Make WAR a RvR-Game. Say no to pve-item drops!
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This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.
To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
Re: Make WAR a RvR-Game. Say no to pve-item drops!
Warhammer world is grim and dark, it is full of toil and grind. It should remain as such.
magicthighs wrote:Finding bugs is what players are for. The RoR team itself doesn't have the people nor the time to do that.
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Re: Make WAR a RvR-Game. Say no to pve-item drops!
"The best way to accomplish this is to ensure that there are no drops of powerful items from NPCs. Secondly, to make sure that the first point is followed, let’s just say that there are no NPC drops at all and damn few NPCs. That’s right, as an RvR-focused game hummingbirds won’t be dropping rare and unique items; well, unless you consider bird poop rare and unique. You will get rewards for killing other players, other players’ helpers and some stuff in the world but it won’t be gear and we will also not offer tokens."
Mark Jacobs. Maker of WAR and now Camelot Unchained
Mark Jacobs. Maker of WAR and now Camelot Unchained

- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
- Smooshie (Destro)
- Smooshie (Destro)
Re: Make WAR a RvR-Game. Say no to pve-item drops!
The best gear should be from PvP. Also it should be fixed that you can make money from PvP using kill quests.
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