Sincere feedback about my impression RVR and Fort

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bloodi
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Re: Sincere feedback about my impression RVR and Fort

Post#21 » Wed Mar 13, 2019 5:19 pm

rmpl wrote: Wed Mar 13, 2019 5:14 pm conveniently skipped the first part of my post where i explained exactly why this aint happening

sod off
Yes, your explanation is "they wont come out of the lord room, they have no reason to".

Thats why you are letting them do it, its not impossible for you to send groups with marauders in them to drain, specially whne you have numbers advantage, you just dont do it and tell us to "sod off" when, you know, we suggest that maybe, letting the farm their m4 is exactly your **** issue.

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Akilinus
Posts: 449

Re: Sincere feedback about my impression RVR and Fort

Post#22 » Wed Mar 13, 2019 5:25 pm

What about destro tanks popping m4 and pushing with it and let them drain empty tanks.
Or is it only a problem when defending?
Kkomrade 80 Zealot Akilinuz 80 Chosen Zaiyer 80 Marauder
Kkomrades 80 Black Guard Sauer 80 Squig herder Nosler 80 Witch Elf Soniq 70 Shaman

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Folly
Posts: 3

Re: Sincere feedback about my impression RVR and Fort

Post#23 » Wed Mar 13, 2019 5:28 pm

Azerreth wrote: Wed Mar 13, 2019 6:57 am I feel the BO system is fundamentally flawed in this, as every fort I've been in has been a lost Defense. Order comes in and just dominants the whole round; Most of the time we have issues getting people in.( I understand that is being worked on, thank you for working on it so readily.) But I feel as though the BO system as it stands kind of sucks, Id rather have lieutenants on the field that we fight alongside to try and push the invaders out.
This exactly.

I just started playing and I was kinda enjoying Tier 1 RvR and the earlier tiers of Scenario.
But theres definitely some dated mechanics that would be changed in modern mmos.

When I jumped into RvR Tier 4, it was just a giant horde of players. I'm sure theres a lot of players who think its awesome, to have a huge number of players on screen. But that type of game-play falls against the quality over quantity notion. I was honestly disgusted by it. I was glad when a player finally took the initiative to get the sheep to ball up behind him and zerg through a doorway as a small unit cause this showed some actual thinking for once.

Anyways I've been playing Destruction and for the most part, its exactly what this guy wrote. Keeps get steamrolled. It's the same waiting game over and over. Stand in the keep while they ram the door. Try to heal or harass while this is going on. Wait a bit more. Oh the door fell, OK let them come in and we all wipe or try to abandon ship. We haven't had the necessary numbers to even hold. Sometimes we can hold a flag point for a like 5 mins after the keep falls. And then eventually order just brings the zerg through and clears it.

If you want to stress importance of holding flags before the keep siege, then they need to really provide some meritable defenses to the keep. IDK how you want to implement that. And perhaps the defenses scale to the player population ratio in the zone. It is really unfortunate that people stacked order with so many players and didnt want to create balance for the sake of the community.
I always join the underdogs cuz I feel personally guilty and ashamed to take the easy ride.

And the other thing is, a game like GW2 which does some realm v realm, has the distinction where there is a player cap to the zone. This deters the one-sidedness.

The scenario pvp needs a separate tier for just lvl 40s. Cause I was in a scenario where my group was in the range 31-39. And the enemy team was all 40's. It was a stomp, they clearly had the high level gear and all.

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Nishka
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Re: Sincere feedback about my impression RVR and Fort

Post#24 » Wed Mar 13, 2019 5:32 pm

The only reason order is dominating is that destros prefer to zerg down solo players instead of doing objectives. They usually have more than enough numbers to def the zone, but they have dozens of groups who rub their egos by killing solo players instead of doing something useful.
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"Well, once there was only chaos. You ask me, order's winning". - Grandmaster Siegfried Trappenfeld

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rmpl
Posts: 766

Re: Sincere feedback about my impression RVR and Fort

Post#25 » Wed Mar 13, 2019 5:32 pm

have u actually defended a fort? send a party out of the lord room and see how fast it melts

i dont think u actually realise how ridiculous the thing ure proposing is. let me try to explain this more clearly
a) you are outnumbered
b) you are defending a chokepoint
c) dying is pretty risky because if you die out of range of a res it means ure out of the fight

now youre proposing to send squads of marauders with tanks to possibly drain few tanks of 225 morale if they hit (keep in mind that tanks have high block and parry). why would anyone risk that? even if you drain that 225 morale u wont be able to stay there for that long and 225 morale is almost nothing when u take into consideration how fast u get morales during forts. u might delay them for 30s but they have an entire hour and the risk is huge. what if an engi pulls those maras out of the healers range? what if they get pulled by a wl?
Akilinus wrote: Wed Mar 13, 2019 5:25 pm What about destro tanks popping m4 and pushing with it and let them drain empty tanks.
Or is it only a problem when defending?
its mostly about defending

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