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Suggestion: Axe the Kadrin Valley ORvR Zone

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Punch2Face
Posts: 6

Suggestion: Axe the Kadrin Valley ORvR Zone

Post#1 » Sat May 26, 2018 4:05 am

So over the past week or so, I have noticed a trend. The t4 RvR eventually goes to Kadrin Valley, and then it sits there. And sits there. And sits there a little longer. Frankly, the zone is horribly designed as the destro warcamp is about 6 inches away from their keep, and it makes it virtually impossible for order to take it because their reinforcements can't realistically be stopped. I'm not sure how long KV has been going into this morning, but I got on 11 hours ago and it was already going, and it still is not any further progressed than it was then.

Both keeps are 3 stars, so there's no point in sitting on BO's because you don't get any rewards for it. Last weekend when I played, the same exact thing happened. Destro came into the Order keep, and sat in there for 2 hours without actually attacking the keep lord, but rather just keeping the Order out of their own keep.

The fight ends up just being several warbands sitting in their respective keeps, waiting for the other side to attempt a futile attack, and the occasional 6v24 skirmish with groups who roam.

With the removal of 5 star zone caps, I don't see much of a remedy to this zone in particular other than to just disable it from being progressed to. Is that a possibility? I have no idea; I don't know how the code in the game works for that. But something kinda needs to be done about it.

I love the PvP in this game, but when the only place to do ORvR is in a stalemate on a WW1 trench scale for an entire day at a time, it gets pretty old really quick.

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Mystry
Suspended
Posts: 445

Re: Suggestion: Axe the Kadrin Valley ORvR Zone

Post#2 » Sat May 26, 2018 4:44 am

I...actually agree.
The fact that destros warcamp is less than 20 seconds away from that keep makes it nearly IMPOSSIBLE to actually capture it unless Order outnumbers destro at least 3 to 1 (which doesn't happen). I'd be much happier if the entire zone was simply disabled until client control and the ability to edit terrain is developed so the WC can be moved. It's easily the most unfun zone in the whole game.

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Natherul
Developer
Posts: 3219
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Re: Suggestion: Axe the Kadrin Valley ORvR Zone

Post#3 » Sat May 26, 2018 7:12 am

KV is the zone that is most easily defended, thats the nature of it.

That said we do randomize who owns what keep each time a zone gets active so it may be flipped and then the point is somewhat moot.

Also the 5 star lock was removed as people refused to test a lord mechanic that is no longer active and as such it may be reintroduced again.

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