on the long run reworking the morales could make some classes more desirable in warbands and add more flavour to the class itself. More cc less damage.
A nice M4 for a we/wh could be a 10% damage buff for 10 secs for party or 5secs for all within 30ft? Or grant stealth to party for a short while?
Morals redesign idea
Re: Morals redesign idea
Timmitz (BO) Pestilentius (Chosen) Chronik (Marauder) Falaria (DoK) Poostainz (Shaman) Eadcheeze (SH) Shroomdeth (Choppa) Geriatricus (WP) Aleguts (Engi) Burnsie (BW)
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- roadkillrobin
- Posts: 2773
Re: Morals redesign idea
This would affect small scale changes aswell.Timmitz wrote: ↑Fri Aug 10, 2018 11:36 am the quick and simple solution for now would be halving the damage on all morales and halving the morale gain. This way a wb will still have the capability to push hard on a bottleneck but the impact isnt so great that building up to a moralebomb is the only viable strategy.
Besides that playing around morales only is so boring....
Re: Morals redesign idea
yep, thats the general idea.roadkillrobin wrote: ↑Fri Aug 10, 2018 11:51 amThis would affect small scale changes aswell.Timmitz wrote: ↑Fri Aug 10, 2018 11:36 am the quick and simple solution for now would be halving the damage on all morales and halving the morale gain. This way a wb will still have the capability to push hard on a bottleneck but the impact isnt so great that building up to a moralebomb is the only viable strategy.
Besides that playing around morales only is so boring....
Timmitz (BO) Pestilentius (Chosen) Chronik (Marauder) Falaria (DoK) Poostainz (Shaman) Eadcheeze (SH) Shroomdeth (Choppa) Geriatricus (WP) Aleguts (Engi) Burnsie (BW)
Re: Morals redesign idea
On the aspect of morale pumps/drains I still believe that they should all be converted to short duration buff/debuffs that increase/decrease morale generated per second. With a minimum and maximum amount to keep them from being stacked too much.
For instance we currently have 36 morale per second base. Mara drain is 25% chance on hit to reduce 225. Instead make it 45/s for 5s. Self pumps are usually 200 with 3s cd, make it 66/s for 3s.
Have the range be like -60 morale per second to +120 morale per second to keep anything from stacking beyond about 2 effects either way.
You can even convert the OP's idea and reduce your morale rate by the number of allies within a short radius
For instance we currently have 36 morale per second base. Mara drain is 25% chance on hit to reduce 225. Instead make it 45/s for 5s. Self pumps are usually 200 with 3s cd, make it 66/s for 3s.
Have the range be like -60 morale per second to +120 morale per second to keep anything from stacking beyond about 2 effects either way.
You can even convert the OP's idea and reduce your morale rate by the number of allies within a short radius
- anarchypark
- Posts: 2075
Re: Morals redesign idea
I found myself waiting morale bar.
not using other skills, not thinking much,
just waiting at the blob using best defensive skills, for morale bar.
you stop maneuvering.
for fastest morale you have to lock into fight. everyone do this, so blob.
with blob, everybody aoe.
why use ST dmg debuff, parry buff or snare? just WoDS( HtL ) back and forth until m2, m3, m4 rdy. and boom, die by enemy dump or push with ally dump.
morale solves everything.
clicking one button at the same time, that was the purpose of game.
bingo is more dynamic than this.
had you really been doing this for years in AoR?
here's arguments for morale defenders.
what small grps do to zerg with morale, zerg can do same to small grps. even more effectively.
morales don't work well with normal skills.
flat 1.2k dmg, flat dmg reduction, they ignoring too many variables.
quick erasing of enemy should not be the way of orvr. receiving end would lost interest.
there must be the losing side but let them play at least.
5min running from wc to fight for 15sec is bad design.
repeat this for 30min, I guarantee he'll logout.
here's some idea for morale.
I would suggest get rid of flat dmg and dmg reduction.
turn them into normal skills.
but other archetype's skills scaling with your main stat.
dps get tank and healer skill.
healer get tank and dps skill. so on.
calling artillery bombardment.
warhorn to rally allies.
healing tent for wounded.
summoning dragon or daemon.
not game changing serious.
just add some variety.
anything to enchance longer battle.
not quick death ray skills.
not using other skills, not thinking much,
just waiting at the blob using best defensive skills, for morale bar.
you stop maneuvering.
for fastest morale you have to lock into fight. everyone do this, so blob.
with blob, everybody aoe.
why use ST dmg debuff, parry buff or snare? just WoDS( HtL ) back and forth until m2, m3, m4 rdy. and boom, die by enemy dump or push with ally dump.
morale solves everything.
clicking one button at the same time, that was the purpose of game.
bingo is more dynamic than this.
had you really been doing this for years in AoR?
here's arguments for morale defenders.
what small grps do to zerg with morale, zerg can do same to small grps. even more effectively.
morales don't work well with normal skills.
flat 1.2k dmg, flat dmg reduction, they ignoring too many variables.
quick erasing of enemy should not be the way of orvr. receiving end would lost interest.
there must be the losing side but let them play at least.
5min running from wc to fight for 15sec is bad design.
repeat this for 30min, I guarantee he'll logout.
here's some idea for morale.
I would suggest get rid of flat dmg and dmg reduction.
turn them into normal skills.
but other archetype's skills scaling with your main stat.
dps get tank and healer skill.
healer get tank and dps skill. so on.
calling artillery bombardment.
warhorn to rally allies.
healing tent for wounded.
summoning dragon or daemon.
not game changing serious.
just add some variety.
anything to enchance longer battle.
not quick death ray skills.
SM8, SW8, AM8, WL7, KoBS5, BW5, WP8, WH7, IB7, Eng5, RP5, SL6
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm6, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm6, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)
Re: Morals redesign idea
Spoiler:
Example: BW is taken because it has unmatched bombing capability and a good selection of aoe morales.
Mara is taken because it has morale drain, AP drain, decent damage, tankiness, and a good m2.
WH has the exact same m2 as Mara, but WH doesn't bring hardly any aoe damage or reasonable utility to warband (Dragon Gun being fun on paper but impractical in reality). We have a token WH but he runs EW + Excommunicate and we can only get away with that if we have really solid groups otherwise (2-2-2 stacked with RP/WP or RP/AM, IBs, Knights, BWs, SLs)
<Salt Factory>
Re: Morals redesign idea
If enemy wb have morals up, morale drain dont work proper. If tanks are melted in 10s, maruder melt in 2s and he cant make single attack to use morale drain. More classes need easy acces to morale drain, or other system of morale drains
Re: Morals redesign idea
Well, yeah, if you have morales up and the enemy doesn't, you're probably going to win. I don't think that matters much when talking about morale drain capabilities, personally; Mara drain can be brutal if used effectively at the beginning of a fresh engage.
<Salt Factory>
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Re: Morals redesign idea
im gonna talk : yestarday i was in order side doing rvr in ThunderMountain, we were in the keep waiting the siege equipments, so a blob was formed there. There was a BW and he was spamming morals like a crazy, whit no enemies around. How easy can it be now?
I think morals are broken for sure.
I think morals are broken for sure.
Re: Morals redesign idea
The issue of not having / having is another thing.
The issue is how fast and what situations generate morals as well as the current morals being overly battle deciding in large scale rvr.
That is the whole purpose of the thread to see what we should do to create something less like an “I win” button
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