro guilds peter, there are a couple of them. Tup obviously, pnp, fmj, seventh also has a destro guild but I didn't see them with a full wb yet, and some other guilds that can get up to 2 parties I guess, but overall the number is going down.

For me it's not really about organization (comms, builds and what not), and people seem to forget that, you included peter. It's about quality of the experience. You see, even if you have the likes of phalanx around, it would make virtually no difference against the gigantic blob. Rvr is a pure mess for me. And even if a hardcore guild like that would form, there would be no reason for me to join. Why? Because you would still have to blob with others if you want a chance. And I simply don't enjoy that, and neither would most of the people from phalanx I'm sure. Back in the day we absolutely hated it. You could actually compare it to your love for hardcore 6v6. You dislike warband play and I can understand it, so then you can understand when people like myself (who enjoy haedcore warbands) dislike massive zergs, where literally only numbers matter.

In the past when warbands roamed mostly solo, it mattered what kind of build you had, and if you were on comms of course. You could be in a fight and suddenly get flanked by a couple parties or another warband, so you needed sharp focus and people who know how to lead and those that can follow if you wanted to live to tell the tale. Now you can throw all that out the window, because it simply doesn't matter. The zerg train has no brakes. I won't go into that whole rvr thing again as I expressed my opinion plenty of times now, so those who are interested can check my posts.

About invader stuff, since we are bragging about that; I jave 8 medals on my rr 82 bo, beat that. And guess how much I like forts ;D
This is a problem of the flag system we need one unique collective lock-out so that ppl need to cap everything at the same time and ppl need spread like a net.

Other problem are morales not helping more the localy outnumbered side and def morales being **** vs off one
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cfabr
Posts: 51

Re: Curiosity killed the shaman

Post#43 » Mon May 27, 2019 8:31 pm

Well since forts been out there has been an increase in players and yes we've even reached the magic 1500 players online, but it dropped pretty fast. At the moment there is an average of 1000 players online (EU-time), more or less. Some will leave, new ones will come that's the cause of any MMO-game. But if you think the current zerg-fest will end OR change side, you are wrong. If I'd join now, as a new player and see how often order win forts (the current end-game), why would i even consider joining the destro's? I'd be sooo far behind. They will either quit or join orders, leading too a even heavier imbalance.
My guild have gone from (lets say "pre-fort"), easily filling up a WB too now ... guess we are lucky if we have enough for 2 grp's (and that's 4 alliance guilds included), if not less. If and when city siege will be out, we'll properly still be struggling with invader gear. Destro players are leaving and that's a fact, believe it or not.

... I would love for some order players too join in, because this will soon enough have an influence on you guys aswell, since you'll be the only one left too play.

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Martok
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Re: Curiosity killed the shaman

Post#44 » Mon May 27, 2019 8:43 pm

IDK, I have recently made the jump to the Dark-Side, and our guild host the occasional Fun With All Things Destruction Night. There will always be two sides to this equation.
Welcome to Warhammer, No Fun Allowed!!

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Tesq
Posts: 5713

Re: Curiosity killed the shaman

Post#45 » Mon May 27, 2019 9:17 pm

cfabr wrote: Mon May 27, 2019 8:31 pm Well since forts been out there has been an increase in players and yes we've even reached the magic 1500 players online, but it dropped pretty fast. At the moment there is an average of 1000 players online (EU-time), more or less. Some will leave, new ones will come that's the cause of any MMO-game. But if you think the current zerg-fest will end OR change side, you are wrong. If I'd join now, as a new player and see how often order win forts (the current end-game), why would i even consider joining the destro's? I'd be sooo far behind. They will either quit or join orders, leading too a even heavier imbalance.
My guild have gone from (lets say "pre-fort"), easily filling up a WB too now ... guess we are lucky if we have enough for 2 grp's (and that's 4 alliance guilds included), if not less. If and when city siege will be out, we'll properly still be struggling with invader gear. Destro players are leaving and that's a fact, believe it or not.

... I would love for some order players too join in, because this will soon enough have an influence on you guys aswell, since you'll be the only one left too play.
if you'll ever make it to invader with current gear progression you wont need sov xD
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DokB
Posts: 538

Re: Curiosity killed the shaman

Post#46 » Tue May 28, 2019 12:11 am

We all know it’s a population problem. Yesterday destro managed to push to Reikland Fort. I think the final zonetell count was 57 Destro vs 50 Order with 15 anon.

Destro can barely get the numbers to push a fort and their pugs are absolute **** for brains who can’t follow simple instructions which is a horrible combination. You can offset pure stupidity with larger numbers but not in this case unfortunately. I don’t know if there is any organised WB on Order, but there sure as hell ain’t much left on Destro anymore.
From what I’ve seen Destro can barely take a regular keep, let alone a fort.
I’d like to say this issue usually fixes itself with population evening out eventually but this has been going on for months now.
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Noslock
Posts: 397

Re: Curiosity killed the shaman

Post#47 » Tue May 28, 2019 12:14 am

Full invader on bork since late feb/ early march and i proudly lost more than 50 forts for it.Promised myself i would never step in a fort again on that toon. Population varies depending on timezone .I prefer destro side ,order is too easymode for my taste and most classes looks shitty.order or destro the most inportant advice i can give to enjoy the game is to fnd a decent guild or party to roam with.
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Wam
Posts: 807

Re: Curiosity killed the shaman

Post#48 » Tue May 28, 2019 12:57 am

peterthepan3 wrote: Mon May 27, 2019 5:22 pm
Dammy095 wrote: Mon May 27, 2019 4:22 pm
peterthepan3 wrote: Mon May 27, 2019 4:15 pm

Who are they then? Please tell me the names of these min-max Guild WBs ?
"with no care for using comms to counter Order guild WBs who are on comms "

when there not a single one full order guild wb
Who are the destro min-max WBs that aren't taking in 1000 AoE DoT spamming Magi, or 300 WEs? The ones using comms, the ones using proper WB tactics/classes? Names?
we do when everyone shows up... but usually its 3fg+ on average lately and work with what we got...
Spoiler:
When we bring a full warband most won't want to fight one vs one, and always look for extra help, terrain usually more numbers, usually more organised forces but it varies...

Even with bringing broken setups, and being usually double/trippled team we usually do alrite generally in the circumstances overall always with room for improvement though individually and collectively especially with people firefighting alot... I know alot of people on other side will cry and tell false tales to troll and never see things from the unique POV i have as leader of one of the active larger scale guilds.

Since our xmas break we've had population issues which effect setups and synergy at times. The Difference between 3fg and full wb is huge, and especially people who are trained in the ways to those who are not as experienced. Even not always being at full strength we still do alrite.

Two things happend which swayed momentum... the adding of new content brought alot of players out the wood work and they mostly went order to easy mode, with order having broken OP classes in small scale and that issue being unresolved for long time and always told there is no issue when there obviously is when it dominates alot... so it created a snowball effect alot of destro like some users previously mentioned just either give up or swapped sides...

The other was collapse of NRM, Collapse of NRM is huge factor... they was our allies, they use to stop the zerging get out of hand during the day then they know when we arrived things would be fair... and sometimes they took care of business before we even arrived. They helped coverage and stopped the spiral you sometimes see with AAO (which happens more and more often now with domino effect)

Like them or not, they was experienced and solid guild... and together with my guild we could pretty much take on whole zone, we would have to be blobbed... sometimes they wanted to hand hold more than we wanted but i dont hold that against them as they would fight 3 vs 1... just like we would or more often... so mutually benifical for us to team up to prove a point when numbers was more even, destro always won and thats how it was... that anti zerg alliance no longer exists.
I don't have such close relations with any other guild... but yes give me strong crazy allies who like to fight as much as they did no matter odds then sure it would be similar thing again to tame the order zerg...

FMJ and PNP do their own thing together, we sometimes give each others a heads up :) i don't embrace the blob warfare, I am opportunistic leader who looks for fun fights for my guild and sometimes in the process does their bit for the realm they are playing. Sometimes will go aggressive and not care about dying to the hand holders blobbing... sometimes will not give satisfaction of easy blobbing that too many too often look for. Sometimes i see how big destro blob can be and makes me want to change sides to order to fight it when the tail has a tail which has a tail... but i also remember how big order blob is the majority of time too. So it is what it is, very cluster **** especially all in one zone.

As for forts, they are the worse aspect of ORVR... funnel and zerg based... I got a couple invader medals spread among alts because i don't care if i get in forts or not, i only care about easy renown from forts when they kill all the other action in the game and screw the system... I did first guild fort the week of realise, wiped twice learning mechanics adapted and cleared it third try with ease and was expecting and wanting more as attacker... it was too easy and then they nerfed it more and more to make it even easier for attackers which was bad idea imo but is what it is.
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anarchypark
Posts: 2085

Re: Curiosity killed the shaman

Post#49 » Tue May 28, 2019 1:28 am

cfabr wrote: Mon May 27, 2019 8:31 pm Well since forts been out there has been an increase in players and yes we've even reached the magic 1500 players online, but it dropped pretty fast. At the moment there is an average of 1000 players online (EU-time), more or less. Some will leave, new ones will come that's the cause of any MMO-game. But if you think the current zerg-fest will end OR change side, you are wrong. If I'd join now, as a new player and see how often order win forts (the current end-game), why would i even consider joining the destro's? I'd be sooo far behind. They will either quit or join orders, leading too a even heavier imbalance.
My guild have gone from (lets say "pre-fort"), easily filling up a WB too now ... guess we are lucky if we have enough for 2 grp's (and that's 4 alliance guilds included), if not less. If and when city siege will be out, we'll properly still be struggling with invader gear. Destro players are leaving and that's a fact, believe it or not.

... I would love for some order players too join in, because this will soon enough have an influence on you guys aswell, since you'll be the only one left too play.

nah it's not that grim.
it was exact same on order side few years ago. back then destro had strong melee line.
due to tank morale pump imo.
many tanks = guards = strong front line, back line thrived.
i spammed that order need tanks in every opportunity, in game or forum.
look what happened to order now.
grew too big i have to cut them down.

it's ongoing fix.
team fixed unbalance, there're some left overs to clean up.
gentle touch on balance would solve the problem i think.
i miss torq. he would have done fine tuning.
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TenTonHammer
Posts: 3806

Re: Curiosity killed the shaman

Post#50 » Tue May 28, 2019 2:58 am

anarchypark wrote: Tue May 28, 2019 1:28 am team fixed unbalance, there're some left overs to clean up.
gentle touch on balance would solve the problem i think.
i miss torq. he would have done fine tuning.
The unbalance and the “left overs” were all messes created when torq was the dev running the balance show

The reworks were all disasters ASW, guardian wl, pet stat scaling so messed across the board that it even made Peter and the rest of the “LUL just kill the pet” crowd back and admit that it was over performing

Overbuffing GTTC to straight cancer levels, wrecking DPS SnB bo by making THC 2H only

Nerfing big brawlin snare on BO and now orders high mobility is running rampant
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