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Another 'state / population question'

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BaKKo
Posts: 2

Another 'state / population question'

Post#1 » Wed Apr 15, 2015 8:50 pm

I know, I know, you guys probably get that 'new' thread every day or so and I am already downloading the client..
But how is the game doing? I mean, in terms of play-ability and general pvp? Last time I played there were 2 or 3 people on each side trying to pvp - is it any different now? Does it every hit 20x20 rvr?

thanks ;)

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vertinox
Posts: 13

Re: Another 'state / population question'

Post#2 » Wed Apr 15, 2015 9:10 pm

From what I have noticed the ORvR happens around 4pm Eastern Time (US) and then dies down from there. Still need a bit more fresh blood and balance.

You know if I recall correctly wasn't there a buff to the sides that were under represented in RvR or am I thinking of Guild Wars 2?

Luth
Posts: 2840

Re: Another 'state / population question'

Post#3 » Wed Apr 15, 2015 10:39 pm

It was the "Against all odds - AAO" buff.

Against All Odds: A Realm outnumbered within an RvR Lake will now receive a scaling bonus to Experience, Renown and Influence based on the odds stacked against them, becoming active when a Realm is outnumbered in a specific Lake by 20% or more. The bonus amount cannot exceed 400%, will not apply to monster kills, and requires a minimum of 6 players from each Realm to be present within the RvR Lake.

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tazdingo
Posts: 1259

Re: Another 'state / population question'

Post#4 » Sat Apr 18, 2015 1:36 am

few months ago was around 150~ a night, seems to have dropped off though. there's an incoming gold/item wipe alongside t2 being released so people are waiting for that

still worth playing now though to get your chars leveled in prep for t2

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