IB and Slayer are gradually getting weaker as the game progresses

Chat about everything else - ask questions, share stories, or just hang out.
mubbl
Posts: 277

Re: IB and Slayer are gradually getting weaker as the game progresses

Post#21 » Tue May 14, 2019 10:29 am

Spoiler:
kmark101 wrote: Mon May 13, 2019 5:38 pm

A few suggestions how to fix this:
- Give some part of IB/Slayer damage magic components, for example the dot parts of their damage could be corporeal
- Give them some kind of armor bypass mechanic % as with every single other dps and some tank classes have
- Increase the value of the IB armor debuff to at least double, as this skill uses grudge and scaling with grudge (the 100 grudge version is still negligible alone, the IB needs to use a morale ability to do some noticable debuff... again, no other class have it like this)
- Remove/nerf armor potions... and before ppl post "but there are resist potions", they are only for 1 out of 3 resists... so how about make armor potions only 1/3rd of their value too?
- Use IB's Shield Sweep skill as an AoE armor debuff skill (with a tactic slotted maybe, like the first Stone line tactic is super useless atm and noone has it). This skill currently doesn't have a place on anyone's quickbar as it's a waste of resources for nothing. With this change, it would provide the necessary armor debuff for Slayers for Warband play, as order lacks on the AoE armor debuff part currently, while 2 of their popular classes can't function without it well.
do you know the function of weapon skill?
Ib also have ws buff
dps values on weapons rised/rise
rp has aoe armor debuff

Ads
BeautfulToad
Posts: 631

Re: IB and Slayer are gradually getting weaker as the game progresses

Post#22 » Tue May 14, 2019 10:52 am

mubbl wrote: Tue May 14, 2019 10:29 am ever heared of weapon skill?
Ib also have ws buff
dps values on weapons rised/rise
rp has aoe armor debuff
I wondered if that's feasible. Is this an issue with classes stacking armour or that there's too many armour buffs?

In destro, I don't see choppas having any problem getting big damage output in SC leader boards.

User avatar
peterthepan3
Posts: 6509

Re: IB and Slayer are gradually getting weaker as the game progresses

Post#23 » Tue May 14, 2019 11:45 am

Grobbok wrote: Tue May 14, 2019 9:41 am
"just if you see slayer the best what you can do is run away", someone words
Those were my words, and that was in reference to people facetanking 1v1 against certain Riposte+Rampage+Backpedalling Slayers.

At least give the context :)
Image

User avatar
saupreusse
Former Staff
Posts: 2515

Re: IB and Slayer are gradually getting weaker as the game progresses

Post#24 » Tue May 14, 2019 12:08 pm

While defences draatically increase later in the game slayer becomes more and more valuable because he simply doesnt give one **** if you have 50%parry or not.
Saup - RR 8x WP
Son - RR 8x AM

jughurta
Posts: 21

Re: IB and Slayer are gradually getting weaker as the game progresses

Post#25 » Tue May 14, 2019 12:48 pm

the problem is not the armor penetration , But a redesign of resistances allocated 70% instead of 40% or the debuff attenuation at 150 instead of 360+

The damage on resistances are too important, only Bw and Sorc have penalties in relation to their damage,
inge and magus dot too much mechanic 40% damage ( disrupt + dodge +50 % aoe + decap to 25 player or tick more fast ??? buff turret really lol )
idem for the substain dot of the archmage and the burst of the shaman damage

The problem is not armor , but damage resist for the range class and the possibility of mitigating it


my english suck ... and my post will generate more aggro :lol: :lol: :lol: :lol: :lol:

Sulorie
Posts: 7461

Re: IB and Slayer are gradually getting weaker as the game progresses

Post#26 » Tue May 14, 2019 2:30 pm

jughurta wrote: Tue May 14, 2019 12:48 pm
...
The problem is not armor , but damage resist for the range class and the possibility of mitigating it


Try it with resist buffs.
When you add (stacking) debuffs, armor mitigation is pretty similar to magic mitigation.
Dying is no option.

jughurta
Posts: 21

Re: IB and Slayer are gradually getting weaker as the game progresses

Post#27 » Tue May 14, 2019 4:48 pm

Sulorie wrote: Tue May 14, 2019 2:30 pm
jughurta wrote: Tue May 14, 2019 12:48 pm
...
The problem is not armor , but damage resist for the range class and the possibility of mitigating it


Try it with resist buffs.
When you add (stacking) debuffs, armor mitigation is pretty similar to magic mitigation.

no no no , may be a light armor , but medium or heavy armor no . Damage is the same on dot but no mitigation , For you the damage resist at distance must be equal to those to the melee
( when engi or magus dot you , 3 dot 100 range damage as same WH spam torment lol)
When you have a soft cap 650 (40%) the majority of player don't cap alone, cap with kotbs , chosen or other . buff max and debuff max is the same , are you ok??
so the majority of players turn around 300- 400 max .

Toughness , no really works lol

The post is for IB and Slayer weaker because only have physical damage , No


If you speak damage , slayer have the best buff melee all over mmo rampage and inevitable doom and IB have best buff to increase the dps of his oath friend. compared to their mirror class
Last edited by jughurta on Tue May 14, 2019 5:54 pm, edited 1 time in total.

User avatar
Ysaran
Posts: 1345

Re: IB and Slayer are gradually getting weaker as the game progresses

Post#28 » Tue May 14, 2019 5:52 pm

jughurta wrote: Tue May 14, 2019 4:48 pm
Sulorie wrote: Tue May 14, 2019 2:30 pm
jughurta wrote: Tue May 14, 2019 12:48 pm
...
The problem is not armor , but damage resist for the range class and the possibility of mitigating it


Try it with resist buffs.
When you add (stacking) debuffs, armor mitigation is pretty similar to magic mitigation.

no no no , may be a light armor , but medium or heavy armor no . Damage is the same on dot but no mitigation , For you the damage resist at distance must be equal to those to the melee
( when engi or magus dot you , 3 dot 100 range damage as same WH spam torment lol)
When you have a soft cap 650 (40%) the majority of player don't cap alone, cap with kotbs , chosen or other . buff max and debuff max is the same , are you ok??
so the majority of players turn around 300- 400 max .

Toughness , no really works lol

The post is for IB and Slayer weaker because only have physical damage , No
I may have misunderstood, but I think that he is trying to say that since everyone have his resistance maxed out by many buff then you do crappy damage. while not everyone have armor capped and thus to do physical damage is better than to do magic damage
Zputa

Ads
jughurta
Posts: 21

Re: IB and Slayer are gradually getting weaker as the game progresses

Post#29 » Tue May 14, 2019 6:00 pm

[/quote]
I may have misunderstood, but I think that he is trying to say that since everyone have his resistance maxed out by many buff then you do crappy damage. while not everyone have armor capped and thus to do physical damage is better than to do magic damage
[/quote]

En gros , globalement ( ps il y a toujours des exceptions, mais passons outres ) les dégâts physique sont très bien tels qu'ils sont a l'heure actuelle . C'est les dégâts basé sur les résistance qu'il ne le sont pas et nous arrivons a des aberrations de certains dps physique qui demande a taper magiques *

Hormis les dégâts du BW et du Sorc qui sont normaux au vu des contrecoups de la mécanique de classe et de ce que cela implique ( ps je ne joue aucune de ces 2 classes )


L armure augmente mais la penetration d armure aussi en parallèle , en anni ou vanqui pas le même stuff pas les même stat non plus

A traduire du français a l anglais merci lol
Last edited by jughurta on Tue May 14, 2019 6:22 pm, edited 1 time in total.

User avatar
kmark101
Posts: 482

Re: IB and Slayer are gradually getting weaker as the game progresses

Post#30 » Tue May 14, 2019 6:08 pm

Ysaran wrote: Tue May 14, 2019 10:22 am
Grobbok wrote: Tue May 14, 2019 9:41 am slayer weak?
what about choppa!!!
but I see only order classes need attention
I saw a topic about how weak is SW, how bad is SM, AM, now slayer and IB
but everything on destro is perfect
"just if you see slayer the best what you can do is run away", someone words
You see a lot of Order topic because they are louder than Destro, that's all.
if you want to see some change on choppa open a post and write some good proposal.
Not true at all. Choppa with his pull has a very strong utility, sometimes even deciding the fate of a battle. At least that somehow balances their squishiness. At the same time, slayer is doing medicore damage_only for the same squishiness. Reason of this medicore damage is because of their damage type is degrading over time. This topic that I started have a very clear title and subject, which is physical damage only decrease of damage due to sky high armor values.
Gryyw - Ironbreaker

Who is online

Users browsing this forum: maduk and 9 guests