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Improve RvR System Brainstorm

Share your ideas and feedback to help improve the game.
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mogt
Posts: 476

Re: Improve RvR System Brainstorm

Post#21 » Fri Jul 27, 2018 9:02 am

the system with the keeplords are very good, rvr was ever a combination between players vs players and pve.

@Dajciekrwi: your idea, is the "easy going mode". just a few people, decide to defend the keep, most of the playerbase, dont want that, and they going in the areas and killing and zerging t the bos, how they do that at the moment,

i hope the devs let the keeplord system how it is, at this system, the players, must play coordinated and with teamplay ( i know many players dont want that, that is sad, ut that are humans, )

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Hargrim
Former Staff
Posts: 2465

Re: Improve RvR System Brainstorm

Post#22 » Fri Jul 27, 2018 9:23 am

witchdoctor wrote: Fri Jul 27, 2018 8:42 am i Guess 3 open zones are enough. But that doesnt matter... you can open 12 zones if you want, doesnt make a difference,
with a Lord that simply onehits people.
If you have warband, which decided to attack a keep in an other zone than the rest of the zerg is, than already a 6 man premade is easily able to wipe them out with the help of the Lord. :roll:

You said it didnt work on life, but i'm not sure about that.

How about a Flag in the lordroom which need to be tapped by someone for about 3 minuts?
You still need to defend bottom floor, WH/WE have chances to hide and sneakly interrupt the the taper, or the defending real use Tank M4 to start a rush to the lord room and interrupt the taper...

At least you dont need to be 3 WB's to take a keep, and it still can be retapped. :D
So you can lock a zone with a zerg every 30 minutes? Nice.
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Tharund
Posts: 26

Re: Improve RvR System Brainstorm

Post#23 » Fri Jul 27, 2018 9:35 am

An other solution can be to remove the lord and transform a player as a Lord.
Remember in Capital, 1 player was chosen as a big guy.

The same system in RvR will be interessed.
Player who can be a big guy is chosen the the guild who have claimed this keep faction.

What about if he disconnect? What aabout if he is "bad" (his faction will love him), what about if his "friends" are attacking?

Dajciekrwi
Suspended
Posts: 715

Re: Improve RvR System Brainstorm

Post#24 » Fri Jul 27, 2018 9:40 am

mogt wrote: Fri Jul 27, 2018 9:02 am the system with the keeplords are very good, rvr was ever a combination between players vs players and pve.

@Dajciekrwi: your idea, is the "easy going mode". just a few people, decide to defend the keep, most of the playerbase, dont want that, and they going in the areas and killing and zerging t the bos, how they do that at the moment,

i hope the devs let the keeplord system how it is, at this system, the players, must play coordinated and with teamplay ( i know many players dont want that, that is sad, ut that are humans, )
With heavy heart i must say that y a idealist Mogt, and idealism is a precious thing, but You already in own post derscribe ppl react in past or now. And ROR as great project needs ppl to live and survive, so some compromise is inescapable (imao).
@ Wichdoctor, i think Your proposition to "conquer and hold" is a very good compromise and i admit that even opening of all zones is not enough.

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witchdoctor
Posts: 104

Re: Improve RvR System Brainstorm

Post#25 » Fri Jul 27, 2018 9:47 am

Hargrim wrote: Fri Jul 27, 2018 9:23 am
witchdoctor wrote: Fri Jul 27, 2018 8:42 am i Guess 3 open zones are enough. But that doesnt matter... you can open 12 zones if you want, doesnt make a difference,
with a Lord that simply onehits people.
If you have warband, which decided to attack a keep in an other zone than the rest of the zerg is, than already a 6 man premade is easily able to wipe them out with the help of the Lord. :roll:

You said it didnt work on life, but i'm not sure about that.

How about a Flag in the lordroom which need to be tapped by someone for about 3 minuts?
You still need to defend bottom floor, WH/WE have chances to hide and sneakly interrupt the the taper, or the defending real use Tank M4 to start a rush to the lord room and interrupt the taper...

At least you dont need to be 3 WB's to take a keep, and it still can be retapped. :D
So you can lock a zone with a zerg every 30 minutes? Nice.
with a zerg, this is now possible too :lol: if 1 guy tap for 3-5 minuts or 3 warbands hack on the lord without resistance, doenst make a difference :)

But people would at least have the chance to sneak away a keep in other zone from the overpowered zerg :P
People wont split when you need ALL for 1 keeplord... (50 at lord another wb bottom, some ppl hold flags etc..)

mogt
Posts: 476

Re: Improve RvR System Brainstorm

Post#26 » Fri Jul 27, 2018 9:51 am

the keeplord ist not strong, with a coordinated wb, he can be kill,without problem, the mainproblem is, many of this wbs, wouldnt communication and teamplay, and that is a reason, the people must change their mind, if they would sucessfull, it is easier to cry ohh the rvr system is bad, we want it easier with the flag, instead use the head and the people open their eyes, and they know, oh wait, we can play as a team and if we do communication with lock a zone sucessfull, but many of the players, just want killing kiliung over hours eachother without lock a zone

@whichdoctor, that thing that you describe is because many players log to one side and we have 3:1 numbers,but if the locktimer active, the playerbase must change their playstyle, if they want lock a zone, and in the future is this a important thing

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Hargrim
Former Staff
Posts: 2465

Re: Improve RvR System Brainstorm

Post#27 » Fri Jul 27, 2018 10:06 am

witchdoctor wrote: Fri Jul 27, 2018 9:47 am
Spoiler:
Hargrim wrote: Fri Jul 27, 2018 9:23 am
witchdoctor wrote: Fri Jul 27, 2018 8:42 am i Guess 3 open zones are enough. But that doesnt matter... you can open 12 zones if you want, doesnt make a difference,
with a Lord that simply onehits people.
If you have warband, which decided to attack a keep in an other zone than the rest of the zerg is, than already a 6 man premade is easily able to wipe them out with the help of the Lord. :roll:

You said it didnt work on life, but i'm not sure about that.

How about a Flag in the lordroom which need to be tapped by someone for about 3 minuts?
You still need to defend bottom floor, WH/WE have chances to hide and sneakly interrupt the the taper, or the defending real use Tank M4 to start a rush to the lord room and interrupt the taper...

At least you dont need to be 3 WB's to take a keep, and it still can be retapped. :D
So you can lock a zone with a zerg every 30 minutes? Nice.
with a zerg, this is now possible too :lol: if 1 guy tap for 3-5 minuts or 3 warbands hack on the lord without resistance, doenst make a difference :)

But people would at least have the chance to sneak away a keep in other zone from the overpowered zerg :P
People wont split when you need ALL for 1 keeplord... (50 at lord another wb bottom, some ppl hold flags etc..)



Sneaking or ninjaing keeps have no value and are pointless. What you suggest is to just give away stuff for free because no opponent showed up there to take up the fight. Brilliant design.
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Sgttimmen
Posts: 53

Re: Improve RvR System Brainstorm

Post#28 » Fri Jul 27, 2018 11:16 am

This rvr-system is as good as it gets, this far. The problem is onesided domination. It used to be fairly even but lately heavy on Des side (maybe due to Squig changes i dunno, but they needed a buff anyway). Most of us who play just for fun or an hour or two daily just log out or join Des on a toon when its both easier and more rewarding than struggle to get a few kills at BO:s. I would not call it x-realming since its easy to just look on the frontPage. One solution would be an XP and RR buff to the lowpop, like i suggested Before, and since most players likely have both order and Des toons it may even things out. Near even fights in the RVR system we have now is still the best ive had.

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Dajciekrwi
Suspended
Posts: 715

Re: Improve RvR System Brainstorm

Post#29 » Fri Jul 27, 2018 12:48 pm

Hargrim wrote: Fri Jul 27, 2018 10:06 am
witchdoctor wrote: Fri Jul 27, 2018 9:47 am
Spoiler:
Hargrim wrote: Fri Jul 27, 2018 9:23 am

So you can lock a zone with a zerg every 30 minutes? Nice.
with a zerg, this is now possible too :lol: if 1 guy tap for 3-5 minuts or 3 warbands hack on the lord without resistance, doenst make a difference :)

But people would at least have the chance to sneak away a keep in other zone from the overpowered zerg :P
People wont split when you need ALL for 1 keeplord... (50 at lord another wb bottom, some ppl hold flags etc..)



Sneaking or ninjaing keeps have no value and are pointless. What you suggest is to just give away stuff for free because no opponent showed up there to take up the fight. Brilliant design.
its normal that y cant reach all goals in one move or moment. If we thinking about zergs it can help, if prevent im fun can be removed. But try to imagine such thing: the renown & rewards for killing players is bigger than from keeps, players starts seeking enemy players for kills, ye ? So if they known that other side attacking some keeps they will run for kills, right ? When will be 3 Keeps attacked in one moment players must parted themselfs? Its not sound logical? Isnt a strategical, tactic, and personal fun?

And to be honest without a Capital or Fortress any attacking keep will be pointless, especially if RoR will roll on to 2020 ( for example).We will see.

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Hargrim
Former Staff
Posts: 2465

Re: Improve RvR System Brainstorm

Post#30 » Fri Jul 27, 2018 1:19 pm

And it was like that on live and it didn't work back then. I don't have to imagine this, it was already tested and failed.
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