Oh, I neglected to add that there's a minimum CD of 5 seconds.Wdova wrote: Mon Aug 20, 2018 7:31 amThat I what I was thinking about. You try to give stealth meaning in big fights WB+ enviroment. If I understand this, Your intention was giving stealth -1s CD for every enemy player within 100ft. In the best possible scenario can happen is when Your stealth is broken if 35 enemy is in 100ft of you Your stealth has 0s CD and can be reabblied instantly. That would be interesting option for WE/WH to get in to enemy baclines and harras healers or just using from stealth attacks more often. On live I never used stealth in such large situation and it it interesting to see how WE/WH would perform with this.Azarael wrote: Mon Aug 20, 2018 7:02 am That's great and all, but I can't really work with "I don't feel x was needed", so I'll help you out by giving you something to argue. Stealth is less useful the greater the engagement size is. That's what the changes are intended to address.
Client Changelog 19th August
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Re: Client Changelog 19th August
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Re: Client Changelog 19th August
tested in sc 4 times, the duration is too short, any snare make the tactic useless, i fail to see in which situation we could use it, we sacrifice a slot with much more interesting tactics.Added a new tactic, Shadow Strike. Grants a 50% speed bonus when in Shadow Prowler and reduces the cast time by 1 second, but reduces the duration to 3 seconds.
- hammerhead
- Posts: 308
Re: Client Changelog 19th August
Thank you for the Engi's changes. There are many options for testing. I hope you will have the desire and time to look more closely at IB middle tree. In the meantime, we will test the updated SM as MT.
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Re: Client Changelog 19th August
Snare is same for chars with charge. How they deal with that?Spierron wrote: Mon Aug 20, 2018 7:44 amtested in sc 4 times, the duration is too short, any snare make the tactic useless, i fail to see in which situation we could use it, we sacrifice a slot with much more interesting tactics.Added a new tactic, Shadow Strike. Grants a 50% speed bonus when in Shadow Prowler and reduces the cast time by 1 second, but reduces the duration to 3 seconds.
Duration - that is something I would like to hear. How long it should last? And why you think so.?
Srul - Shaman
Sruula - Witch Elf
Jurwulf Srulson - Chosen
Sruula - Witch Elf
Jurwulf Srulson - Chosen
Re: Client Changelog 19th August
The cooldown of Shadow Prowler will be reduced by 1 second for every enemy within 100 feet when its effect is broken.
Broken by what? WE/WH opener, by enemy or both..
Can´t test it atm so if anyone can check pls.
Broken by what? WE/WH opener, by enemy or both..
Can´t test it atm so if anyone can check pls.
Re: Client Changelog 19th August
not a same for chars with charge, no cast for them.Miszczu5647 wrote: Mon Aug 20, 2018 8:15 amSnare is same for chars with charge. How they deal with that?Spierron wrote: Mon Aug 20, 2018 7:44 amtested in sc 4 times, the duration is too short, any snare make the tactic useless, i fail to see in which situation we could use it, we sacrifice a slot with much more interesting tactics.Added a new tactic, Shadow Strike. Grants a 50% speed bonus when in Shadow Prowler and reduces the cast time by 1 second, but reduces the duration to 3 seconds.
Duration - that is something I would like to hear. How long it should last? And why you think so.?
3s, no time to come on heal in backline. Maybe 5s can be more interesting.
Instead a tactic, create a new core ability would be better. With that we have a choice between stealth 30s duration and stealth 3s duration 50% speed.
Re: Client Changelog 19th August
Magus changes make sense to me but I think you'll have to reduce the range from Firestorm from 80ft to 65ft.
It's, the usual Magus way, a long aoe rotation setup in Path of Changing but one that can be done at 80ft + with a tactic. I'm wondering if this change could give Seed of Chaos a use now.
As for the pull + mist + firestorm concern expressed by Tesq I don't see it as an efficient build compared to GM + Pand + pull + IB + "optional AT" + lash spam.
It's, the usual Magus way, a long aoe rotation setup in Path of Changing but one that can be done at 80ft + with a tactic. I'm wondering if this change could give Seed of Chaos a use now.
As for the pull + mist + firestorm concern expressed by Tesq I don't see it as an efficient build compared to GM + Pand + pull + IB + "optional AT" + lash spam.
Nidwinqq used teabag Magus [Hysteria]
- peterthepan3
- Posts: 6509
Re: Client Changelog 19th August
1) I agree re Firestorm range.Nidwin wrote: Mon Aug 20, 2018 8:41 am Magus changes make sense to me but I think you'll have to reduce the range from Firestorm from 80ft to 65ft.
It's, the usual Magus way, a long aoe rotation setup in Path of Changing but one that can be done at 80ft + with a tactic. I'm wondering if this change could give Seed of Chaos a use now.
As for the pull + mist + firestorm concern expressed by Tesq I don't see it as an efficient build compared to GM + Pand + pull + IB + "optional AT" + lash spam.
2) It's a nonissue: in order to get Mist, Storm and Rift, you must be RR70. You also lose access to 15% crit for Change, range increase, 15% damage within 45 ft, your firestorm is not spammable, you lose Aegis and Agonizing (HUGE DPS when used correctly). It's an odd spec that honestly won't put out that much damage without access to trees' respective +dmg/crit tactics/skills like Torrent. It's a #kek spec, and if you are aiming for PBAOE DPS there are better specs.
Too much theorycrafting. Any PBAOE dps spec that ignores 15% damage from Demon = lol. Any midrange AOE dps spec that ignores both range increase and crit increase from Change = topkek.

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- hammerhead
- Posts: 308
Re: Client Changelog 19th August
RoR.builders - Engineerpeterthepan3 wrote: Mon Aug 20, 2018 9:02 am Too much theorycrafting. Any PBAOE dps spec that ignores 15% damage from Demon = lol. Any midrange AOE dps spec that ignores both range increase and crit increase from Change = topkek.
RoR.builders - Magus
Proceeding from the foregoing, one can still conclude that the Magus has a little ahead, having one point for the variations. In addition, Magus has access to the ST tree without losing access to the crit. I think they are all right and more or less even with the engineer.
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- altharion1
- Banned
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Re: Client Changelog 19th August
BAHAHAHAHAHAHAAH
Crashing Wave back at 9+1.
"You have cried enough now, we have all heard your noise that you are repeating over and over, I suggest thats your last post in these patch notes." RIP mate... one man's crying is another man's legit argument. All a matter of perspective and bias.
BAHAHAHAHAHAHAHAHAAHAHAHAHAHAHAHAHAAHAHAHAHAAHAHAHAHAHAHAH
Crashing Wave back at 9+1.
"You have cried enough now, we have all heard your noise that you are repeating over and over, I suggest thats your last post in these patch notes." RIP mate... one man's crying is another man's legit argument. All a matter of perspective and bias.
BAHAHAHAHAHAHAHAHAAHAHAHAHAHAHAHAHAAHAHAHAHAAHAHAHAHAHAHAH
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