Low overall damage and usefulness for 13pt ability.
Explain why it is an issue
Shades of Death is 13 pt ability in Path of Agony.
Its overall dps with 1080 intelligence varies from 210 on random non-premade targets to 630 on unguarded, unprepared pug targets.
Proofs:
Spoiler:
Spoiler:
Usually you can't even get use of this skill because these silly 5 ticks with fluff damage expire faster than you start your rotation on focused target. Even core Frozen Touch buff is better for the purpose of constant pressure and support of your rotations.
Propose a viable solution to the problem:
- Remove 5 ticks limitation. Cooldown can be increased to 15 seconds, add ICD of 0.5 second so only 2 ticks can happen in a second (~120 will be an average damage per second. Still looks a bit fluff but anyway). There still will be smaller number of ticks, which BS and ST have as simple core abilities (there are enough crits which are making these two abilities tick rapidly like waterfall of damage).
- Allow it to crit. It would increase the damage of ticks making them noticeable. It would require certain management to apply this skill with a full mechanic and keep high value for the whole duration (clearly, won't be a problem).
But
There is an extra option if first two won't fix the problem:
- Shades of Death will reduce disrupt chance by 10% for 10 seconds. Would just make it worth applying because of extra effect.