Hi. I hope this is the right forum to post this.
I am looking to acquire 3d models used in Return of Reckoning and editing them to create new stuff.
I've asked and gooogled far but got nowhere but dead ends and outdated links to buggy software.
Would anyone know about this subject and would like to help me and have patience with my slow ***?
Regarding Models and Machinima
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Sticky threads cover the most common questions. Please review them before posting to avoid duplicate topics and help save time for both players and staff.
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Re: Regarding Models and Machinima
Machinima works somewhat okayish, it doesn't extract all models/textures for some reason tho.
I originally extracted some of dwarf weapons in the past you can see here https://www.returnofreckoning.com/forum ... 74&t=21007 (they were reused by Glorian while I was off for few months and my links in original topic - https://www.returnofreckoning.com/forum ... 74&t=12773 simply expired)
I also tried Ninja Ripper to get models out of game but tbh can't remember much except for results which weren't really up to my liking
I originally extracted some of dwarf weapons in the past you can see here https://www.returnofreckoning.com/forum ... 74&t=21007 (they were reused by Glorian while I was off for few months and my links in original topic - https://www.returnofreckoning.com/forum ... 74&t=12773 simply expired)
I also tried Ninja Ripper to get models out of game but tbh can't remember much except for results which weren't really up to my liking
Spoiler:
Re: Regarding Models and Machinima
No one here own anything so no one here will sell ya anything, go talk with gwEzcu wrote: ↑Sun Oct 28, 2018 11:27 am Hi. I hope this is the right forum to post this.
I am looking to acquire 3d models used in Return of Reckoning and editing them to create new stuff.
I've asked and gooogled far but got nowhere but dead ends and outdated links to buggy software.
Would anyone know about this subject and would like to help me and have patience with my slow ***?


Re: Regarding Models and Machinima
szejoza wrote: ↑Sun Oct 28, 2018 11:38 am Machinima works somewhat okayish, it doesn't extract all models/textures for some reason tho.
I originally extracted some of dwarf weapons in the past you can see here https://www.returnofreckoning.com/forum ... 74&t=21007 (they were reused by Glorian while I was off for few months and my links in original topic - https://www.returnofreckoning.com/forum ... 74&t=12773 simply expired)
I also tried Ninja Ripper to get models out of game but tbh can't remember much except for results which weren't really up to my liking
Could you help me sort machinima? I'm trying to but it says X file is missing. I looked up the file, and when i tried to install it its a ruby file, god knows what that is. Tried to install it, but failed miserably.
Also Ninja Ripper didn't work for me. Instead of generating models, it generated text files that I was clueless on how to use.
Re: Regarding Models and Machinima
Ruby i guess would be the programming language, you probably need a ruby interpreter to runit
Re: Regarding Models and Machinima
Well, it works for me as I just did fresh install to see if it works
Get proper version for you from http://www.machinimadev.com/download/
Also download and instal SlimDX SDK (JUNE 2010) from https://code.google.com/archive/p/slimd ... ads?page=1
Once you got both installed open up machinima and you will get window to chose which plugin to load (obviously you will want to use warhammer one as seen below
Then in a new windows click Add Client Profile and navigate to your Warhammer Online and clicky 'ok'
After it finish loading up you are free to browse the assets. To export something simply select the asset you are interested in and click export (note! you will have to wait few seconds before you can continue as we are assuming you will be using free version)
You can choose in what format you want filex exported. If you are using some standard 3D software like Blender/3dsMax/Maya you might want to export it as FBX
and here is the render from Marmoset
I had no problem getting up to this point. If you have some issues I might try to troubleshoot them but so far had no problem with machinima
Edit: If Machnima gets problematic with loading up .myp files just forcefully close it and reopen again. Worked for me
Get proper version for you from http://www.machinimadev.com/download/
Also download and instal SlimDX SDK (JUNE 2010) from https://code.google.com/archive/p/slimd ... ads?page=1
Once you got both installed open up machinima and you will get window to chose which plugin to load (obviously you will want to use warhammer one as seen below
Spoiler:
After it finish loading up you are free to browse the assets. To export something simply select the asset you are interested in and click export (note! you will have to wait few seconds before you can continue as we are assuming you will be using free version)
Spoiler:
and here is the render from Marmoset
Spoiler:
Edit: If Machnima gets problematic with loading up .myp files just forcefully close it and reopen again. Worked for me
Spoiler:
Re: Regarding Models and Machinima
You were sent by the god/godsszejoza wrote: ↑Sun Oct 28, 2018 2:04 pm Well, it works for me as I just did fresh install to see if it works
Get proper version for you from http://www.machinimadev.com/download/
Also download and instal SlimDX SDK (JUNE 2010) from https://code.google.com/archive/p/slimd ... ads?page=1
Thank you so much. Do you have DiscorD? I'd like to pester you with some other questions on topic
Re: Regarding Models and Machinima
Sure
edit:
for some reason exported .fbx files don't work within Blender (But are okay in other 3D softwares like max/maya/etc.) so use .obj export option instead
edit:
for some reason exported .fbx files don't work within Blender (But are okay in other 3D softwares like max/maya/etc.) so use .obj export option instead
Spoiler:
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Re: Regarding Models and Machinima
Is there a way to send me one test piece to work with ? I understand Devs dont want to share tools to avoid client modifications, but I'll be very grateful simply to work with one sample piece of gear, the .OBJ geometry with correct UVs, and matching texture (diffuse should be enough).
I wish to try importing the 3D asset in 3DCoat to work on textures and normal maps (a way to motivate Coders to add normal mapping support for every asset), and see how it's feasible to improve texture resolution and details with Ps.
For example, an Slayer 1H Epic Axe will be a perfect test subject...
I wish to try importing the 3D asset in 3DCoat to work on textures and normal maps (a way to motivate Coders to add normal mapping support for every asset), and see how it's feasible to improve texture resolution and details with Ps.
For example, an Slayer 1H Epic Axe will be a perfect test subject...

Re: Regarding Models and Machinima
Im not quite sure, but I had a similar problem with Autodesk Maya. It's a guess, but your Blender must be able to save files into .fbx to load (import) files with .fbx ending.
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