Sorry but
Silence and knockdown was x10 of duration. 2 sec for 20 duration, 3 sec for 30 duration, 4 sec for 40 and so on...
Konckback based on range... Black orc/SM 20 sec, the rest iam not sure rly.
Query: Immovable / Unstoppable
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- noisestorm
- Posts: 1727
Re: Query: Immovable / Unstoppable
You're sure it was based on range and not a fixed duration for Kicks? i could swear it was all the same for roots, kicks, pulls and staggers.. at least at some older patch date. dunno about the the last year of WAR though
Re: Query: Immovable / Unstoppable
Imo immunity duration based on length/range would be the best solution from a balancing viewpoint.
I also remember, that all knights/chosen complained after their stagger duration was nerfed from 9 to 3 seconds, mythic devs forgot to lower the immunity timers. So there seems to was a duration based timer on stagger also. It's just something i remember, no real proof though.
I also remember, that all knights/chosen complained after their stagger duration was nerfed from 9 to 3 seconds, mythic devs forgot to lower the immunity timers. So there seems to was a duration based timer on stagger also. It's just something i remember, no real proof though.
- noisestorm
- Posts: 1727
Re: Query: Immovable / Unstoppable
Thats maybe what Tesq mentioned. it shouldve been lowered to 20 sec maybe, since stagger was a breakable CC (so not quite as 'hard' as others). I anyways hope that our Stagger here will have the full 9 seconds though !
Re: Query: Immovable / Unstoppable
Yes, i think the 1 sec. CC / 10 sec. immunity would be wrong for stagger, because (as you wrote) it breaks on damage.
The 3 sec. aoe stagger nerf was a typical fail by mythic. First mythic gave the engineer and magus an aoe stagger remove ability to make them more desirable in group setups and then they nerfed aoe staggers so, that no one uses these abilities anymore...
But i think this is something to discuss for the (not so) far future
.
I would rather see 5-6 sec on aoe staggers and all single target staggers raised to 9 sec. So the aoe staggers become worthwhile to skill for, but are not so overpowered.noisestorm wrote:I anyways hope that our Stagger here will have the full 9 seconds though !
The 3 sec. aoe stagger nerf was a typical fail by mythic. First mythic gave the engineer and magus an aoe stagger remove ability to make them more desirable in group setups and then they nerfed aoe staggers so, that no one uses these abilities anymore...
But i think this is something to discuss for the (not so) far future

- noisestorm
- Posts: 1727
Re: Query: Immovable / Unstoppable
i'm just watching a 3 year old zerg video right now. small punt gave 30 sec immunity.
- noisestorm
- Posts: 1727
Re: Query: Immovable / Unstoppable
Stagger and Kick have 2 seperate immunities too.
Edit #1: https://youtu.be/6WJg52CNYNo?t=5m45s
gettes staggered (obvious Kotbs flame effect+1sec debuff in his statuses), instantly broken and then kicked and getting a second 30 sec immu.
Edit #2: So in that case Stagger probably does go into Hard CC immunity bracket?
Edit #3: https://www.youtube.com/watch?v=Y9W3XKDQcns <-- 4 second Cave In = 40 second immunity. Other video shows 3 second silence = 30 second immunity. So it definitely is 10 seconds per 1 sec of CC.
Edit #4: Every root gives 30 seconds.
Edit #5: Medium Kick also gives 30 seconds, so you can assume the mega kick or kotb high kick also will just have 30 seconds!
Edit #1: https://youtu.be/6WJg52CNYNo?t=5m45s
gettes staggered (obvious Kotbs flame effect+1sec debuff in his statuses), instantly broken and then kicked and getting a second 30 sec immu.
Edit #2: So in that case Stagger probably does go into Hard CC immunity bracket?
Edit #3: https://www.youtube.com/watch?v=Y9W3XKDQcns <-- 4 second Cave In = 40 second immunity. Other video shows 3 second silence = 30 second immunity. So it definitely is 10 seconds per 1 sec of CC.
Edit #4: Every root gives 30 seconds.
Edit #5: Medium Kick also gives 30 seconds, so you can assume the mega kick or kotb high kick also will just have 30 seconds!
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Re: Query: Immovable / Unstoppable
Having all immunites on duration x10 makes sense
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7
- Kaitanaroyr
- Posts: 484
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Re: Query: Immovable / Unstoppable
I agree with this was never a point to using sm knock back bc of cc immunity for short kb.Luth wrote:Imo immunity duration based on length/range would be the best solution from a balancing viewpoint.

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