Torquemadra wrote: Mon Apr 30, 2018 6:45 pm They both circle the same relative power levels but there are issues with the WE and the way it has no need to make use of its mechanics finishers.
Kiss procs happen on everything, bullets only on finishers
Holding onto Frenzy points has benefit, whereas accusations are to be spent
This makes spamming Agonizing wounds more efficient than using finishers.
The issue has been in place since mythic changed WE from a more melee centric version which had not only reasons to use finishers and also had to integrate kisses as part of a attack chain, to a "Witch hunter lite" where every finisher became ranged for no good reason and birthed the game of AW spam
Launch WE had issues to be sure, for example they had a tactic where every finisher put s 3s 75% armour debuff on enemy players, kinda nuts right especially as had aoe finishers? But they could have changed that to personal armour penetration for the player concerned.
Im currently making an entirely separate set of abilities where the WE will be moved back into its original intent with a combination of launch abilities, beta abilities and current amended where appropriate to bring it back into an engaging, varied and unique playstyle.
Now at launch kiss procs were dots with an effect but that played against you if you got multiple procs in a short space of time, kisses were also an attack so their was a problem with defending and preventing the mechanism being activated.
With this variant its a combination, its an attack that sets a buff which carries the effects, the buff applies even if the damage is defended and of course this comes without ranged finishers.
All post launcher that is.
Thank you for the information and the plans for WE as things move forward