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Rezing and Guards to lvl 1+ [T1 Scen Balance]

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zPuma
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Rezing and Guards to lvl 1+ [T1 Scen Balance]

Post#1 » Fri Apr 12, 2019 6:59 pm

'Yello Folks.

Do you think scenarios in t1 tend to be unbalanced in these circumstances ?

Faction A:
15 Players
10/15 Players are Level 10+
5 Healers are Level 10+
5 Tanks are Level 10+

Faction B:
15 Players
10/15 Players are NOT Level 10+
0 Healers are level 10+
0 Tanks are Level 10+

In Scenarios: Faction A is receiving 5 Ressers and 5 Guarders.
While in level scaling and etc. they're balanced on that level.
But with the level restricted 'essential abilities' such as Resurrections and Guards.
They have the capabilities to have reduced overall damage/mitigation, and the ability to refuel their front-lines.

Do you think this makes the T1 Scenario queues unbalanced?


ie;

Faction A: T1 Has a Population of 100.
80% of T1 order is level 1-5.

Faction B: T1 Has a Population of 100.
80% of T1 is Level 8-12.

Now for example;
If these players on both factions are leveling through Scenarios (mostly).
We might have to estimate the time for the lvl 8-12s to level into T2.
But if T1 is all on the same level scaling, and it's assumed they all should be leveling at the same rate.
How many Scenarios would (they have to lick) to get to the Center of the ..... jk.

How many Scenarios would the lower leveled faction have to play to start to reach their 'Full Capabilities' and thus become the other Faction side where they are Level 8-12 on average, and the other faction is in the situation of being 1-5.

Now I'm wondering really because, to me it seems people tend to play less, or they switch factions (as some ppl are aware) when one side starts to win exclusively over another, and as much as we may like to lead ourselves to believe this might only be because the other side is more skilled.

It might have something more to do with balancing and an access to certain skills or abilities that is giving one side a considerable advantage over another, even with level scaling and etc. in place.


Do you think this current system as it is, contributes to certain sides being over-populated [proportionally], where it tends to be that ppl in T1 anyways, will swap to the side that has a higher level average with access to those capabilities, and thus potentially much higher win streaks? {or if you'd think the people on the 'less capability' side, will swap over to a higher tier?}


Anywho's just some food for thought;
If we might play around with the idea of possibly giving Guards and Resses to everyone no matter their level?
Hopefully it could contribute to more activity in T1, less people logging out from repeat/excessive losses {if taken into account, if Faction A is majority new T1, and Faction B is majority Mid-End T1} , or feeling that the balancing per scenarios are more weighing in towards group skills, and less about overall faction's capabilities per scenario(s).


Thanks much for your contribution, but you know, no thanks for non constructive weigh ins. (rather have both sides fighting and more scenarios being "OH damn that was a close scenario/fun fight!" versus "well.. that sucks we have no resses or guards, otherwise most of our fights would be a lot closer".

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