Why?
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- anarchypark
- Posts: 2085
Re: Why?
I'm sure everyone would be interested in zone locks if there were new rewards added...
Like something for locking T4 pairs?
what's going on here. did i sense something coming?

Dajciekrwi wrote: Tue Jul 24, 2018 8:22 am Honestly prefer fast assault , hit & run and kill most hated Ordies)
With no offence or provocation, this is a backbone of this game( for me).
me too. yet you sit at BO and i'm keep moving. why?
maybe your top priority is zero risk?
SM8, SW8, AM8, WL7, KoBS6, BW6, WP8, WH7, IB8, Eng5, RP5, SL6
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm6, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm6, Chop4
SC summary - viewtopic.php?f=8&t=20415
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- nebelwerfer
- Posts: 684
Re: Why?
Only thing I can think of is increasing the inf from kills / keep sieges and locks, because atm you really benefit a lot more from guarding a BO leveling the keep.peterthepan3 wrote: Tue Jul 24, 2018 1:14 pmThe rewards are perfectly viable for their intended level range, and help your bolster become more potent. Not sure what would need to be 'updated'.
Re: Why?
They are viable if you can get them on time. Most of the time you get them when they are past their expiration date on effectiveness(with some exceptions). This is due to the way the campaign shifts. Some zones may be played more than others during a persons respective play times. Also being that there is no T2 and 3 anymore it would be great if the influence stuff was t4 gear. Currently the gear in the blue and purple bags for the lower level ranges is pretty underwhelming too. The current inf gear could be moved into the bags to help remedy that.peterthepan3 wrote: Tue Jul 24, 2018 1:14 pmThe rewards are perfectly viable for their intended level range, and help your bolster become more potent. Not sure what would need to be 'updated'.
Tourist SW 40/50+<Zaxxed> Discotec 40/40+<IRONIC>
Former Pragg/Badlands Destro Iron Rock/Badlands Order player.
Former Pragg/Badlands Destro Iron Rock/Badlands Order player.
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Re: Why?
anarchypark wrote: Tue Jul 24, 2018 2:26 pmI'm sure everyone would be interested in zone locks if there were new rewards added...Like something for locking T4 pairs?
what's going on here. did i sense something coming?![]()
Dajciekrwi wrote: Tue Jul 24, 2018 8:22 am Honestly prefer fast assault , hit & run and kill most hated Ordies)
With no offence or provocation, this is a backbone of this game( for me).
me too. yet you sit at BO and i'm keep moving. why?
maybe your top priority is zero risk?
Hello,
Im from start trying explain that i cant stand on BO XD- because i cant event touch anyone on such crowd on BO, when comes to fight. That the reason, why Monstro Mara do such great career in ROR.
Im always gankin` with Fat Squigs and Grobbok, so in some kind i try to kill and be not killed. That is the answer:)
- anarchypark
- Posts: 2085
Re: Why?
Dajciekrwi wrote: Wed Jul 25, 2018 8:34 am
Hello,
Im from start trying explain that i cant stand on BO XD- because i cant event touch anyone on such crowd on BO, when comes to fight. That the reason, why Monstro Mara do such great career in ROR.
Im always gankin` with Fat Squigs and Grobbok, so in some kind i try to kill and be not killed. That is the answer:)
ok, you play small scale. that's fine.
so you can't attack 24 afks at BO.
but what's your stance about attacking solo at BO and WC.
zerg is relative thing.
same solution can be given to both case.
get a grp. until you're comportable not to be zerg.
I get that 3~6mans looking for even number. sry big orvr is not flow for your taste.
system can't spread 100 ppl into 3 x 33 grp.
but it can, 100 ppl into 24 x 4 wb.
rest is up to players.
SM8, SW8, AM8, WL7, KoBS6, BW6, WP8, WH7, IB8, Eng5, RP5, SL6
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm6, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm6, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)
Re: Why?
peterthepan3 wrote: Tue Jul 24, 2018 1:14 pm
The rewards are perfectly viable for their intended level range, and help your bolster become more potent. Not sure what would need to be 'updated'.
I believe what he is referring to is the time factor involved in completing the t2/t3 RvR Influence reward requirements, in that by the time you complete them and gain the reward in most cases one has leveled past the point where the gear is of any real value. This doesn't happen with everyone in every case, but it does happen enough to be of valid concern.
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Re: Why?
That is pretty much what I meant especially in regards to t2 stuff.Martok wrote: Wed Jul 25, 2018 5:41 pmpeterthepan3 wrote: Tue Jul 24, 2018 1:14 pm
The rewards are perfectly viable for their intended level range, and help your bolster become more potent. Not sure what would need to be 'updated'.
I believe what he is referring to is the time factor involved in completing the t2/t3 RvR Influence reward requirements, in that by the time you complete them and gain the reward in most cases one has leveled past the point where the gear is of any real value. This doesn't happen with everyone in every case, but it does happen enough to be of valid concern.
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Former Pragg/Badlands Destro Iron Rock/Badlands Order player.
Former Pragg/Badlands Destro Iron Rock/Badlands Order player.
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Re: Why?
If come to players its One Rule ( especially on Destro Side) -"NEVER TRUST OTHER DESTRO"anarchypark wrote: Wed Jul 25, 2018 5:10 pm ok, you play small scale. that's fine.
so you can't attack 24 afks at BO.
but what's your stance about attacking solo at BO and WC.
zerg is relative thing.
same solution can be given to both case.
get a grp. until you're comportable not to be zerg.
I get that 3~6mans looking for even number. sry big orvr is not flow for your taste.
system can't spread 100 ppl into 3 x 33 grp.
but it can, 100 ppl into 24 x 4 wb.
rest is up to players.

And more serious :
In last version of Age of Reckoning before ending of ending, was many ppl playing but no such zergs problem. I dont know why and how, i did not analyze in past such things just play

But Devs says that will no old war so i think its no matter anyway.
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