Tzeentch's Firestorm

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peterthepan3
Posts: 6509

Re: Tzeentch's Firestorm

Post#81 » Fri Sep 07, 2018 1:00 pm

Tesq wrote: Fri Sep 07, 2018 12:55 pm you do more dmg with deamon lash?

that was new..... (no it wasnt..)
Snide is unbecoming of you, Tesq.
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Tesq
Posts: 5713

Re: Tzeentch's Firestorm

Post#82 » Fri Sep 07, 2018 1:55 pm

peterthepan3 wrote: Fri Sep 07, 2018 1:00 pm
Tesq wrote: Fri Sep 07, 2018 12:55 pm you do more dmg with deamon lash?

that was new..... (no it wasnt..)
Snide is unbecoming of you, Tesq.
not even sure i got that right but anyway that was not new, i myself even wrote alredy once that the dmg is not the reason for you to use firestorm.
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Aerogath
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Posts: 236

Re: Tzeentch's Firestorm

Post#83 » Fri Sep 07, 2018 2:32 pm

Y right i'm using Firestorm not because of the DMG ...... https://ibb.co/mEd57z
This was btw with 700-800 int.

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Crumbs
Posts: 199

Re: Tzeentch's Firestorm

Post#84 » Fri Sep 07, 2018 5:30 pm

lash cant benefit from crit tactic, firestorm does much more damage than described on tooltip
Mekanik/Cqb [engi] 40/86
Zuu [AM] 40/83
[magus] 40/70

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Darks63
Posts: 651

Re: Tzeentch's Firestorm

Post#85 » Fri Sep 07, 2018 5:37 pm

Edit fail
Last edited by Darks63 on Fri Sep 07, 2018 5:38 pm, edited 1 time in total.
Tourist SW 40/50+<Zaxxed> Discotec 40/40+<IRONIC>

Former Pragg/Badlands Destro Iron Rock/Badlands Order player.

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Darks63
Posts: 651

Re: Tzeentch's Firestorm

Post#86 » Fri Sep 07, 2018 5:37 pm

Darks63 wrote: Fri Sep 07, 2018 5:37 pm Lash can benefit from the close quarter tactic though.
Tourist SW 40/50+<Zaxxed> Discotec 40/40+<IRONIC>

Former Pragg/Badlands Destro Iron Rock/Badlands Order player.

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Tesq
Posts: 5713

Re: Tzeentch's Firestorm

Post#87 » Fri Sep 07, 2018 5:54 pm

storm can also benefith from the 15% dmg more for what it matter tough well yes crit = 100% dmg more vs 15% more dmg well you have a clear winner.

i've not done enought test dmg wise, since my gear on magus are not even complete but it's quite easy to see were the conclusions go and what got buff and what not.

-havor (gain aegis access + general mastery dmg buff (soft or not) due more points investiment to be able to get 13 pt havoc for st purpose)
-deamonology (gain access to mist for base or storm or both which equal to more dmg or more -cc or both for aoe rift spec)
-change (unfluenced from the change in the long run since indigo had no place vs rend wind spam + tactic and storm is dmg wise uneffective vs rend wind spam for the same reason).

/heal debuff for magus on change mastery if flamer up when?

edit:to be quite frankly, mist for deamonlogy is fine, both engi magus shousl have those, but the 13 pt must be something only usefull for change and work with flamer "on "only to not buff deamonology, and be powerfull to rival what you trade in term of dmg for Crow controll with pull, aka i see only fit there a heal debuff for magus and something else more sorc-ish for engi (shades of death?).
deamonology buff should came in form of static discharge and warpfire buff.
Spoiler:
static discharge need to mirror sorc infernal wave in term of dmg output and warpfire need what i suggested in the thread in balance forum...still waiting in pending review graveyard...
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Aerogath
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Re: Tzeentch's Firestorm

Post#88 » Fri Sep 07, 2018 6:34 pm

The biggest problem for Magus is that he has to get 8 stacks from daemon and he always has to stay nearly inside of their daemon ( the range is rly ****) to hold on them.

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Orontes
Posts: 333

Re: Tzeentch's Firestorm

Post#89 » Fri Sep 07, 2018 9:54 pm

I haven't seen any reply recently from Azarael. I understand he is the fellow who removed the cooldown and can restore it. I thought as this patch was so new, either in a replies to the Patch notes or here this could be redressed. Should I take his lack of reply the cooldown removal is set? Would this mean the only route left is a formal proposal in the Development area?

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Darks63
Posts: 651

Re: Tzeentch's Firestorm

Post#90 » Fri Sep 07, 2018 11:30 pm

Aerogath wrote: Fri Sep 07, 2018 6:34 pm The biggest problem for Magus is that he has to get 8 stacks from daemon and he always has to stay nearly inside of their daemon ( the range is rly ****) to hold on them.
I found that the best thing to do is to pretty much use the flamer exclusively.
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