Tier 1 is a lost cause - Let us advance quicker

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ghutar
Posts: 8

Re: Tier 1 is a lost cause - Let us advance quicker

Post#11 » Sat Feb 02, 2019 11:54 pm

I would like to see it as instant 40 rank and 0 rr. As you progres set first via pve to get some decent gear (yay live pq?- add it to zone control points!) clashing all from tier 1. look ar it as war escalation from first massive border clash on each warfront, to initialy siges of smaller outpost for minor city to full escalation ended in some future with epic sidges of citadels. Sound spledind? Thats more we can add more versality as rank 40 insta will add some more tanks and healers for each side, as it would be less time consuming and boring that grind exp - warhammer its all about pvp and best with all tools possible.

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Breidr
Posts: 32
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Re: Tier 1 is a lost cause - Let us advance quicker

Post#12 » Sat Feb 02, 2019 11:57 pm

fleshsaber wrote: Sat Feb 02, 2019 8:11 pm
Foofighter wrote: Sat Feb 02, 2019 8:04 pm
fleshsaber wrote: Sat Feb 02, 2019 7:58 pm That's your advice?!?...tell people to stop massing on the obviously noticeable "winning" side, despite all the inherent benefits? Might as well just take it a step further and tell people to stop playing all together, since the options you've put forth are sit in keep against 3-1 odds or not log in...
why? are the devs somehow suppose to decide for you? people make their own decision, if you want to play the zerg side because of "blatant" advantages then dont complain about the zerg
Where in MY post did I "complain about the zerg"? I just questioned the advice given to just "not zerg". Obviously reading comprehension is also not on the "dev list" of things to fix. :lol:

(edit: FYI, I have several rr 50 toons on each side. I usually never play zerg side...when I bother to even log in these days)
I understand the need to balance sides and I know what you guys are getting at, but War could have used a little more tact in his response. It can be perceived in a negative/threatening way. Especially in print, without body language.

Just my two cents here. Think things through a little more. I personally plan to play both sides so I can switch when things aren't where they need to be.

Faction loyalty is a thing in this game and it can be hard to expect players to just "do something else" All PvP games can have this problem, and there's no easy way to really fix it, sadly. Let's just take it a little easy with the words and maybe we can have an epiphany or something.

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Lotu
Posts: 9

Re: Tier 1 is a lost cause - Let us advance quicker

Post#13 » Sun Feb 03, 2019 7:53 am

wargrimnir wrote: Sat Feb 02, 2019 6:54 pm There's no RvR action because destro has a 66%-34% population advantage. Stop zerging. This game is not fun when one-sided.

I cant stop a bunch of other people from zerging lol.

Imagine a new person coming to this game with the promise of being able to PvP right off the bat, they go to the RvR lake only to sit afk at flags for hours. Very engaging gameplay, doubt new players would rough through the T1 zone if they dont have enough experience with RoR Because T1 has no PvP or engaging gameplay right now. Let us speed to level 31 where everything begins.

ive been trying to roll a destro character because theyre always heavily outnumbered by order, despite order being my main just to help them out and help combat this "Zerg" issue but no one wants to sit through T1 absolutely no one

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Lotu
Posts: 9

Re: Tier 1 is a lost cause - Let us advance quicker

Post#14 » Sun Feb 03, 2019 7:58 am

Skullgrin wrote: Sat Feb 02, 2019 9:40 pm Personally, my advice would be to play the PvE side of the game for a round 4-6 hours more and level out of tier 1. The initial zone of the game is meant as a training area - not a somewhere to hang out and perpetually play a truncated version of the PvP game. I would much rather have the dev's concentrating on completing endgame systems and working on balance rather than have them rebuilding the 'baby pool' part of the Warhammer world. :P

No one wants to PvE for 6 Hours in a game where youre promised to PvP right off the bat, especially if people want to reroll from ORder > Destro to help Destros constant AAO. People will delete their character when theyre forced to PvE instead lmao

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Azerreth
Posts: 62

Re: Tier 1 is a lost cause - Let us advance quicker

Post#15 » Sun Feb 03, 2019 8:44 am

To be fair most of destro is just re-rolling ults in tier 1 because no one wants to be in t4 right now. People are tired of how its been for the past few months, so now destro is going T1 rather than simply playing something else.

I know this because almost all of my friends are T1 only, and will only come back if changes happen to order. Of which im sure will never happen as some are a bit drastic, so pretty much I lost most the people I ran with. And to be fair T4 has not been the "Funniest" experience, as someone who dislikes pve in this game It's rough leveling destro toons right now. And my main two are kind of where I want them, at least until invader comes out.

Maybe if order didn't do exactly what destro is doing in T1 it wouldn't of started this mess, but it is as it is and nothing will change it. Order T4 love taking empty zones, and like being the ones in control with the vast amount of numbers. Just level out of it via pve if its so bad and catch up in T4, it wont take you long.

balvor877
Suspended
Posts: 278

Re: Tier 1 is a lost cause - Let us advance quicker

Post#16 » Sun Feb 03, 2019 9:13 am

My thoughts on t1:

1. Don't put maluses on actual playing/killing players. To balance things out
- the overpopulated side should get lower BO ticks and less locking xp. To avoid massive groups standing at BOs where it is very hard to kill a few off.
- the underdog should get more xp, medallion and maybe higher chances on rare/epic item drops for killing.

2. Don't increase the xp to insane amounts like on the x2 bonus weekends.

For exclusive t1 players this is a nightmare. Getting a level up every few kills is not fun. We want to play t1 not rush through. Hoever, don't introduce options to stop xp gains. That would lead to lots of overpowered twinks.

Think about an option to turn such xp boosts off. This option should turn off the XP bonusus (not influcence/RA bonsus) of a x2 weekend or AAO.

3. My personal wish: Merge t1 + t2.

There are lots of players like me who just don't like the higher tier for several reasons. We dont like the huge zergs, the grinding, the balance between dps and heal, the greater travel distances, the less SC pops of t2+.

Splitting it in t1+t2 and t3+t4 would mean around 1/3 of the population in lower tier and 2/3 in higher tier which would be perfectly fine.

Do the splitting like this:
- up to level 30 you CAN stay in the lower tier but only get the abilities up to lvl 19 (no group heal). 20+ abilities/RAs/etc. are disabled.
- with level 20+ you CAN join the higher tier with level boost but you dont have to. Players between 20 and 30 can join either lower or higher tier.
- Scenarios I'd split into 1-15, 16-30 and 31-40

My 2 cents

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davispeed
Posts: 392

Re: Tier 1 is a lost cause - Let us advance quicker

Post#17 » Sun Feb 03, 2019 9:48 am

RoR has always been one side...
:D :D
]

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davispeed
Posts: 392

Re: Tier 1 is a lost cause - Let us advance quicker

Post#18 » Sun Feb 03, 2019 9:50 am

balvor877 wrote: Sun Feb 03, 2019 9:13 am My thoughts on t1:

1. Don't put maluses on actual playing/killing players. To balance things out
- the overpopulated side should get lower BO ticks and less locking xp. To avoid massive groups standing at BOs where it is very hard to kill a few off.
- the underdog should get more xp, medallion and maybe higher chances on rare/epic item drops for killing.

2. Don't increase the xp to insane amounts like on the x2 bonus weekends.

For exclusive t1 players this is a nightmare. Getting a level up every few kills is not fun. We want to play t1 not rush through. Hoever, don't introduce options to stop xp gains. That would lead to lots of overpowered twinks.

Think about an option to turn such xp boosts off. This option should turn off the XP bonusus (not influcence/RA bonsus) of a x2 weekend or AAO.

3. My personal wish: Merge t1 + t2.

There are lots of players like me who just don't like the higher tier for several reasons. We dont like the huge zergs, the grinding, the balance between dps and heal, the greater travel distances, the less SC pops of t2+.

Splitting it in t1+t2 and t3+t4 would mean around 1/3 of the population in lower tier and 2/3 in higher tier which would be perfectly fine.

Do the splitting like this:
- up to level 30 you CAN stay in the lower tier but only get the abilities up to lvl 19 (no group heal). 20+ abilities/RAs/etc. are disabled.
- with level 20+ you CAN join the higher tier with level boost but you dont have to. Players between 20 and 30 can join either lower or higher tier.
- Scenarios I'd split into 1-15, 16-30 and 31-40

My 2 cents
Not a bad idea
]

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sobanz
Posts: 6

Re: Tier 1 is a lost cause - Let us advance quicker

Post#19 » Thu Feb 07, 2019 11:34 am

t1 guilds, lets go!

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carlos
Posts: 242

Re: Tier 1 is a lost cause - Let us advance quicker

Post#20 » Thu Feb 07, 2019 11:57 am

Lotu wrote: Sun Feb 03, 2019 7:53 am
wargrimnir wrote: Sat Feb 02, 2019 6:54 pm There's no RvR action because destro has a 66%-34% population advantage. Stop zerging. This game is not fun when one-sided.
Imagine a new person coming to this game with the promise of being able to PvP right off the bat, they go to the RvR lake only to sit afk at flags for hours. Very engaging gameplay, doubt new players would rough through the T1 zone if they dont have enough experience with RoR Because T1 has no PvP or engaging gameplay right now. Let us speed to level 31 where everything begins.

ive been trying to roll a destro character because theyre always heavily outnumbered by order, despite order being my main just to help them out and help combat this "Zerg" issue but no one wants to sit through T1 absolutely no one
Yes, since this is true, why complaint about T1... it rly actaully only takes a couple of hours to get into T2. If it takes you days, you're doing it wrong

All your massive dept and understanding of this game and it's cycles, how many toons do you actually got at r40/rr41+?
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