Patch Notes 7/04/2018

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Akalukz
Posts: 1817

Re: Patch Notes 7/04/2018

Post#131 » Sat Apr 07, 2018 7:13 pm

Torg, can you comment on all of the changes to the WL? not just those in patch notes, as there appears to be several undocumented changes as well?
-= Agony =-

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gotharg
Posts: 88

Re: Patch Notes 7/04/2018

Post#132 » Sat Apr 07, 2018 7:43 pm

April Fool's ?

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catholicism198
Posts: 1092

Re: Patch Notes 7/04/2018

Post#133 » Sat Apr 07, 2018 7:45 pm

No new pug sc? :(

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Bozzax
Posts: 2624

Re: Patch Notes 7/04/2018

Post#134 » Sat Apr 07, 2018 8:04 pm

Lektroluv wrote: Sat Apr 07, 2018 3:48 pm
Bozzax wrote: Sat Apr 07, 2018 3:33 pm You really need to stop that p3 if you ever is going to function well as a mod.

Your bs def of x2 sm debuff come to mind
You joking? Defending the overpowered order double debuff, is probably what made him balance moderator.
Defending order tanks hiting destruction tanks for 600 critical hits two times each second mechanic, it is something logical, totally reasonably and something destruction is not allowed to do in theyr best wet dreams.o
Oh this time he is right tho wps are weak ass mdps. Still some other wp needs to point it out not the mod.

The sm remark was about dont get engaged in the classes you play. Feelings tend to get in the way of logic.

E: a wp brings no special cc, debuff or burst

E2: still not sure the melee wp/dok ever can be made as good as pure classes. What is th point of pure classes then?
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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mikke
Posts: 148

Re: Patch Notes 7/04/2018

Post#135 » Sat Apr 07, 2018 9:21 pm

Spoiler:
[White Lion]

Trained To Kill - Ability - Exchanged the stats which augment the pet. Now Toughness will increase the Pets Strength and Wounds will increase the Pets Weaponskill from the aforementioned stats from items.

Pet - Slightly reduced stat gain modifiers from mastery points.

I can`t see any info about per dmg nerf. Why don`t u tell the truth?
You seem to be having a problem articulating questions in a manner that doesn't come off outright toxic and hostile.
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Ridduk
Posts: 333

Re: Patch Notes 7/04/2018

Post#136 » Sat Apr 07, 2018 10:38 pm

Nice changes for wp/dok although i think the speed % is a little high . Congrats to the new balance mods.

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Koha
Posts: 178

Re: Patch Notes 7/04/2018

Post#137 » Sat Apr 07, 2018 11:20 pm

Gravord wrote: Sat Apr 07, 2018 8:59 am
wargrimnir wrote: Sat Apr 07, 2018 5:28 am
Torquemadra

[Warrior Priest]

In Pursuit - *New Ability* - This ability is placed at 15 points in the Wrath tree. This ability takes off snares, roots, disarms and silencing effects. Additionally it makes you immune from snares and increases your movement speed by 50 for 5 seconds. Cooldown is 5 Minutes.

Divine Fury - Tactic - This tactic now additionally reduces the cooldown of In Pursuit by 270 seconds giving In Pursuit an effective cooldown of 30s.

Avatar of Sigmar - Morale 4 - moved to core, requires lvl 40 to use, when used all morales will have a cooldown of 5 minutes, if you use any other morale then shared cooldown will be 60s as normal.

[Disciple of Khaine]

Scent of Blood
- *New Ability* - This ability is placed at 15 points in the Torture tree. This ability takes off snares, roots, disarms and silencing effects. Additionally it makes you immune from snares and increases your movement speed by 50 for 5 seconds. Cooldown is 5 Minutes.

Divine Fury - Tactic - This tactic now additionally reduces the cooldown of Scent of Blood by 270 seconds giving Scent of Blood an effective cooldown of 30s.

Vision of Torment - Morale 4 - moved to core, requires lvl 40 to use, when used all morales will have a cooldown of 5 minutes, if you use any other morale then shared cooldown will be 60s as normal.
Those changes are ridiculous.
Wp and dok only weakness comparing to actual melee classes was their mobility issue. Now, you gave them snare immunity and speed buff on 30s cd, while melee classes have 1 min cd. That makes them effectively best melees in game - they self heal as no other, they do comparable dmg while wearing medium armor and not relying on mechanics as positional attack or rage mode taking half your resists and armor. Now they are twice more mobile than any other melee apart of lions.
Why touch and break something that work fine as it is?
WP and DOK only weakness is compensated by this new ability.

What preoccupies more is the part with "remove disarms and silences".... Did not test it yet on my WP but this could sound a bit to much ?

example :
disarm DOK or WP > new ability take it off = 30 sec immunity ? It would mean that you'd better never ever disarm or silence a dps DOK/WP or you'll give him free immune... Is it intended ?

no other dps has this kind of ability, why give it to DOK/WP ? (wrll lion pet has leonine frenzy)
MA Kirth BG Melnibone SH Kikass
WH Merci SM Kohagen SL Koagul

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Unstoppable1776
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Posts: 596

Re: Patch Notes 7/04/2018

Post#138 » Sat Apr 07, 2018 11:30 pm

Doks don’t have a kd, pounce, pull, and huge burst....can’t say no other class has this. This was a good change.

Iconic approves.
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Panodil
Posts: 337

Re: Patch Notes 7/04/2018

Post#139 » Sat Apr 07, 2018 11:31 pm

Dont think it works like that. was silenced and could not use the charge to remove it.
Think it only makes you immune those 5s when its activated.
Panodil WP
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Snoxx
Posts: 88

Re: Patch Notes 7/04/2018

Post#140 » Sat Apr 07, 2018 11:44 pm

Gravord wrote: Sat Apr 07, 2018 1:03 pm
ToXoS wrote: Sat Apr 07, 2018 12:58 pm
Gravord wrote: Sat Apr 07, 2018 12:53 pm

Funny you would say that. And thats before todays buff.

https://i.imgur.com/JW0iEhG.png
Since when top damage on a sc scoreboard proves anything?
I can jump on my magus, respec full changing tree and be top damage on a sc while not killing anybody. It's all fluff damage mate.
It does when poeple lie openly about weak dps compared to other classes. WP have no aoe or aoe dot spam as magus, its pure single target dps done in 6vs6 fight. And it tops his own guild WL who does have a crit dmg tactic ;) while doing heal equal to 50% of actual pure healers. If thats not a proof that its stronger than any melee then what is?

This is so wrong, I have to comment it. Sorry for pulling up a posting from many pages earlier.

If a wrath WP wants to rack up some impressive damage numbers, he'll spec "Soulfire" and "Guilty Soul". Both happen to be AOE DOT abilities. Hint: You apply Guilty Soul DoTs by spamming the wrath AOE ability "Smite".

If you keep spamming those during the entire scenario (zerg-heavy Battle for Praag is perfect) you'll end up with >300k damage but 0 kills. That's what we call fluff damage.

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