Yes but how would you make it build up faster? There is a tactic that allows you to build up an extra point of force or tranquility, I believe it builds it up on a crit, and no one used it, because it's just not good enough. If you put it as a baseline for the mechanic, in other words whenever someone critically heals they get 2 stacks of tranquility and whenever they critically hit, two stacks of force, it still won't apply to dots and hybrid playstyle will only be seen with DPS or lifetap builds. I would say the playstyle for dps or lifetap AM/Sham can be pretty hybrid even right now, because while you can't put out as much healing as a pure healer, you can still fire off 5 quick aoe heals with 5 force stacks and then juggle 1 life tap and 1 heal. You will maybe do about 0.5 or a bit more of the healing a pure healer can put out by doing this while still remaining at 100 range. Before if you wanted to focus on healing one target you would have to start spamming 2 second cast life taps until you can get a single 1 second cast or instant cast heal for the target you are healing for. It ends up being much less healing.
I'll illustrate the above point. Usually when I focus on healing, and I'm in a position to juggle between force and tranquility, my Boon of Hysh heals for 800 hp and my lifetap heals for about also 800 hp on a low defense target and around 600 on a high defense target, but it can go up to 1200 if I critically hit with my lifetap sometimes. I also have Lambent Aura ticking for maybe 230-270 depending on if it has a force stack on it or not and then I have the lifetap dot ticking on the enemy for 250 on average, critting for 400+ which is about 375-600 healing per tick on my defensive target.
So when I juggle, I do 800 + 600 (lets take worst case scenario) healing every 2 seconds with casts, + 230 + 375 + 100 with hots. So that's about 2k+ healing every 2 seconds and I have a 1k hp shield for emergencies. Pure healer can pretty much do 3k+ single target healing and also has a variety of buttons to do massive burst healing on the target with Magical Infusion and the healing channel for instant cast, as well as a 2k hp shield.
If we take the previous mechanic, my healing goes down to 800 hp every 2 seconds + 230 + 375 + 100 and then every 4th cast I can do a 600 hp heal with a quick lifetap. This is now 1600ish healing every 2 seconds that I can put out and it's a significant nerf, because my healing is low impact and in those 2 seconds it takes to cast my next 800 hp heal my defensive target could pretty much die. In my opinion, the old system feels much less hybrid-friendly than the new one.
And for pure healer, it's still bad. If you implement your suggestion for lifetap where you would have 75% scale with intellect and 75% scale with willpower, unless you are suggesting that the damage of a lifetap ability scale with willpower too, which I think is very OP, then you would just get to do 100-200 damage to one target and then heal for 75% of your normal heal as a 1s cast or instant cast every 4 heals you put out. It still doesn't feel very hybrid, because the pure healer isn't doing any real damage, he's just getting an extra heal.
I don't think it's possible to make all three specs to be hybrid in playstyle. Pure healer certainly won't be, unless you make it OP in that it's a pure healer that also deals good damage. The only ones that will be hybrid in playstyle is DPS and lifetap, with lifetap being true hybrid if we manage to find a way to fix it. Healer will still just be healer, but it will get a fun little instant heal every 5 casts, I guess.
This is why I think the current system is much better and if abilities like the one suggested by the OP and their like are implemented, it can be even better and more fluent for archmages and shamans. But perhaps something could be done so that healers could make use of their tranquility stacks more effectively without relying on flipping or wiping them. I'm not sure what can be done to make healer ams shams do some notable damage in a tight spot without making it op because it's a pure healer that does damage, but that's what a hybrid playstyle would mean I suppose.
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- live4treasure
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Re: [Shaman/AM] New Core Ability Proposal [Closed June 7]
Giladar - rr 82 DPS AM
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Re: [Shaman/AM] New Core Ability Proposal [Closed June 7]
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Re: [Shaman/AM] New Core Ability Proposal [Closed June 7]
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Re: [Shaman/AM] New Core Ability Proposal [Closed June 7]
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- live4treasure
- Posts: 325
Re: [Shaman/AM] New Core Ability Proposal [Closed June 7]
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Giladar - rr 82 DPS AM
Re: [Shaman/AM] New Core Ability Proposal [Closed June 7]
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Re: [Shaman/AM] New Core Ability Proposal [Closed June 7]
I agree with the mechanic being useless..
I'm not really sure on what needs to be done but the mechanic is pretty useless right now
Hym
I'm not really sure on what needs to be done but the mechanic is pretty useless right now
Hym

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