
as well, the current ability isn't broken, doesn't seem under performing if it does what it says it does.
Would seem more appropriate as a morale 4 with how powerful it would be.
No. You cant use the current self Rez and Grimnirs Fury to turn the tide in a Battle. Atm it is used to raise the warband after the enemy has moved away or only a small force is still there.Mavella wrote: Fri Jun 01, 2018 9:22 pmWhat does using grimnirs in this fashion save you besides releasing and regrouping? I can't see any enemy sitting around for 10 minutes waiting out self rez timer for fear of this play happening.Glorian wrote: Fri Jun 01, 2018 8:23 pm Actually the Bitterstone Thunderers use it regularly if we are getting whiped to use the self Rez Rune on 3 or 4 runis on command at the same time. Then Grimnirs Fury, and then half of the warband stands again.
BUT more than once our warband or another Order warbands caster backline has been wrecked by a zealot with that no immunity chain knockbacks.
Or knocking a warband away from a postern thus one zealot stopping a whole warband from getting into a Keep.
So I would kill from a warband Runi point of view to have the ability to do something in the first line to an enemy warband.
Be it a chain knockback, or the here weaker version of a chain root.
Rootet casters can still cast and healers still heal.
If you do this res mid battle and have it turn the tide of a wipe I'd love to see video of it in action. If this ability is able to change the tide of a battle like that I'd say it doesn't need changing at all if it is indeed that powerful.
I will agree WoI area denial on choke points in infuriating. This quasi-morale root might be a little over the top however.
I use my root to stop people from running so my wb can catch them all the time on my BW.catholicism198 wrote: Sat Jun 02, 2018 5:19 am I forgot about those. You only see bw/sorc's when they're trying to escape though. not to keep enemies from fleeing.
I don't see a need to actually replace the ability at all- instead just make the current ability more desirable. The OP just says the mastery has always been viable- (so why change it?-) but the ability sucks. no explanation as to why it sucks, why it needs to be replaced or why he is proposing it- other than "to break the monotony." the proposal doesn't follow the standard format.
It's entirely random.
footpatrol2's suggestions seem far more reasonable as they are actually trying to improve the ability and not just create a random ability "just because."
". If a proposal does not meet the general guidelines of presenting an issue, explanation of said issue, and solution to said issue,"
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