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SC t3-4 not viable no more after invader!

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Manatikik
Posts: 1249

Re: SC t3-4 not viable no more after invader!

Post#41 » Thu May 16, 2019 3:05 pm

Sulorie wrote: Thu May 16, 2019 3:03 pm
BeautfulToad wrote: Thu May 16, 2019 1:59 pm I think xp gain or something is needed to lessen the 32-40 grind a bit with new tier weapons.
What grind? Play SC and you get tons of xp.
Trying to say 1-39 doesn’t suck is just a lie or a delusion. The game truly doesn’t start till 40. The fact that a private server has made leveling harder and longer is very confusing and counter intuitive but it’s what we got.
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Sulorie
Posts: 7459

Re: SC t3-4 not viable no more after invader!

Post#42 » Thu May 16, 2019 6:06 pm

Manatikik wrote: Thu May 16, 2019 3:05 pm
Sulorie wrote: Thu May 16, 2019 3:03 pm
BeautfulToad wrote: Thu May 16, 2019 1:59 pm I think xp gain or something is needed to lessen the 32-40 grind a bit with new tier weapons.
What grind? Play SC and you get tons of xp.
Trying to say 1-39 doesn’t suck is just a lie or a delusion. The game truly doesn’t start till 40. The fact that a private server has made leveling harder and longer is very confusing and counter intuitive but it’s what we got.
The normal leveling path is faster than live. It only feels slower, because powerleveling by rank 40 players is prevented.
This "the game starts at 40" is pure nonsense.
Play the game to get ranks and don't cheese the system.
Dying is no option.

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Aethilmar
Posts: 745

Re: SC t3-4 not viable no more after invader!

Post#43 » Sat May 18, 2019 3:44 pm

Sulorie wrote: Thu May 16, 2019 6:06 pm
Manatikik wrote: Thu May 16, 2019 3:05 pm
Sulorie wrote: Thu May 16, 2019 3:03 pm

What grind? Play SC and you get tons of xp.
Trying to say 1-39 doesn’t suck is just a lie or a delusion. The game truly doesn’t start till 40. The fact that a private server has made leveling harder and longer is very confusing and counter intuitive but it’s what we got.
The normal leveling path is faster than live. It only feels slower, because powerleveling by rank 40 players is prevented.
This "the game starts at 40" is pure nonsense.
Play the game to get ranks and don't cheese the system.
(edit)
I had a semi-witty response, but hard facts are I have spent way more time "levelling" post 40 than pre-40 so, by definition, pre-40 is early game and merely "trianing". Training for what I do not know at this point.

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Martok
Posts: 2093
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Re: SC t3-4 not viable no more after invader!

Post#44 » Sat May 18, 2019 5:52 pm

adamthelc wrote: Thu May 09, 2019 12:30 amIf you really want to always be on the winning side. Find a full group of player much better than you and never queue without them.

Yeah, because groups of renown rank sixty-plus players are always willing to take in a level 25 or so player...
Welcome to Warhammer, No Fun Allowed!!

navis
Posts: 784

Re: SC t3-4 not viable no more after invader!

Post#45 » Sat May 18, 2019 9:20 pm

I actually like the point the OP is making.. But what if we take a different idea, consider making scenarios a power capped experienced by debolstering players above the highest gear level that is achievable from scenario rewards?

Considering that many scenario players are actually playing for fun and the enjoyment of a balanced by numbers battleground. So without crunching any numbers that would possibly deboster rr70+ players.. Probably hard to do and work out properly.. I can't. Perhaps caps on specific stats only..
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adamthelc
Posts: 832

Re: SC t3-4 not viable no more after invader!

Post#46 » Sat May 18, 2019 10:27 pm

Martok wrote: Sat May 18, 2019 5:52 pm
adamthelc wrote: Thu May 09, 2019 12:30 amIf you really want to always be on the winning side. Find a full group of player much better than you and never queue without them.

Yeah, because groups of renown rank sixty-plus players are always willing to take in a level 25 or so player...
I wasnt talking about RR 60+ players. Plenty of RR 60+ arent that good.

I also never meant to imply that finding players to carry you would be easy or even doable. The greater point you seemed to miss was that most people lose sometimes.

BeautfulToad
Posts: 631

Re: SC t3-4 not viable no more after invader!

Post#47 » Sun May 19, 2019 12:36 am

Alcan wrote: Wed May 08, 2019 6:31 pm as lvl 31 BW with a pocket healer and now both lvl 31+ we have no way of either healing or doing dmg in t4 sc so no fun for new ppl i suggest that lvl 40 get their own sc and lvl 31-39 thier! go
I actually really like T1, and 16-31. I find the scenarios broadly competitive.

I find 32-39 a bit less so. Mainly because it takes so long to get to level 40 and a level 40 armour set. That's all. Still, RvR between 32-39 is okay at that level range.

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zgolec
Posts: 754

Re: SC t3-4 not viable no more after invader!

Post#48 » Sun May 19, 2019 8:12 am

Sulorie wrote: Thu May 09, 2019 7:59 am
NoRKaLKiLLa wrote: Thu May 09, 2019 7:34 am I'd be all for a tapered bolster currently your level 48 bolster disappears at 32. If it were up to me in rvr and scenarios lower leveled players would have the following bolster

32=47
33=46
34=45
35=44
36=43
37=42
38=41

A tapered bolster in conjunction with tactic slots opening up at 9 lower levels than they do now and allowing all level 32+ players access to their m4's (along with my proposed change to allow use of every m4 available to a class without speccing into it) would give lower leveled players a fighting chance to survive and a realistic opportunity to contribute to large scale fights to include forts and in the not so distant future, city sieges.
I wouldn't allow sub40 to join fort. There are already too few slots, when we can't make it instanced. Just make sure, that always a rvr zone is open during fort siege. At low pop hours sometimes no lake is open.
Afaik you lose the bolster already with rank 31, not 32.
A slowly disappearing bolster sounds great, as well as giving full 4 tactic slots.
Most M4 don't play a role anyway, so 4 moral slots don't seem necessary to me.
Maybe I misunderstood you but giving specable m4 for free to low rank players is a big NO.
Rarely agree with Sulorie but couldn't agree more on this one ;)
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