Recent Topics

Ads

Pet Survivability

Discuss Chosen, Magus, Marauder, and Zealot.
Forum rules
Before posting in this forum, please read the Terms of Use.

Optional: Start your topic title with your class in brackets (e.g., [Shaman]). It helps others find your post faster.
Seams
Posts: 25

Re: Pet Survivability

Post#31 » Wed Jan 30, 2019 8:48 pm

Yeah that last remark by torque has me somewhat concerned. 😲

Ads
User avatar
Vaul
Posts: 353

Re: Pet Survivability

Post#32 » Mon Mar 18, 2019 9:45 pm

https://github.com/WarEmu/WarBugs/issues/13186

Assuming this is still a thing? Is it an acknowledged issue?
Deadlakes (Marauder)
Shoreditch (Zealot)
Vhannos (Chosen)

Panodil
Posts: 337

Re: Pet Survivability

Post#33 » Mon Mar 18, 2019 9:56 pm

There is no 90% aoe damage debuff to magus/engi turrets. Think its only for WL and SH.
Turrets die instantly in orvr fights. We stopped using them in WB when this cant be healed from groupheal patch, rift is not worth the damage loss and with Infernal wave behing like 86ft (20ft longer than rift) there is no need to rift as Destro.
Panodil WP
Panodill DoK
Panodilz Zealot
Panodilr Runepriest
Run Shaman
Panage Archmage

Kahbooz
Posts: 13

Re: Pet Survivability

Post#34 » Mon Mar 18, 2019 11:34 pm

It is basically a whole classes' mechanic that is left in shambles in the most important aspect of the game (oRVR).

User avatar
Vaul
Posts: 353

Re: Pet Survivability

Post#35 » Tue Mar 19, 2019 3:06 pm

This is a real shame.
Deadlakes (Marauder)
Shoreditch (Zealot)
Vhannos (Chosen)

User avatar
Glorian
Posts: 5004

Re: Pet Survivability

Post#36 » Tue Mar 19, 2019 3:19 pm

In anything RvR related it is impossible to keep the Turret/Pet alive.
In a keep defense you can build the pet behind you and out of line of sight from the enemy. Reducing it to damage buff only and not its abilities.
In a keep offence your gunturret/pink deamon dies every 3 seconds to Aoe Cannons.
In any Funnel or Counterfunnel situation it is pretty much the same.

The initial reason it was implemented was to stop Cats jumping on the walls and killing oil and cannons and players and bathing in group heal. Well this can be done partially still. If a cat is on oil you can target the pet and heal him directly while it munches on the oil with close combat attacks.

User avatar
Vaul
Posts: 353

Re: Pet Survivability

Post#37 » Tue Mar 19, 2019 3:34 pm

Aye, I've felt the pain. It's a legitimate bug/issue though I'm assuming. Which therefore should get addressed in due course, right?
Deadlakes (Marauder)
Shoreditch (Zealot)
Vhannos (Chosen)

Who is online

Users browsing this forum: No registered users and 1 guest