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Sc Pop and rewards

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jmp85
Posts: 10

Sc Pop and rewards

Post#1 » Fri Aug 31, 2018 6:00 pm

Right now i had 1 hour to play RoR, so idecided to play some scs to get the infernal mercenary set (infernal cause it gives you an eternity of suffering getting it). So just 1 scs popped and thx to god i won so i got 6 medallions. I need 700 of that medallions to get a simple chest so my question is: will you let ppl getting both sets in RvR? i want to play my own playstyle and i dont want to be forced to playing scs to gear my disciple of khaine i want a melee DoK.
This is not a crazy petition, its based on pure logic when most of the ppl only play RvR.

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peterthepan3
Posts: 6509

Re: Sc Pop and rewards

Post#2 » Fri Aug 31, 2018 6:09 pm

jmp85 wrote: Fri Aug 31, 2018 6:00 pm Right now i had 1 hour to play RoR, so idecided to play some scs to get the infernal mercenary set (infernal cause it gives you an eternity of suffering getting it). So just 1 scs popped and thx to god i won so i got 6 medallions. I need 700 of that medallions to get a simple chest so my question is: will you let ppl getting both sets in RvR? i want to play my own playstyle and i dont want to be forced to playing scs to gear my disciple of khaine i want a melee DoK.
This is not a crazy petition, its based on pure logic when most of the ppl only play RvR.

If you could get your gear from RvR, what incentive would there be to bother with SC? They are all aspects of the game that people should get involved in.

I don't like doing RvR, but had to on all of my toons to get Genesis/Subjugator. Besides, DPS DOK only needs 3 piece Dominator (Shoulders/Boots/Belt) which shouldn't take you too long at all.
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Fallenkezef
Posts: 1492

Re: Sc Pop and rewards

Post#3 » Fri Aug 31, 2018 6:09 pm

jmp85 wrote: Fri Aug 31, 2018 6:00 pm Right now i had 1 hour to play RoR, so idecided to play some scs to get the infernal mercenary set (infernal cause it gives you an eternity of suffering getting it). So just 1 scs popped and thx to god i won so i got 6 medallions. I need 700 of that medallions to get a simple chest so my question is: will you let ppl getting both sets in RvR? i want to play my own playstyle and i dont want to be forced to playing scs to gear my disciple of khaine i want a melee DoK.
This is not a crazy petition, its based on pure logic when most of the ppl only play RvR.
You think merc is a grind?

Try dominator.
Alea iacta est

jmp85
Posts: 10

Re: Sc Pop and rewards

Post#4 » Fri Aug 31, 2018 6:14 pm

I can admit sometime i like to play some random sc but is not why im in this game. i like RvR and i like melee DoK so i dont understand this point. A person who likes scs will continue playing them but for me personally is not funny. So if you dont want to offer the posibility of getting Dominator give us some other option for a Melee DoK that i can get in RvR.
So peterthepan if you dont like RvR you shouldnt be forced to play it to get ur set.
This server is nearly full PvP (scs and RvR) so i cant see why i cant get my dominator doing outdoor PvP. Last post i wanted to say Dominator not mercenary, sorry for that.
Last edited by jmp85 on Fri Aug 31, 2018 6:19 pm, edited 2 times in total.

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Sigimund
Posts: 658

Re: Sc Pop and rewards

Post#5 » Fri Aug 31, 2018 6:17 pm

You only need dominator boots, gloves and belt. You can buy the boots and gloves on the AH. The belt does not take many emblems.

jmp85
Posts: 10

Re: Sc Pop and rewards

Post#6 » Fri Aug 31, 2018 6:18 pm

Why only that sigimund?

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peterthepan3
Posts: 6509

Re: Sc Pop and rewards

Post#7 » Fri Aug 31, 2018 6:42 pm

jmp85 wrote: Fri Aug 31, 2018 6:18 pm Why only that sigimund?
You want to mix sets as a DPS DOK with Mercenary because: a) armor bonus from Merc is too good to give up; b) more strength from mixing sets (DPS DOK doesn't have a Strength tactic).

I might not like RvR, but I accept the fact that I must do it in order to excel. You simply have to accept that SC gear is for SC. It isn't that long to acquire 3 pieces, man, and you can buy the boots and gloves from Auction House! 8-)
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Gmaw
Posts: 85

Re: Sc Pop and rewards

Post#8 » Fri Aug 31, 2018 10:26 pm

Lol I got all the merc I need on all my toons without even noticing it.Counting down to the conq emblem wepons is another thing but just q sc,play and have fun and they are all achievable by rr 55 or so

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CountTalabecland
Posts: 1026

Re: Sc Pop and rewards

Post#9 » Sat Sep 01, 2018 1:04 am

I made a similar post from the opposite opinion, I prefer scens over the orvr zergfest slideshow and would like universal currency. Devs shut down the post pretty quick on the basis that universal currency and or gear is not going to be a thing here on the server. From their point of view, no one would play the parts of the game which that person doesn't like unless the devs lock needed gear away behind it and the devs want people to play both orvr and scens. Which is true I suppose if not for the conq rng I wouldn't orvr much outside guild groups. My IB has made enough conq emblems to buy 2 sets of useless dominator. My point was just that it would be nice to get armor I could actually use from all the time I sank into the game. Hell I had full conq I might actually orvr more lol.

The only reason I bother with Order pug orvr is the gear. It usually ends with me logging off and doing something else within 30 minutes from frustration. I'm not going to beat my head against the wall of aao during the rolling periods of destro domination just in the vague hope of getting a bag that might maybe have a piece of gear I need but which is most likely a duplicate. Its taken me forever to get the pieces I have. But the rigors of RNG systems is another thread.

I mean, at rr 65 I pretty much have everything I "need" and I am just trying to optimize for scen grps, but I have to orvr to get the conq gear so I can play scen grps better, but due to all the time I spend trying to get conq I don't run many scen grps. It would just be nice to focus on 6 man play. And yes down convert your conq emblems into officers and merc is easy to get.
Brynnoth Goldenbeard (40/80) (IB) -- Rundin Fireheart (40/50) (RP) -- Ungrinn (40/40) (Engi)-- Bramm Bloodaxe (40/83) (Slayer) and a few Empire characters here or there, maybe even an elf.

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ragafury
Posts: 684

Re: Sc Pop and rewards

Post#10 » Sat Sep 01, 2018 1:43 am

grinding complete dom is ~6 days of pure playtime with a 50% winrate, you can shortcut with buying boots n gloves, reducing playtime by a few hours, depending on class etc. but many classes have use for dom boots.

main issue which impacts your farm is your win/loss ratio.

however, with 144 hours playtime, you usually have conq + subjugator weps + few pieces genesis under new bag system.
dom grind is atrocious. playing pug sc / all q is 0 fun without a team; and without the gear, if you require it, you are not really competitve since it's non min maxed. /5 usually, not always, ends in disaster teams. I really learned fast way once my guild disintegrated that a new guild is required if you want to have fun.

what I want to say is imo it's a vicious circle. in RvR you can get at least carried by the band you role with, or pick smarter fights if you know you are outgeared, not that much room for that in sc's.
but aquiring gear is anyway not really fun in this game.

with sc's you have endless q times usually 50% of the day, and if you find a match it's again 50/50 if win or lose.
in RvR you roll around, hope for rolls, get a bag, the more gear you have, less probably is that you get the wished piece, rinse and repeat till you get lucky or you don't.

most games I know went with a universal currency which aquired gear sets, means PvE, PvP, Quests, Scenarios / Battlegrounds had one unified token system which you could use to aquire gear in the corrosponding tier.

here it would be, do a PQ get a currencytoken, win an SC get 7 currency tokens, kill someone in RvR get a currency token, do a PQ get a token, lock a zone get some tokens, you aquired X tokens, 1 gearpiece costs Y tokens. get a goldbag, get a ticket for a gearpiece of your choice. genesis costs x tokens, subju wep costs x tokens, sc weapons cost x tokens, and so on. get a bag of corrosponding color, choose one gearpiece.

that way no one is forced to play in a department which he is bored in.
usually PvE instances have still there loottables and there specific items.
usually PvE instances had "gearchecks" means encounters tested if you have enough HPS on the healers, DPS in the squad and EHP on the tanks, and if it wasn't the case you couldn't progress.

I personally can't stand gunbad, it's long, it's full of trashpacks, it has long runways, it's graphical not very impressing eyecandy since it's brown in brown in brown.
I will run into huge troubles once wardsystem is in place, but I can't arse myself to run that instance right now, even though there drop some good jewels and superior buff consumables. I will have to force myself to play the instance over and over again, just to aquire something I have no need for (red eye), to progress my personal wards. and that with multiple characters. not even that I experience the instance from a new PoV so it may could feel fresh, nope, it will most likely be the same pov over and over again since I mainly play tanks and have not much interest in other archetypes since I'm not the jack of all trades dude, and I dislike playing too many toons, but in this game it's required sometimes to fix setups (partially caused by lack of certain class or archetype or a core player which can't attend and so on.)

overall this whole, do exactly that to get exactly that, kills a lot fun for me personally, on top with all the RNG.
newer games learned there lesson and cut that stuff out or made the amount smaller and focussed on one essential part, not sure why it has to be that (grindy) way here.
that ppl won't q SC if there is no specific loot to gain is nonsense in my book.
SC's are fun if you are maxgeared. they are fast and quick and don't consume a lot of time. there are a lot of smaller guilds you see ingame which are build around them. and you are less annoyed if you can just enjoy them, play PvP and don't have to care too much if you make it to escort the flag x times or run some other objective, so you are 1,2% closer to your chestpiece. I played more SC's on my main once I finished the gear out of fun than before, since I could finally play the build I wanted to play to full potential instead of running around with a gimped templet. I also think that ppl. q less SCs because they care more about win / loss ratio and stop qing if they end up the 7th time in a row without a healer and get 1 token / 15 minutes, and this effects not only pug sc but also the 12v12 mixed premade + pug v premade + pug sc's.
not a single sane grp will q isha / citadel if they not aprop geared for it.
so overall this whole issue just creates imo a gearbarrier which you have to overcome to play competitve.

I know it's not a moba but a mmorpg, though this doesn't mean it needs a loot and grindsystem which is closer to diablo than to anything else. especially with a small community, you kinda need the luxury to keep the ball rolling.

once finished gear your still have RR discrepancy left which gives still a huge advantage for most classes.
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