Post#72 » Mon Jun 18, 2018 4:16 am
So what lvl of disrupt would the BW/Sorc Nukers of the world find acceptable? Even a 15% disrupt rate is going to see chains of 4-5 in a row on occasion. Also, WPs are the only caster with a 10% disrupt tactic... Shams have a 5% ability but WPs are the highest disrupt healer, and can stack Will Power easily with high base armor so... Not the most "balanced" of tests.
Also, even with all those disrupts, the few spikes that got through would of achieved a DB with any form of assistance. This isn't a 1v1 game, speccing specifically to combat magical DPS works great, until you run into a melee DPS. The same goes for people who 100% stack armor, but the other way around.
Previous to the Avoidance check changes, the only strikethrough INT provided was towards countering WP. Casters currently have it "easier" against disrupt than they did previously. It simply became worthwhile to stack WP and every DoT tick can be avoided. The 2nd part hurts, I feel it too. Oh and HtL got fixed. That was a huge one people forget.
Thanks for the numbers Ramasee. You are showing, that a pair of combatants with equally capped main stat (attack/def) with defender on 18% disrupt and attacker with 10% strikethough, at a 34% chance to currently be hit, and proposing that it's dropped to 30%... I fear you might be starting too small for any effect to be "felt"...
If you are capping WP and dropping 20points on RR, you should be tough to cast a spell against. Same as if you drop 20 on reflexes, and go balls out on WS. But Parry can be avoided by attacking from the rear...
@OP, is this an intended help for the disrupt issue, or simply to bring all avoidance checks in line? If the first, then I have no idea what it is supposed to accomplish, as the caster as almost zero say in what direction their opponent will face when their cast is completed. If the 2nd, then... Sure. A 10% from side, 15% from rear loss would help to bring them along with the other avoidances. I'm not sure why you would want to do that though. As in, what would you actually gain in terms of gameplay from this?
Currently, there are a few abilities and tactics that have a special function if used from the sides or rear of an opponent. Adding similar functions could help with specific cases, in general I think this is a strange idea, with no real basis, and wouldn't do anything to fix any actual issue.
Edit: Put a solo/duel specced WE and a WH in front of each other, and count how many attacks get parried. I wouldn't be opposed to creating additional ways to decrease someones chance to disrupt, but positional systems don't really work for ranged casters... Now adding a disrupt check loss on Roots/KD/Silence/Etc or tank/MDPS abilities, that's something everyone can enjoy.
Azarael wrote:
It's only a nerf if you're bad.
(see, I can shitpost too!)
Secrets wrote:
Kindly adjust your attitude to actually help the community and do not impose your will on it. You aren't as powerful as you think.