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Client Changelog 19th August

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Yaliskah
Former Staff
Posts: 1985

Re: Client Changelog 19th August

Post#11 » Sun Aug 19, 2018 6:46 pm

zak68 wrote: Sun Aug 19, 2018 6:33 pm "Updated group members reticle. "
any chance to let user choose which one suits him best ?
Sadly nope :(. This reticlas was the missing part of the last change on reticles. It is composed with 3 elements :
- The selection reticle (last week)
- The compass (last week)
- The group member reticles (you should have 5 dots now instead of 5 arrows), this last one has been made to fit with those from last week.

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Spierron
Posts: 140

Re: Client Changelog 19th August

Post#12 » Sun Aug 19, 2018 6:46 pm

Azarael wrote: Sun Aug 19, 2018 6:19 pm
Witch Elf

General
- Elixir of Blades is now Path of Carnage.
- Elixir of Insane Power is now Path of Suffering.
- The cooldown of Shadow Prowler is now 35s instead of 30s.
- The cooldown of Shadow Prowler will be reduced by 1 second for every enemy within 100 feet when its effect is broken.
- Modified the tooltip of Shadow Prowler to better indicate how stealth works.
- Added a new tactic, Shadow Strike. Grants a 50% speed bonus when in Shadow Prowler and reduces the cast time by 1 second, but reduces the duration to 3 seconds.

Carnage
- Slice no longer requires a target and will now strike up to 3 enemies in front of you, up to 15 feet away.
- Slice will not build Frenzy unless you hit at least one player.
- Broad Severing will now increase Slice's range to 30 feet and remove the target limit.
- Ruthless Assault's damage output has been improved by 50%.
- Ruthless Assault now strikes all enemies within 20 feet of its target.

Suffering
- Envenomed Blade is no longer cleansable.
- Envenomed Blade's damage over time component has been doubled.
- The effect of Septic Blade has been reduced to 7%, but it will now stack as Envenomed Blade does.
Ruthless Assault, remove the range or remove damage output has been improved by 50%, 2k per hit really ? :shock:

EB still same damage as before

also give EOIP and EOTC for st build and no for WH, any reason ? because it's a buff for ST and AOE on WE
Last edited by Spierron on Sun Aug 19, 2018 6:48 pm, edited 1 time in total.

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Caffeine
Posts: 611

Re: Client Changelog 19th August

Post#13 » Sun Aug 19, 2018 6:47 pm

Yaliskah wrote: Sun Aug 19, 2018 6:46 pm
zak68 wrote: Sun Aug 19, 2018 6:33 pm "Updated group members reticle. "
any chance to let user choose which one suits him best ?
Sadly nope :(. This reticlas was the missing part of the last change on reticles. It is composed with 3 elements :
- The selection reticle (last week)
- The compass (last week)
- The group member reticles (you should have 5 dots now instead of 5 arrows), this last one has been made to fit with those from last week.
I don't think anything was wrong with the old ones.
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Gravord
Posts: 410
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Re: Client Changelog 19th August

Post#14 » Sun Aug 19, 2018 6:48 pm

Azarael wrote: Sun Aug 19, 2018 6:19 pm - The cooldown of Spellbreaker is now 25 seconds.
- Spellbreaker's effect has been changed. Now inflicts damage and removes a maximum of 3 Blessings or Enchantments, dealing 25% more damage for each one consumed.
Are there further changes to 2h slayers in plan? The one above is for sure interesting option, but its still not enough to make 2h slayer viable above dual wielding one mainly because 2h slayer (and choppa too) have to go no rage drop tactic to be viable due to having multiple key skills bound to rage mechanic. Which takes critical tactic slot reducing their overall dmg compared to dual wielders who doesnt have to take said tactic. Changing Spellbreaker to not consume rage could help 2h become stronger single target option. Same effect could be achieved by giving that buff to Devastate (dropping your rage to apply wounds debuff that should be opener for rotation is not best way to kill something).

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Azarael
Posts: 5332

Re: Client Changelog 19th August

Post#15 » Sun Aug 19, 2018 6:50 pm

I'm not finished with 2h Slayer.

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Wiede
Posts: 301

Re: Client Changelog 19th August

Post#16 » Sun Aug 19, 2018 6:55 pm

Azarael wrote: Sun Aug 19, 2018 6:19 pm
Swordmaster

Khaine
- Crashing Wave is now Khaine 9.
- Crashing Wave has no secondary effect.

Vaul
- Aethyric Armor is now Vaul's Tempering: Vaul 13, Perfect Balance, 1s cast, 20 second cooldown. Buffs your group with an enchantment which provides immunity as Unstoppable and Immovable, in addition to increasing armor by 990, for 5 seconds.
- Crushing Advance now strikes and interrupts all enemies 15 feet in front of you.

Hoeth
- Phoenix's Wing is now Hoeth 9.
- Protection of Hoeth is now Hoeth 5.
- Blinding Strike is now Hoeth 7.
- Blessing of Heaven has been rebuilt as Aethyric Dissipation. Path of Hoeth attacks now have a 25% chance to drain 225 Morale from your target.
- Aethyric Dissipation is now Hoeth 11.
- Calming Winds is now Hoeth 3.

https://media.giphy.com/media/c7PcKQlOqZ8Ws/giphy.gif

Wat?
Last edited by Wiede on Sun Aug 19, 2018 7:03 pm, edited 4 times in total.

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kmark101
Posts: 482

Re: Client Changelog 19th August

Post#17 » Sun Aug 19, 2018 6:56 pm

I was really hoping of tuning down Squigherders in the next patch, it's been a few weeks since they are the most overpowered classes this game has ever seen (tankier than a chosen, topping dps chart, selfhealing without any help, unkillable due to various instant escape options, all at the same time... right!), yet only slayers get nerfed even more... I just don't get it...

Also WE's are now going to aoe hit for 2k?
Gryyw - Ironbreaker

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wachlarz
Posts: 798

Re: Client Changelog 19th August

Post#18 » Sun Aug 19, 2018 6:57 pm

Azarael wrote: Sun Aug 19, 2018 6:19 pm Yaliskah

Magus
- Indigo Fire of Change is Havoc 13 and inflicts Elemental damage.
- Tzeentch's Firestorm is Changing 9 and inflicts Spirit damage.
- Roiling Winds is now 30ft range.
- Roiling Winds inflicts its damage instantly.
Old Chaos unleashed tac reduce firestrom cd. So now i think Wild Changing tac should reduce cd of Tzeentch's Firestorm

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Elio
Posts: 51

Re: Client Changelog 19th August

Post#19 » Sun Aug 19, 2018 6:58 pm

@Gravlord Try running Violent Impacts instead of Power Through. I've been finding success with that vs. just sitting in the red all the time. (Wear Em Down > Wot Rules?) More RNG but a lot less squishy.

VI/WED has the added bonus of being more burst damage than PT/WR. Chaining multiple yellow spenders can nuke most non-SnB classes.

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Wiede
Posts: 301

Re: Client Changelog 19th August

Post#20 » Sun Aug 19, 2018 6:59 pm

kmark101 wrote: Sun Aug 19, 2018 6:56 pm Also WE's are now going to aoe hit for 2k?
I think, that perma 2k crit spam is restricted to TA.

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