About Reduce AOE Damage RvR Broken

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Flavorburst
Posts: 350

Re: About Reduce AOE Damage RvR Broken

Post#11 » Wed Jan 16, 2019 7:16 pm

Aurandilaz wrote: Wed Jan 16, 2019 4:11 pm If devs actually wanted to "split the zerg" and have anti-zerg mechanics, increased AoE cap would be one of the more sensible ways, as Wam above said, bigger side can now just hide in one big blob, first 9 targets (tanks) take dmg, if its 4 wbs like usual Order blob in one spot, only 9/96 take damage, everyone else can roleplay safely in the backline and pretend they are the true realm heroes.

Either increase underdogs AoE cap by 2 targets per each 20 AAO effective, or start implementing campaigns mechanics, like if your Keep lord has been killed, underdog has effective +2 AoE cap for next 6 hours. If 2nd Keep lord is killed, +2 AoE cap again for next 6 hours... meaning if Order for some reason goes to take 6 keeps in 6 hours, those 6 lord kills have given Destro +12 AoE cap. Eventually oldest "buff" vanishes and it drops to +10 then etc...
current system where one side just snowballs into a megablob and keeps taking empty keeps and defenders have little realistic chances of opposing the voltron, or are more or less actually rewarded more if they xrealm and join larger side to leech the keep lord kills which will feed their bagrolls over time... its absurd design, but somehow here we are. :)
Speaking of the AE cap, it doesn't seem to prioritize players over pets, so WL/magus/SH/Eng pets look like they eat up spots towards the cap.

My testing on this is limited to checking my damage logs after a bomb and noticing the odd "300 damage to pet" in the middle of what should have been a solid bomb (meaning hitting ~9 players).

Have you noticed the same?

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Aurandilaz
Posts: 1896

Re: About Reduce AOE Damage RvR Broken

Post#12 » Wed Jan 16, 2019 10:44 pm

Yeah, pets eat AoE dmg, but their HP is usually something in the 2-5k range max, and have far limited defences compared to players. With proper bomb focus, things like WL pet and Engi turrets usually go poof in 2-3 seconds. It's basically an "external absorb pot" for the WB, some dmg is softened on them, then they vanish and the rest of the enemy blob starts eating the dmg. Pets also cannot be targeted by healer UI (unless I'm forgetting some option from some UI Addon - maybe Pure?) - so they can just get group heals and rare are the healers who would be ST focus healing pets to stay alive.

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Rockalypse
Former Staff
Posts: 365

Re: About Reduce AOE Damage RvR Broken

Post#13 » Thu Jan 17, 2019 5:56 am

What if cap on targets will be replaced by cap of amount of AOE damage per second received by player?
If such thing will be done it will have all the benefits already mentioned in thread, while providing tool for Devs to tinker with duration of time of battle.
For example 1000/3000/5000 damage per second or 25/40/60 % of player's health.

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wachlarz
Posts: 798

Re: About Reduce AOE Damage RvR Broken

Post#14 » Thu Jan 17, 2019 6:54 am

Why ppl blob ? Not for rr. Rr gain its easy now. Medalions in wb ? In Small party more chance to get them. Ppl wanna roll bags. More roll bagas faster Gold bags. Make some mechanic. U kill boss u cant kill next in np 2h or more. Now one side or another blob for fast Zone flip. Change this and ppl start play pvp not the pvd and pvboss.

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roadkillrobin
Posts: 2773

Re: About Reduce AOE Damage RvR Broken

Post#15 » Thu Jan 17, 2019 9:14 am

It's actually possible to aim the AoE's, unless they reversef Azas change. AoE hit the closest 9 targets meaning you can position yourself to aply max damage to try and avoid tanks. Or positional yourself so tanks take the hit. It's literally the main thing that differ a good dps and tank from a bad one. The main issue is Morale damage as it take out all positional moves in this game, were you can just melt the tanks and mop up the rest with ease.
If only there was something like a cap on how much HP you could lose from AoE morales in a cerain amount of time or just rework the AoE morales all together.
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Aerogath
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Posts: 236

Re: About Reduce AOE Damage RvR Broken

Post#16 » Thu Jan 17, 2019 11:58 am

My only real problem with AOE is that AOE is infinite stackable on a position. There were days Order hat so much constant AOE spamming that even thanks instandly died if they entered the keep.

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roadkillrobin
Posts: 2773

Re: About Reduce AOE Damage RvR Broken

Post#17 » Thu Jan 17, 2019 12:42 pm

Aerogath wrote: Thu Jan 17, 2019 11:58 am My only real problem with AOE is that AOE is infinite stackable on a position. There were days Order hat so much constant AOE spamming that even thanks instandly died if they entered the keep.
Thats morales, oil or healers not healing.

Basic AoE's shouldn't do much of a dent on tanks if they use HTL and have half decent parry+block.
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ragafury
Posts: 684

Re: About Reduce AOE Damage RvR Broken

Post#18 » Thu Jan 17, 2019 1:14 pm

Dammy095 wrote: Wed Jan 16, 2019 4:30 pm what do you guys think of morales tho, going back for slower gain will benefit zerg or underdog more ? or neither ?
slower morales imo favour zerg and destro.

it favours zerg, because as a premade you can't reach morales fast enough to nuke a hole in the formation and overcome the numerical advantage and it favours destro because mara drain becomes than again way more valid.

remember when morale gain was super slow?
1 mara was good enough to delay orders raze drop by 20 / 30 seconds, 2 maras were enough to never let it come to that point.
and on the other hand you have block pump which lets you ramp up morale, so it becomes more valid to run them and the 10sec ICD matters less to there viability.
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Aerogath
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Re: About Reduce AOE Damage RvR Broken

Post#19 » Fri Jan 18, 2019 7:54 am

roadkillrobin wrote: Thu Jan 17, 2019 12:42 pm
Aerogath wrote: Thu Jan 17, 2019 11:58 am My only real problem with AOE is that AOE is infinite stackable on a position. There were days Order hat so much constant AOE spamming that even thanks instandly died if they entered the keep.
Thats morales, oil or healers not healing.

Basic AoE's shouldn't do much of a dent on tanks if they use HTL and have half decent parry+block.
Tell me that again after you tried to claim a keep with 50 bw`s spamming aoe on the entrance. GL

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kkprfx
Posts: 175

Re: About Reduce AOE Damage RvR Broken

Post#20 » Fri Jan 18, 2019 10:50 am

Delete aoe problem solved 👌
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