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The removal of Cleansing Wind

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Synacy
Posts: 150

Re: The removal of Cleansing Wind

Post#41 » Thu Apr 25, 2019 11:07 am

Sulorie wrote: Thu Apr 25, 2019 4:36 am You died in 15 sec. Plenty time for healers to react and apparently you used no potions. Expect to die solo, when having no heals or pick better targets.
Yeah silly me, huh, I guess we all forget that Potions have cooldowns, who knew?
Yeah, I used to be that witch elf named Fun

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peterthepan3
Posts: 6509

Re: The removal of Cleansing Wind

Post#42 » Thu Apr 25, 2019 11:13 am

Synacy wrote: Wed Apr 24, 2019 11:02 pm
Image
6,705 damage with 2 dots that killed me, that I couldn't cleanse. No other attacks were used, just two dots is all it took. This is my backing on Cleansing Wind and why at least stage 1 should be needed for 1 on 1 combat.
This isn't a **** 1v1 game, but since you insist:

I've seen your WE play: you are very bad with your positioning, your situational awareness is practically nonexistent, your rotations leave much to the imagination, you rarely (if ever) double pot, I see you roaming around with up to x4 Wounds Debuffs...

If you insist on bringing 1v1 arguments to the fray, then you should first fix the above.
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Nidwin
Posts: 662

Re: The removal of Cleansing Wind

Post#43 » Thu Apr 25, 2019 11:17 am

I'm still wondering why he joined Hysteria for a very very short time, very short.
May be a order spy from Fureur trying to asses our numbers, who knows.
Nidwinqq used teabag Magus [Hysteria]

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Synacy
Posts: 150

Re: The removal of Cleansing Wind

Post#44 » Thu Apr 25, 2019 11:20 am

Nidwin wrote: Thu Apr 25, 2019 11:17 am I'm still wondering why he joined Hysteria for a very very short time, very short.
May be a order spy from Fureur trying to asses our numbers, who knows.
Not an "order spy". Not sure why you guys are so paranoid. I play Witch Elf everyday. I was invited to Hysteria but it's primarily a French-speaking guild and I don't speak fluent French. I have one Order character who is a Shadow Warrior and has been r40rr40 for 2+ years, not touched since.
Yeah, I used to be that witch elf named Fun

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Nidwin
Posts: 662

Re: The removal of Cleansing Wind

Post#45 » Thu Apr 25, 2019 11:29 am

I was kidding, call it french humor Fun.

Back on the subject
Not for Dot's but I could see it have a big impact on debuffs and nullifying important cc's.
Nidwinqq used teabag Magus [Hysteria]

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Synacy
Posts: 150

Re: The removal of Cleansing Wind

Post#46 » Thu Apr 25, 2019 11:32 am

peterthepan3 wrote: Thu Apr 25, 2019 11:13 am
Synacy wrote: Wed Apr 24, 2019 11:02 pm
Image
6,705 damage with 2 dots that killed me, that I couldn't cleanse. No other attacks were used, just two dots is all it took. This is my backing on Cleansing Wind and why at least stage 1 should be needed for 1 on 1 combat.
This isn't a **** 1v1 game, but since you insist:

I've seen your WE play: you are very bad with your positioning, your situational awareness is practically nonexistent, your rotations leave much to the imagination, you rarely (if ever) double pot, I see you roaming around with up to x4 Wounds Debuffs...

If you insist on bringing 1v1 arguments to the fray, then you should first fix the above.
1. You don't own a rulebook that states what this game is. As it supports many player types and styles.
2. Think what you will, that's fine. We all learn and adapt. As I just today learned a much better build than I have had before by a player who has played a WE for 10 years, and where I was running PA/Heartseeker, I now run BLB/WB/Heartseeker, which deals much better against healers, tanks, and some regeneration builds.
3. I always double pot, so I am not sure where you get that from. I have an equal set of Strength and Armor potions in my inventory that I use together every time, and have always done so in every stream I have performed.
4. You're piggy-back riding off another troll who flamed me for having x5 wound debuffs within 45 minutes of a stream that I performed for 10+ hours in the map of Dragonwake about 3 weeks ago. Yes, I don't often care to clear my wound debuff because the wear timer is 2 minutes, and as a Witch Elf, a roaming one at that, I don't engage in a fight in the first 2 minutes of leaving a warcamp. It's very minuscule that I ever let my wounds reach x5, as most the times I die, I respawn and wait out the initial 10% wound debuff for 2 minutes.

Before you intend to become aggressive behind your computer screen, play a Witch Elf, level it to r40rr(whatever) and tell me your frustrations in RvR. I am not mewling for a change, I am not spamming developers to change anything. I made a single post which I advised to give free advice because as stated in the original post, I do not play the classes you play and I don't expect myself to equal-level the issues you might face. To say this, I expect you to do the same, where you may play a certain class that might not have the issues I have, in the assumption that you fare against 1v1s, I don't assume WE is your playstyle, and so with this being said I would expect you to take where you stand and look at it from my playstyle in the defense of a skill that was initially put into the game for a class that has no defense against some of these DoTs that cannot be cleansed. If you've even bothered to look at some of my other replies, I say and continue to back that CW has a 5m cooldown (3 if spec'd with more RR), which doing so COSTS you something in trade for another possible stat. CW doesn't break the game, and leaves those who do care to play the playstyle I face at a disadvantage. Roamers/1v1 seekers are not useless. We back-line the healers for the mindless players who beat on nothing but tanks. I also support this by saying that I don't see many Order roam. It's most commonly in packs, such as premades or Warbands, and so the playstyle for Witch Elves is mostly picking off the runt of the pack.

One of the most renown Witch Elves from Live, Shebali, was a roam (1v1) Witch Elf who could 3-shot players, and just because you see the things of, "roam", and "1v1", you assume it has no effect for the game or realm played in. Playing a Witch Elf, I don't know if you necessarily expect me to 1v6 like a tank, that's not what we do. The only Witch Elf in-game who can probably pull off most 1v3s is Beady since she runs a complete defensive build. I would lastly like to end this reply with saying that I have been playing Witch Elf since I joined the server, around April of 2016, and as changes come and go through this game, the rise of DPS Archmages is high (this does not focus on just DPS Archmages, as I mean to refer to most DoT builds), and even as new gear/weapons come out over time, the advance on these abilities only grows. Damage increases far-further than defensive stats. This all again comes from the viewpoint of a Witch Elf, main, in which I assume you either don't main or do not have a Witch Elf at all.
Last edited by Synacy on Thu Apr 25, 2019 11:41 am, edited 1 time in total.
Yeah, I used to be that witch elf named Fun

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Rockalypse
Former Staff
Posts: 365

Re: The removal of Cleansing Wind

Post#47 » Thu Apr 25, 2019 11:42 am

Synacy wrote: Thu Apr 25, 2019 11:32 am 3. I always double pot, so I am not sure where you get that from. I have an equal set of Strength and Armor potions in my inventory that I use together every time.
By double pot people usualy mean:
Spoiler:
Image
+
Image or Image
By tripple pot:
Spoiler:
Image
+
Image or Image
+
Image or Image or Image or Image
Beaing able to soak 6870 more damage makes potting pretty huge for small-scale and WB play both.
Last edited by Rockalypse on Thu Apr 25, 2019 11:44 am, edited 1 time in total.

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zgolec
Posts: 754

Re: The removal of Cleansing Wind

Post#48 » Thu Apr 25, 2019 11:43 am

Synacy wrote: Thu Apr 25, 2019 11:32 am
peterthepan3 wrote: Thu Apr 25, 2019 11:13 am
Synacy wrote: Wed Apr 24, 2019 11:02 pm
Image
6,705 damage with 2 dots that killed me, that I couldn't cleanse. No other attacks were used, just two dots is all it took. This is my backing on Cleansing Wind and why at least stage 1 should be needed for 1 on 1 combat.
This isn't a **** 1v1 game, but since you insist:

I've seen your WE play: you are very bad with your positioning, your situational awareness is practically nonexistent, your rotations leave much to the imagination, you rarely (if ever) double pot, I see you roaming around with up to x4 Wounds Debuffs...

If you insist on bringing 1v1 arguments to the fray, then you should first fix the above.
1. You don't own a rulebook that states what this game is. As it supports many player types and styles.
2. Think what you will, that's fine. We all learn and adapt. As I just today learned a much better build than I have had before by a player who has played a WE for 10 years, and where I was running PA/Heartseeker, I now run BLB/WB/Heartseeker, which deals much better against healers, tanks, and some regeneration builds.
3. I always double pot, so I am not sure where you get that from. I have an equal set of Strength and Armor potions in my inventory that I use together every time, and have always done so in every stream I have performed.
4. You're piggy-back riding off another troll who flamed me for having x5 wound debuffs within 45 minutes of a stream that I performed for 10+ hours in the map of Dragonwake about 3 weeks ago. Yes, I don't often care to clear my wound debuff because the wear timer is 2 minutes, and as a Witch Elf, a roaming one at that, I don't engage in a fight in the first 2 minutes of leaving a warcamp. It's very minuscule that I ever let my wounds reach x5, as most the times I die, I respawn and wait out the initial 10% wound debuff for 2 minutes.

@Peter Noticed the same while on my SM or WL :P
@Fun Pro tip: QQ less, pew pew moar. By your statement at 3. you show you dont know what Peter is even talkin about.
Wanna boost your survivability? dbl pot [rr and apo heal pots], use absorb pots, dmg pots to boost ur burst. If you wanna play solo then do it properly. Don't QQ while basing on your poor skill.

...also - "Fun - r40rr71 Witch Elf RoR's most annoying WE" - not even close :roll:

Cheers outta there to all pro WE that made me cry while i was fresh 40 and these days too when cought off guard - Celiana, Slaa, Yliria from worthy to mention.
SM 82 / IB 82 / KOTBS 82 / WL 82 / WP 72 / SW 75
CH 77 / BG 6X / BO 6X / WE 6X / MAG 6X ...and others.

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Manatikik
Posts: 1249

Re: The removal of Cleansing Wind

Post#49 » Thu Apr 25, 2019 11:46 am

Synacy wrote: Thu Apr 25, 2019 11:32 am
peterthepan3 wrote: Thu Apr 25, 2019 11:13 am
Synacy wrote: Wed Apr 24, 2019 11:02 pm
Image
6,705 damage with 2 dots that killed me, that I couldn't cleanse. No other attacks were used, just two dots is all it took. This is my backing on Cleansing Wind and why at least stage 1 should be needed for 1 on 1 combat.
This isn't a **** 1v1 game, but since you insist:

I've seen your WE play: you are very bad with your positioning, your situational awareness is practically nonexistent, your rotations leave much to the imagination, you rarely (if ever) double pot, I see you roaming around with up to x4 Wounds Debuffs...

If you insist on bringing 1v1 arguments to the fray, then you should first fix the above.
1. You don't own a rulebook that states what this game is. As it supports many player types and styles.
2. Think what you will, that's fine. We all learn and adapt. As I just today learned a much better build than I have had before by a player who has played a WE for 10 years, and where I was running PA/Heartseeker, I now run BLB/WB/Heartseeker, which deals much better against healers, tanks, and some regeneration builds.
3. I always double pot, so I am not sure where you get that from. I have an equal set of Strength and Armor potions in my inventory that I use together every time, and have always done so in every stream I have performed.
4. You're piggy-back riding off another troll who flamed me for having x5 wound debuffs within 45 minutes of a stream that I performed for 10+ hours in the map of Dragonwake about 3 weeks ago. Yes, I don't often care to clear my wound debuff because the wear timer is 2 minutes, and as a Witch Elf, a roaming one at that, I don't engage in a fight in the first 2 minutes of leaving a warcamp. It's very minuscule that I ever let my wounds reach x5, as most the times I die, I respawn and wait out the initial 10% wound debuff for 2 minutes.

Before you intend to become aggressive behind your computer screen, play a Witch Elf, level it to r40rr(whatever) and tell me your frustrations in RvR. I am not mewling for a change, I am not spamming developers to change anything. I made a single post which I advised to give free advice because as stated in the original post, I do not play the classes you play and I don't expect myself to equal-level the issues you might face. One of the most renown Witch Elves from Live, Shebali, was a roam (1v1) Witch Elf who could 3-shot players, and just because you see the things of, "roam", and "1v1", you assume it has no effect for the game or realm played in. Playing a Witch Elf, I don't know if you necessarily expect me to 1v6 like a tank, that's not what we do. The only Witch Elf in-game who can probably pull off most 1v3s is Beady since she runs a complete defensive build. I would lastly like to end this reply with saying that I have been playing Witch Elf since I joined the server, around April of 2016, and as changes come and go through this game, the rise of DPS Archmages is high, and even as new gear/weapons come out over time, the advance on these abilities only grows. Damage increases far-further than defensive stats. This all again comes from the viewpoint of a Witch Elf, main, in which I assume you either don't main or do not have a Witch Elf at all.


Not trying to flame but your responses just kind of show the gaps in your game knowledge alone. Double pot does not refer to stat/armor pots but double instant heal or resto pot + pvp instant pot AND wounds debuff is 3 minutes not two and refreshed the cooldown with every stack. DPS AM/Sham just recently got hit with a pretty big nerf and are weaker than they have been in the past and shouldn't be that hard for you to fight (esp AM is easier to gank than Sham is in solo roam).

Cleansing Wind brings a lot of different balance issues to the table outside of 1v1 (where it impacts the game the least honestly); it gives all classes access to a snare breaker (this then gives mdps/tanks two), nullifies a sorc/bw/magus/engi rotation (or a stack of them), counters Destro's melee train by just removing all the debuffs bg/mara are there for with one def CD, and actually exacerbates the 1v1 kiting game in the favor of the range over melee.
<Montague><Capulet>

User avatar
peterthepan3
Posts: 6509

Re: The removal of Cleansing Wind

Post#50 » Thu Apr 25, 2019 11:48 am

It's a group+-based MMO. It has group-based (6/12/18) scenarios. It has group and warband-based PvE (Gunbad/Sent/Onslaught+). It has warbands. You cannot win a scenario as a solo player, you cannot defeat a PvE instance as a solo player, you cannot take a Keep as a solo player, you cannot take an enemy city as a solo player...shall I go on?

Am I saying that solo players, like yourself, don't exist? No. Should balance revolve around solo play? It should be factored into the equation, for sure, but should never trump group/wb balance.

Double potting/triple potting = two health pots + absorb pot. Absolutely mandatory if you insist on playing solo (refer to my previous point re having other stuff to fix before asking for blanket changes to facilitate to your play).

I have played with top WEs on the server (Csi and Kyranria), and have played one myself to rr4x, but ty anyway. Kyranria in particular is probably the best solo WE I have ever seen, and he would not expect to be able to survive DoTs if he did not: a) have pots ready, b) have a healer/cleanse nearby.

You can misconstrue my comments as being 'aggressive' if you want, but they are based on my observations over a few days. If my wording offends you, then such is life, I guess.

You also seem to ignore the ramifications bringing back CW would have on group+ environments, but that was inevitable.
Last edited by peterthepan3 on Thu Apr 25, 2019 11:49 am, edited 2 times in total.
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