Post#67 » Tue Jul 10, 2018 6:21 am
My main issue with the SH changes is that it has a high level of effective defense, especially against ranged dps; what I mean is the combination of Indigestion, Sneaky Git, and Camouflage. Right now, the SH can pounce into an opposing back-line and wreak havoc with impunity, as he will have a natural, high dodge/disrupt rate thanks to Deft Defender & Sneaky Git, throw out a cd increaser to greatly lessen the amount of burst he (and his allies) receives, and can get to M1 in either 1 Git 'em! (with a Shaman morale pump) or ~7 seconds with Strength In Numbas, and when he does pop M1, he has 7 seconds of complete control over the backline. And if the SH does have to flee from backline, he has 5 options for doing so (RUN AWAY!!, Squig Leap, Outta My Way!, KABOOM!, and Sticky Squiz).
Right now, the SH has everything; good burst, unbelievable mobility, great survivabilty, and great utility. He needs to loose one of the four and lessen another one slightly; preferably, removing/changing Sneaky Git (making it a Parry tactic would be better), and moving the cooldown increaser to another tree, forcing them to go after it specifically. That still leaves the M1 issue though, but I need some more experience fighting that to see if there is adequate ways for Order to counter it.
Live: Karak-Azgal = Sedok, Golgaroth, Sakneth / Karak-Norn = Xnohrx, Alfriger, Volgarn / Vaul's Anvil = Alfriger, Volgarn, Dolgarn
RoR: Volgarn, Golgarn, Alfriger, Kelthazuul, Sedok