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Test dummies

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edavoc
Posts: 23

Test dummies

Post#1 » Wed May 30, 2018 12:43 am

I like that you guys recently added test dummies for testing ability damage in the cities, but the current implementation is kind of useless for drawing any kind of real conclusions about your damage output.
Could there be different test dummies implemented with different resist and defensive stats for testing? For example a heavy test dummy with high armor, resists and toughness, medium dummy with medium def stats, and a light dummy low def stats. This would help greatly in testing your damage output on varying defense values.

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snot
Posts: 19

Re: Test dummies

Post#2 » Wed May 30, 2018 7:01 pm

This would help a lot. Was thinking the exact same thing!
Kopanaou, Elfas, Kalomoira

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bichka
Posts: 439

Re: Test dummies

Post#3 » Fri Jun 01, 2018 6:04 am

can you add target dummy with positioning requirement and without 100% crit chance? crit is random while i want to see changes in base damage

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