
It will not take many players from RVR lakes, but will give us some fun. And, yes - everyone already knows that WAR is not balanced around solo PVP.
I told about 2x2 sc for sure.peterthepan3 wrote: ↑Wed Apr 24, 2019 10:28 am You can already duo queue for the designated PUG SC...?
Why should duo/solo play in SC be facilitated to any more than it already has? How dumbed down do we want the PvP to get?
If you feel 'upset' after visiting the 'imbalanced PUG SC', then you can either: a) stop rolling DPS and make a heal or tank, and watch your win/loss ratio skyrocket (no, seriously), b) stop queuing altogether, and do something entirely different (pretty much what all of my guildies do when Forts are open: we stop doing RvR altogether, go to the Capital city, and queue), or c) try forming a strong duo/group to maximise your chances of winning.
Why? There are no 11 more ppl who don`t know what to do and hit tanks. There are u and your mate (if u q duo). And main - everything depends on you.Telen wrote: ↑Wed Apr 24, 2019 1:12 pm Thing about unbalanced pug scs. 2v2 would be far more unbalanced because many of the games mechanics dont function at that scale. How will you strip a guard from a dps healer or if you can burst down a tanky healer with a single dps? Most fights would be a draw or totally one sided.
The game is built around 3 main mechanics. Guard, heals and heal debuffs. The higher the scale the more chance you have all these on your team. 2v2 that really limits the comps that bring all 3. Dps healers excel in small scale because they fill 2 of these add a dps tank and you have all 3.
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