Engineers and Magus unbalance issue

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Zaxxond
Posts: 431

Re: Engineers and Magus unbalance issue

Post#31 » Sat Oct 27, 2018 9:43 pm

bulgy70 wrote: Sat Oct 27, 2018 8:10 pm
Zaxxond wrote: Sat Oct 27, 2018 8:02 pm
bulgy70 wrote: Sat Oct 27, 2018 4:29 pm Desto feel that order are op and let me just give a few things,

Order what to remove the Choppers pull, ok. Does that mean that the WL or SM is going to lose it's Pounce. When are the magus going to get flamers which can Shoot through walls like the engineer turrets. or have a spell like snipe which can Shoot through walls. Or how about the sorc's having spells which can hit through walls like the BW's can. Or let them bomb like the BW's, there is a lot more then that i could list.
Dude, Magus single target damage rivals and can surpass BW single targert DPS even though mobility is traded. Even then, Magus is far more tankier than a BW. BW is a RVR AoE 1 trick pony that has to be utilized on Order right now due to the widely apparent balance issues in RVR comp Warbands between Order and Destro.

Both realms have gripes. No need to open up cans of worms you are not ready to go fishing with.
Rift is a major part of the of the Daemonology tree, so how would you feel if part of the tree you have spec into is not functioning properly? you would not just sit there and take it. You would bring it to the forums, just as i have.

I will keep pushing this to both are the same.
Preaching to the choir. Single target BW had numerous nerfs over last year with the biggest being dot avoidance check, increased disrupt and nerfed flashfire. BW was nerfed so hard you only really saw them (and they shined) in RVR warbands prior to the m2 nerf.

Magus is simply the best spot it's been in for quite sometime and if you want to cherry pick against class mirrors on trees, abilities and tactics, you will lose the argument. Class mirrors are not exact mirrors. If that was the case, all of BW's damage would be Corp and be super OP.
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bulgy70
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Re: Engineers and Magus unbalance issue

Post#32 » Sat Oct 27, 2018 9:56 pm

Zaxxond wrote: Sat Oct 27, 2018 9:43 pm
bulgy70 wrote: Sat Oct 27, 2018 8:10 pm
Zaxxond wrote: Sat Oct 27, 2018 8:02 pm

Dude, Magus single target damage rivals and can surpass BW single targert DPS even though mobility is traded. Even then, Magus is far more tankier than a BW. BW is a RVR AoE 1 trick pony that has to be utilized on Order right now due to the widely apparent balance issues in RVR comp Warbands between Order and Destro.

Both realms have gripes. No need to open up cans of worms you are not ready to go fishing with.
Rift is a major part of the of the Daemonology tree, so how would you feel if part of the tree you have spec into is not functioning properly? you would not just sit there and take it. You would bring it to the forums, just as i have.

I will keep pushing this to both are the same.
Preaching to the choir. Single target BW had numerous nerfs over last year with the biggest being dot avoidance check, increased disrupt and nerfed flashfire. BW was nerfed so hard you only really saw them (and they shined) in RVR warbands prior to the m2 nerf.

Magus is simply the best spot it's been in for quite sometime and if you want to cherry pick against class mirrors on trees, abilities and tactics, you will lose the argument. Class mirrors are not exact mirrors. If that was the case, all of BW's damage would be Corp and be super OP.
I am not cherry picking. i am just saying as it is. Do you play a Magus? if not then please say out of the topic. This has nothing to do with or about the BW.

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peterthepan3
Posts: 6509

Re: Engineers and Magus unbalance issue

Post#33 » Sat Oct 27, 2018 9:59 pm

bulgy70 wrote: Sat Oct 27, 2018 9:56 pm
Zaxxond wrote: Sat Oct 27, 2018 9:43 pm
bulgy70 wrote: Sat Oct 27, 2018 8:10 pm
Rift is a major part of the of the Daemonology tree, so how would you feel if part of the tree you have spec into is not functioning properly? you would not just sit there and take it. You would bring it to the forums, just as i have.

I will keep pushing this to both are the same.
Preaching to the choir. Single target BW had numerous nerfs over last year with the biggest being dot avoidance check, increased disrupt and nerfed flashfire. BW was nerfed so hard you only really saw them (and they shined) in RVR warbands prior to the m2 nerf.

Magus is simply the best spot it's been in for quite sometime and if you want to cherry pick against class mirrors on trees, abilities and tactics, you will lose the argument. Class mirrors are not exact mirrors. If that was the case, all of BW's damage would be Corp and be super OP.
I am not cherry picking. i am just saying as it is. Do you play a Magus? if not then please say out of the topic. This has nothing to do with or about the BW.
Whether or not Zax has a Magus is irrelevant, given that you are under the impression 'pathing'/anti- LoS issues for abilities/pets only exist on one realm.
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bulgy70
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Re: Engineers and Magus unbalance issue

Post#34 » Sat Oct 27, 2018 10:14 pm

Peter, my main point was how much better the engi pull is then the Magus pull. You have flamed me, you have not even taking the time to say if you would take the pull issue to the balance team.

is it any wonder that desto feel that the balance team is pro Order.

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peterthepan3
Posts: 6509

Re: Engineers and Magus unbalance issue

Post#35 » Sat Oct 27, 2018 10:21 pm

bulgy70 wrote: Sat Oct 27, 2018 10:14 pm Peter, my main point was how much better the engi pull is then the Magus pull. You have flamed me, you have not even taking the time to say if you would take the pull issue to the balance team.

is it any wonder that desto feel that the balance team is pro Order.
With all due respect, you must be running with incredibly low intelligence numbers if you are finding yourself disrupted a lot. Evasive stat formula was changed quite a while ago to previous values. Dodge vs Intelligence discrepancy is nowhere near as huge as it was a while ago.

Also worth factoring in that, while Magus pull is subject to being disrupted, there does exist the Choppa pull that can be used to pull any targets that happen to have disrupted Magus pull. Just because you have a pull doesn't mean it should avoid evasive stats, but I do acknowledge that engineer would probably have a marginally easier time getting his pull to work.

I would be interested if you could record some footage of your experiences.
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bulgy70
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Re: Engineers and Magus unbalance issue

Post#36 » Sat Oct 27, 2018 10:40 pm

Thank you for the acknowledgement that the engi's have an easier time with the pull. I am not new to the magus, I know how it works and that sometimes the pull does not always pull players. the number of players running rift spec you can count on one hand with fingers to spare . the reason why most gvie up as rift spec was down to the pull.

As for the lack of intelligence, i am running almost 800. in fact the last thing any front line magus should be running is high intelligence.

It would be an easy fix for the Magus and that is to just make it the same as the engi with the pull.

Panodil
Posts: 337

Re: Engineers and Magus unbalance issue

Post#37 » Sat Oct 27, 2018 10:49 pm

The reason there is no rift Magus i because there is no guild wb. If you run in a wb you should have 1000+ int and rift, still a dpsslot. Biggest reason for not pulling people are braindead Black Orc knockbacks and tank spamming root.
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adamthelc
Posts: 832

Re: Engineers and Magus unbalance issue

Post#38 » Sun Oct 28, 2018 2:25 am

bulgy70 wrote: Sat Oct 27, 2018 10:40 pm Thank you for the acknowledgement that the engi's have an easier time with the pull. I am not new to the magus, I know how it works and that sometimes the pull does not always pull players. the number of players running rift spec you can count on one hand with fingers to spare . the reason why most gvie up as rift spec was down to the pull.

As for the lack of intelligence, i am running almost 800. in fact the last thing any front line magus should be running is high intelligence.

It would be an easy fix for the Magus and that is to just make it the same as the engi with the pull.
I dont think anyone is disputing the fact that dodge numbers are lower than disrupt. The problem is you are comparing two things in a vacuum. There a pros and cons to both ranged attacks and magic attacks.

Like has been mentioned, your suggestion is trying to cherry pick the pros of both types. That wouldnt really achieve balance, it would be bending the rules to make magus better.

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Crumbs
Posts: 199

Re: Engineers and Magus unbalance issue

Post#39 » Sun Oct 28, 2018 2:44 am

As controversial as the suggestion is from what I’ve seen of past replies to it, I think it’s necessary for magus to get their own 2s cast stationary heal even if it was to only heal themselves.

I don’t see a reason to not implement this other than “we don’t appeal to mirrors” and I like that because its what makes classes unique... but I dont like it, because that’s actually how you achieve balance so it’s kind of like saying - “we don’t like the conventional method of balancing.”

That being said, magus getting their own keg isn’t so mirrored that there aren’t any differences left between engi and magus anymore, so it’s not so bad as it seems. I think we should make a proposal for a magus keg
Mekanik/Cqb [engi] 40/86
Zuu [AM] 40/83
[magus] 40/70

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adamthelc
Posts: 832

Re: Engineers and Magus unbalance issue

Post#40 » Sun Oct 28, 2018 2:51 am

Crumbs wrote: Sun Oct 28, 2018 2:44 am As controversial as the suggestion is from what I’ve seen of past replies to it, I think it’s necessary for magus to get their own 2s cast stationary heal even if it was to only heal themselves.

I don’t see a reason to not implement this other than “we don’t appeal to mirrors” and I like that because its what makes classes unique... but I dont like it, because that’s actually how you achieve balance so it’s kind of like saying - “we don’t like the conventional method of balancing.”

That being said, magus getting their own keg isn’t so mirrored that there aren’t any differences left between engi and magus anymore, so it’s not so bad as it seems. I think we should make a proposal for a magus keg
I am not saying Magus need a keg, but that suggestion isnt as bad. You are asking for a similar ability between mirrors.

You arent asking for an individual skill to operate differently than the rest of your skills because the way your mirror class operates just happens to work a little bit better in a specific instance.

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