Tzeentch's Firestorm

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Tesq
Posts: 5713

Re: Tzeentch's Firestorm

Post#11 » Tue Aug 28, 2018 5:56 pm

Renork wrote: Tue Aug 28, 2018 5:55 pm
Tesq wrote: Tue Aug 28, 2018 5:52 pm for demonologi is ok as it is cuz it snare...

for change, not so much...

main reason? group cleanse.....enemy will cleanse you so you have to re-apply spi debuff and stop a lot of time firestorm, so it beasically none functional in any standard change rotation, it just dont make sense at all use that.

in havoc mastery you had the pet spamming the res debuff, here you have none which mean you cant loose time channeling on a spot where enemy can jsut mvoe out and you do **** dmg cuz no spi debuff....and so waste firestorm everyone (it is more in cd than active used on my magus....)

so pretty much the only use for firestorm when build change is if you wanna dps from behind a corner with out being hit / snare ppl while kiting /appy the initial tick only as finisher when target is like 1% life and alredy spi debuff and you are 100% sure it gona die (if not red wind spam still beat it becaue is more flexible).

dissolving msit is drop and forget becasue you cant fit a channeling which dont follow the target around a change build, it's not flexible enough, it has no benefith for your rotation.
Lol, weren't you like one of the first people complaining about the godmode magi changes? What happened?
i complained for be shitty on change and be op for right mastery post pull, read better next time; aka they buffed for i saw left mastery which needed indigo and right mastery which needed snare post pull or more aoe stuff accessible.

and totally not understood what mid needed.
Last edited by Tesq on Tue Aug 28, 2018 5:59 pm, edited 1 time in total.
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Renork
Posts: 1208

Re: Tzeentch's Firestorm

Post#12 » Tue Aug 28, 2018 5:58 pm

Tesq wrote: Tue Aug 28, 2018 5:56 pm
Renork wrote: Tue Aug 28, 2018 5:55 pm
Tesq wrote: Tue Aug 28, 2018 5:52 pm for demonologi is ok as it is cuz it snare...

for change, not so much...

main reason? group cleanse.....enemy will cleanse you so you have to re-apply spi debuff and stop a lot of time firestorm, so it beasically none functional in any standard change rotation, it just dont make sense at all use that.

in havoc mastery you had the pet spamming the res debuff, here you have none which mean you cant loose time channeling on a spot where enemy can jsut mvoe out and you do **** dmg cuz no spi debuff....and so waste firestorm everyone (it is more in cd than active used on my magus....)

so pretty much the only use for firestorm when build change is if you wanna dps from behind a corner with out being hit / snare ppl while kiting /appy the initial tick only as finisher when target is like 1% life and alredy spi debuff and you are 100% sure it gona die (if not red wind spam still beat it becaue is more flexible).

dissolving msit is drop and forget becasue you cant fit a channeling which dont follow the target around a change build, it's not flexible enough, it has no benefith for your rotation.
Lol, weren't you like one of the first people complaining about the godmode magi changes? What happened?
i complain for be shitty on change and be op for post pull, read better next time
You complain about something that you yourself haven't even tried. You are the king of theorycrafting on these forums.

There was a very minimal buff to the left tree, if you actually played the class consistently enough you would see the "omg left tree buff" is very minor.
Last edited by Renork on Tue Aug 28, 2018 6:01 pm, edited 2 times in total.

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Tesq
Posts: 5713

Re: Tzeentch's Firestorm

Post#13 » Tue Aug 28, 2018 5:59 pm

pfff i havent tried what? my magus is change mastery unlike you being havoc 100% of time and i tried also firestorm post pull, dev can seem my build and i have spec both diss mist and firestorm..and i have tested the interation between the 2.....

rend wind spam still better than a 13 ot skill for change....

again those feedback for magus which lead to those changes were not given by a perspective of a change magus.
Last edited by Tesq on Tue Aug 28, 2018 6:03 pm, edited 2 times in total.
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Renork
Posts: 1208

Re: Tzeentch's Firestorm

Post#14 » Tue Aug 28, 2018 6:02 pm

Tesq wrote: Tue Aug 28, 2018 5:59 pm pfff i havent tried what? my magus is change mastery unlike you being havoc 100% of time and i tried also firestorm post pull.

again those feedback for magus which lead to those changes were not given by a perspective of a change magus.
Sweetie, I tried all three and each has a respective role. Do I think the class fits in a 6-man now? No. But you can make it work.

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Tesq
Posts: 5713

Re: Tzeentch's Firestorm

Post#15 » Tue Aug 28, 2018 6:15 pm

i also tried all of the mastery, i just stick to change because i like more the gameplay, unlike most of magus out there speced havoc.

change could alredy being made work, even with out firestorm and still be cut out of 6vs6; but firestorm to change build didnt add anything and indigo and firestorm being moved around benefith other mastery and NOT mid one.

look you wrong in cit me about what i said was op or not (go read back in patchnote thread) as much you are wrong into say change is actually beneifith a lot from firestorm because at max, it's right mastery and i explained why in my second post, change rotation and dots/debuff re-application prevent to use firestorm as it was used on havoc mastery;

best would be have firestorm spamable.....so you can interrupt it every time you want , reapply those dots and debuff and re put it up again and this would still bring up more the issue of magus change having to keep spam and reapply things over and over and over by add forcefully another skill trying to make it fit into a alredy GCD taking rotation.
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Renork
Posts: 1208

Re: Tzeentch's Firestorm

Post#16 » Tue Aug 28, 2018 6:55 pm

Tesq wrote: Tue Aug 28, 2018 6:15 pm i also tried all of the mastery, i just stick to change because i like more the gameplay, unlike most of magus out there speced havoc.

change could alredy being made work, even with out firestorm and still be cut out of 6vs6; but firestorm to change build didnt add anything and indigo and firestorm being moved around benefith other mastery and NOT mid one.

look you wrong in cit me about what i said was op or not (go read back in patchnote thread) as much you are wrong into say change is actually beneifith a lot from firestorm because at max, it's right mastery and i explained why in my second post, change rotation and dots/debuff re-application prevent to use firestorm as it was used on havoc mastery;

best would be have firestorm spamable.....so you can interrupt it every time you want , reapply those dots and debuff and re put it up again and this would still bring up more the issue of magus change having to keep spam and reapply things over and over and over by add forcefully another skill trying to make it fit into a alredy GCD taking rotation.
You can debuff for firestorm with your glean magic. Even if firestorm were spammable, change would still be mediocre. Mist takes a long time to ramp up (even at full duration the damage is still mediocre) and you just have to move a few feet away to avoid the damage, firestorm was never really impressive but at the very least the snare helps to peel off your healers or other rdps and can be cast on the move. The spec relies on mid-range damage, but half of the skills are dots which are easily cleanseable. Firestorm in the havoc tree never made sense (the only aoe in the tree, uh?), so swapping it with IFOC made sense (and despite what you may think the damage increase is VERY small for the havoc tree, my spec didn't change after the skill swaps and the damage difference is tiny enough on IFOC that it doesn't make a difference to me).

Like you said on the patch thread, a magus can now have mist, storm and rift at rr70 (lol), but if you take a moment to see Ocara's magus video you'll see the damage is not impressive in open field. Sure, you're now more powerful in keep defense when combined with the new m2, so now you can utilize change or daemon for bombing/keep def. and havoc as your ST dps tree. I'm not sure what you're expecting from the change tree to be honest, in most games any dot heavy spec is typically crappy.
Last edited by Renork on Tue Aug 28, 2018 7:06 pm, edited 1 time in total.

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GodlessCrom
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Posts: 1297

Re: Tzeentch's Firestorm

Post#17 » Tue Aug 28, 2018 6:59 pm

Renork wrote: Tue Aug 28, 2018 6:02 pm
Tesq wrote: Tue Aug 28, 2018 5:59 pm pfff i havent tried what? my magus is change mastery unlike you being havoc 100% of time and i tried also firestorm post pull.

again those feedback for magus which lead to those changes were not given by a perspective of a change magus.
Sweetie, I tried all three and each has a respective role. Do I think the class fits in a 6-man now? No. But you can make it work.
Dude, what's with all the "SWEETIE" followed by le bitchy comment? It's like nails on a chalkboard, but for one's eyes.

We get it, you love yourself some big sweaty Magus disc. It's very evident. But the whole "Look honey, you said something I disagree with so let me go all borderline personality disorder over you on the internets to defend the honor of THE MAYGUS" schtick you got going on is either the lamest RP persona ever, or the most ineffective rhetorical method ever created.

I eagerly await your overly twee, inappropriately aggressive response.
Rush in and die, dogs - I was a man before I was a king!

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Renork
Posts: 1208

Re: Tzeentch's Firestorm

Post#18 » Tue Aug 28, 2018 7:02 pm

GodlessCrom wrote: Tue Aug 28, 2018 6:59 pm
Renork wrote: Tue Aug 28, 2018 6:02 pm
Tesq wrote: Tue Aug 28, 2018 5:59 pm pfff i havent tried what? my magus is change mastery unlike you being havoc 100% of time and i tried also firestorm post pull.

again those feedback for magus which lead to those changes were not given by a perspective of a change magus.
Sweetie, I tried all three and each has a respective role. Do I think the class fits in a 6-man now? No. But you can make it work.
Dude, what's with all the "SWEETIE" followed by le bitchy comment? It's like nails on a chalkboard, but for one's eyes.

We get it, you love yourself some big sweaty Magus disc. It's very evident. But the whole "Look honey, you said something I disagree with so let me go all borderline personality disorder over you on the internets to defend the honor of THE MAYGUS" schtick you got going on is either the lamest RP persona ever, or the most ineffective rhetorical method ever created.

I eagerly await your overly twee, inappropriately aggressive response.
Sweetie, still stalking me all over I see? <3

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catholicism198
Posts: 1092

Re: Tzeentch's Firestorm

Post#19 » Tue Aug 28, 2018 7:33 pm

You might've not seen a boost but I did. It's significantly easier to burst down a target in a single rotation, or rotation and a quarter. I can also now go full s/t and get Aegis as well- which is a pretty big buff for me.
-You might've not noticed a damage boost because roaming 6-man groups only fight against solos or duos and everything dies before you get a single cast off.

The issue with the Magus' s/t rotation/burst was never due to the location of Firestorm, but because they are tethered to their Daemons and do not do any significant damage until they've idled about for 10+ seconds.

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Renork
Posts: 1208

Re: Tzeentch's Firestorm

Post#20 » Tue Aug 28, 2018 8:32 pm

catholicism198 wrote: Tue Aug 28, 2018 7:33 pm You might've not seen a boost but I did. It's significantly easier to burst down a target in a single rotation, or rotation and a quarter. I can also now go full s/t and get Aegis as well- which is a pretty big buff for me.
-You might've not noticed a damage boost because roaming 6-man groups only fight against solos or duos and everything dies before you get a single cast off.

The issue with the Magus' s/t rotation/burst was never due to the location of Firestorm, but because they are tethered to their Daemons and do not do any significant damage until they've idled about for 10+ seconds.
There is no significant boost. If you were havoc/change before, you could still easily debuff IFOC with GM before casting any rotation (which was my main spec). The damage increase is there (you are spending points higher in the tree to get it after all), but to call it "significant" is silly. Before the patch IFOC would crit for around 800-1100? (depending on the target and their resists) and now I see 1.2k 1.3k crits and if it doesn't crit it can hit for a mediocre 400-550ish. You are also relying on your pink horror to debuff your target's elemental resistance (which has a casting time + landing time), which means it's not very reliable or convenient when you have to switch targets (which...happens...all the time?) as opposed to being able to debuff the attack on your own. If I wasn't clear enough, you have NO mobility.

What you completely disregard is the fact that you have to first SUMMON your pet, WAIT for 8 stacks, THEN you can begin your slow ass rotation unless FM is up and even then you are relying on CRITS (you're not a sorc or a bw and don't share their mechanic, let's try to remember this part k? so you can get a base 29? crit with BiS gear and 45 renown points into magic crit) and hoping your target doesn't move out of range or detaunts you after seeing a shiny projectile coming at them. Can you do great burst? absolutely. Is it something that is out of this world extraordinary holy **** class specific unique? Lol, come on now.

Have you played with any competent sorcs or even bw's after the patch? Sekunduz can blow mostly anyone up without having to cast a pet, wait for stacks, doesn't lose his damage if he kites, etc. The man is a beast and you'll never reach that potential on a magus because you LOSE your stacks when you move a few feet away from your pink horror and you'll never have that amount of crit available.

So, you can go full ST AND have Aegis...that is so awesome except why would you ever need Aegis when you shouldn't be in the front line to begin with as havoc? Aegis isn't doing anything for you and has nothing to do with your rotation. It is an "oh ****" button that you won't need unless you're aiming for a toughness solo build (lol).

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