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Patch Notes 7/04/2018

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Fallenkezef
Posts: 1492

Re: Patch Notes 7/04/2018

Post#151 » Sun Apr 08, 2018 7:33 am

Looking forward to see what happens to other "dead" trees on classes
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Scrilian
Posts: 1570

Re: Patch Notes 7/04/2018

Post#152 » Sun Apr 08, 2018 1:32 pm

Nice stuff, can we get experimental 15pointers for middle-tree Slayers and Choppas, pretty please? :3
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Darosh
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Re: Patch Notes 7/04/2018

Post#153 » Sun Apr 08, 2018 3:15 pm

Scrilian wrote: Sun Apr 08, 2018 1:32 pm Nice stuff, can we get experimental 15pointers for middle-tree Slayers and Choppas, pretty please? :3
Spoiler:
*Cough* - an ability to ramp up faster (25/12.5 rage per second instead of 5/s) for 5/10s on a 25s CD to make the 2h finishers more viable without sacrificing tactic slots - popping into yellow every 1 or 2s instead of 5, to fire off all the 2h finishers (adding 5s to all 2h finisher to make sure that nothing can be spammed without investing into Short Temper and sacrificing more tactic slots again).
BtT:
Is there by chance new stuff for the Brightwizard college in the pipeline? I vaguely remember a trailer and noticed the new, albeit uninteresting quests in AD that were last made available during the messed up patches (that had AD overrun with homeless fireclowns) a couple of months ago ~ might just be that I didn't pay attention and they are back since a while.

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Natherul
Developer
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Re: Patch Notes 7/04/2018

Post#154 » Sun Apr 08, 2018 4:06 pm

Just applied a small hotfix that should clear some issues with bags not being generated as well as a possible fix to be able to restart sc handler without a server restart. The latter thanks to Secrets

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wargrimnir
Head Game Master
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Re: Patch Notes 7/04/2018

Post#155 » Sun Apr 08, 2018 5:34 pm

Darosh wrote: Sun Apr 08, 2018 3:15 pm
Scrilian wrote: Sun Apr 08, 2018 1:32 pm Nice stuff, can we get experimental 15pointers for middle-tree Slayers and Choppas, pretty please? :3
Spoiler:
*Cough* - an ability to ramp up faster (25/12.5 rage per second instead of 5/s) for 5/10s on a 25s CD to make the 2h finishers more viable without sacrificing tactic slots - popping into yellow every 1 or 2s instead of 5, to fire off all the 2h finishers (adding 5s to all 2h finisher to make sure that nothing can be spammed without investing into Short Temper and sacrificing more tactic slots again).
BtT:
Is there by chance new stuff for the Brightwizard college in the pipeline? I vaguely remember a trailer and noticed the new, albeit uninteresting quests in AD that were last made available during the messed up patches (that had AD overrun with homeless fireclowns) a couple of months ago ~ might just be that I didn't pay attention and they are back since a while.
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Bowldancer
Posts: 304

Re: Patch Notes 7/04/2018

Post#156 » Sun Apr 08, 2018 5:54 pm

Scrilian wrote: Sun Apr 08, 2018 1:32 pm Nice stuff, can we get experimental 15pointers for middle-tree Slayers and Choppas, pretty please? :3
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Caristanius139
Posts: 10

Re: Patch Notes 7/04/2018

Post#157 » Mon Apr 09, 2018 4:29 pm

Hello ROR Staff, Thank You so much for Your game support and Your best work!!! I seeing meanwhile i playing with gratification and i surprise how many do You spent about a time and passion!!! Goodbye. :o :) 8-)

Penril
Posts: 4441

Re: Patch Notes 7/04/2018

Post#158 » Mon Apr 09, 2018 10:19 pm

Grats Dans and Peter.

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peterthepan3
Posts: 6509

Re: Patch Notes 7/04/2018

Post#159 » Mon Apr 09, 2018 10:31 pm

Penril wrote: Mon Apr 09, 2018 10:19 pm Grats Dans and Peter.

Cheers amigo.
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kindred4080
Posts: 87

Re: Patch Notes 7/04/2018

Post#160 » Fri Apr 13, 2018 6:55 am

Could you pls work a bit more on disconnect issues and server stability during mass fights?
I bet it would generate more love than this "balance" changes.
Nuff said.
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