I like da' idea of leavin' a BO and ztill 'oldin dit
Yo Raggaz...da keep / lord system iz fantastic fer PvP...once u get to dat stage zerg fightz are fakin' awesome!...lookz to me u juzt need to join a Guild Warband or an active PUG datz it...and hey! u can alwayz lead a PUG and experience de game da way u would like to
Why?
- Kabuterimonga
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Re: Why?
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- peterthepan3
- Posts: 6509
Re: Why?
People blobbing up on BOs and afking is entirely a player issue. Those who were interested in proper PvP have either left or gone on a hiatus, so it's only natural that you see an abundance of people seeking the (as said already) path of least resistance.
RvR system isn't definitive; it's subject to alteration. Feedback is always welcomed, provided its constructive and not 'but it wasn't like this on live/man this is ****'.
RvR system isn't definitive; it's subject to alteration. Feedback is always welcomed, provided its constructive and not 'but it wasn't like this on live/man this is ****'.

Re: Why?
Nothing forces you to play in a way you don’t enjoy.
If you are complaining that you want to get easy rewards and the easiest way is something you don’t want to do just don’t do it.
Make a WB , take your WB for a ride and play the game.
If you are complaining that you want to get easy rewards and the easiest way is something you don’t want to do just don’t do it.
Make a WB , take your WB for a ride and play the game.
Re: Why?
As Peter said feedback if done in a constructive manner is appreciated, we only get annoyed with said feedback is just what peter said: "this is ****".
ORvR is not entirely done as drafted yet, and mind you from the system side we dont reward sitting on BOs more than the small ticks they give (up to rank 3). The contribution is not given on sitting on BO, its for fighting at a BO and taking BOs off enemy. Also the lord is buffed by the BOs in an effort to warrant the attacking force to leave some people behind to not get the lord buffed thus splitting the zerg.
With all that said also as Peter said, we can only do so much to form player behavior, and even when we do it correctly its normally a slow process.
ORvR is not entirely done as drafted yet, and mind you from the system side we dont reward sitting on BOs more than the small ticks they give (up to rank 3). The contribution is not given on sitting on BO, its for fighting at a BO and taking BOs off enemy. Also the lord is buffed by the BOs in an effort to warrant the attacking force to leave some people behind to not get the lord buffed thus splitting the zerg.
With all that said also as Peter said, we can only do so much to form player behavior, and even when we do it correctly its normally a slow process.
Re: Why?
thats right natherul, the problem is the players going the easiest way, RoR or AOR was never just a 100 % pvp game, it was ever a combination betweene pve and PVP if the players play just PVP they can going away and play another PVP game how camelot unchained, that is a 100 % players that cry they want just pvp go there and let the devs, doing his job, the devs, doing a perfect worl, and we are can be happy for that that we can play this game, and if the players doing zerging then the players must learn how big is the rvr and not just killing people and let a zone open over 5- 6 hours or doing many times xrealming
Re: Why?
I think the changes that have been implemented are good, the keep takes are much better now. The usual strategy is that we need all our side at the keep to capture it, and particularly to defend those attacking the lord. I think players would rather be wiped at the keep than sit at BOs, because tactically its a bad idea to split your forces among the BOs. We would rather die together than be split up. Slowing down the Lord kill by the defending side holding BOs just prolongs the battle, but I'm not sure if it changes the balance of the battle. I think it's worth trying new ideas as you go. I think to actually make the BOs make a difference, the ram would be unusable unless the attacking side had all the BOs. This would reduce PVE keep takes, because the battle for the BOs would be more intense, as there would be more opportunity to struggle for each BO. This would prolong the battle as well, and so I suggest make the Lord fight much shorter. It's a bit too long and spammy, not to mention the lag on the server. As a crazy idea, I would love to see the Lord fight limited to just a single player against the Lord, or a single group. This group gets to enter the Lord room, but no one else can enter. Make the Lord easier to kill of course according to the ranking of the player. Make the eligibility of the player based on their contribution to the zone and keep take, and in rank order. e.g. top ranked player gets 6 seconds to accept the challenge, if not accepted the second ranked player gets a chance. I know this is getting crazier and crazier, but that is why I love this game. OOOH THE INSANITY OF IT ALL!Natherul wrote: Mon Jul 16, 2018 6:47 am ORvR is not entirely done as drafted yet, and mind you from the system side we dont reward sitting on BOs more than the small ticks they give (up to rank 3). The contribution is not given on sitting on BO, its for fighting at a BO and taking BOs off enemy. Also the lord is buffed by the BOs in an effort to warrant the attacking force to leave some people behind to not get the lord buffed thus splitting the zerg.

I love this game and the server community. Thank you to the RoR staff.
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Re: Why?
I have a suggestion for the stalemates that often occur after wiping the opposite side a few times when having 150% aao or less. Let the zone lock on defence after a fixed time, lets say after 8 mins if the attackers wont bring a new ram or try kill the boss. That forces the bigger zerg to get BO:s and try to get rams. As of now its just a waiting game and aao gets smaller but you wont try and attack keep when having 60+ aao anyway. As a positive side effect this would reduce X-realming since being in a zone for just a few mins dont give you much of anything.
Re: Why?
The stalemate is a problem but I'm not sure what would help. Having a timer after a ram is destroyed and respawned again to lock the zone in favour of defense would force some urgent action! I'm not sure what mechanism would work well to address this problem.Sgttimmen wrote: Mon Jul 16, 2018 10:51 am I have a suggestion for the stalemates that often occur after wiping the opposite side a few times when having 150% aao or less. Let the zone lock on defence after a fixed time, lets say after 8 mins if the attackers wont bring a new ram or try kill the boss. That forces the bigger zerg to get BO:s and try to get rams. As of now its just a waiting game and aao gets smaller but you wont try and attack keep when having 60+ aao anyway. As a positive side effect this would reduce X-realming since being in a zone for just a few mins dont give you much of anything.
I love this game and the server community. Thank you to the RoR staff.