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Castle Lord Fights

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SilentMorbus
Posts: 72

Re: Castle Lord Fights

Post#61 » Mon Mar 26, 2018 9:38 pm

today with 2 full WB on him,avelorn lord resetted 3 times in the middle of the room for no reason,sadly i have no record of it,but if someone have it please post down below. seems like he changed his target multiple times in a row without actually hit,and just reset in the middle of the room

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Vayra
Posts: 577

Re: Castle Lord Fights

Post#62 » Mon Mar 26, 2018 10:05 pm

Hargrim wrote:
Elio wrote:@Hargrim I’ve started recording in game for that exact reason. It’s rare but I’ve seen it once or twice where the lord’s aggro spazes out, jumps between a few folks, and resets. Haven’t seen this since the latest patch though, so hopefully all’s good!
Spazzing probably happens because too many people around. I think.

The last patch tho removed heal aggro, so there is really no way to abuse / grief lord anymore, at least I'm not aware of any.

That's good, but can you please just tone down overheal aggro in general? A bit off topic for this thread, but as a DoK I can reliably pull aggro from anyone in pve just by hitting my lifetap and groupheal to heal the tanks due to all the overhealing on the rest of the group, even with subtlety and detaunting on CD. Overheal generates way more aggro than it did on live.
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Hargrim
Former Staff
Posts: 2465

Re: Castle Lord Fights

Post#63 » Tue Mar 27, 2018 6:21 am

Vayra wrote:
Hargrim wrote:
Elio wrote:@Hargrim I’ve started recording in game for that exact reason. It’s rare but I’ve seen it once or twice where the lord’s aggro spazes out, jumps between a few folks, and resets. Haven’t seen this since the latest patch though, so hopefully all’s good!
Spazzing probably happens because too many people around. I think.

The last patch tho removed heal aggro, so there is really no way to abuse / grief lord anymore, at least I'm not aware of any.

That's good, but can you please just tone down overheal aggro in general? A bit off topic for this thread, but as a DoK I can reliably pull aggro from anyone in pve just by hitting my lifetap and groupheal to heal the tanks due to all the overhealing on the rest of the group, even with subtlety and detaunting on CD. Overheal generates way more aggro than it did on live.
Aggro values can be set on ability-by-ability basic and the base is around 33-66% of tooltip value. When testers first tested the aggro on our test server I haven't see any issues with the aggro in PvE so I think you are doing something wrong. I can be mistaken, but if you want to show something get a group, record video from your and tank PoV and show what is weird in a bugtracker ticket.
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RuffRyder
Posts: 333
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Re: Castle Lord Fights

Post#64 » Tue Mar 27, 2018 9:28 am

SilentMorbus wrote:today with 2 full WB on him,avelorn lord resetted 3 times in the middle of the room for no reason,sadly i have no record of it,but if someone have it please post down below. seems like he changed his target multiple times in a row without actually hit,and just reset in the middle of the room
Don't take this personal please, but with like 100 folks fighting, some on stairs, some outside plus enemies attacking it is anything but unexpected that we had several resets. The lord vanished a few times completely before resetting, apart from all the lagging. It just has been too much, without questioning the tactics to all go on lord and no one blocking doors.

All in all the lord fight in Barak Varr yesterday showed that there aren't necessary problems with keep lords at all, less enemies and no reset, just took its time like 10-15 minutes, so I in most cases see the problem in front of the screen, too.
Never argue with stupid people, they will drag you down to their level and then beat you with experience. (Mark Twain)

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ragafury
Posts: 684

Re: Castle Lord Fights

Post#65 » Tue Mar 27, 2018 9:49 am

Think it's better the way it is atm.
It causes less pug tears and you can as opossing faction still reset lord if you manage to wipe the enemy.

Would maybe just tune lords dmg on Mt and buff it's aoe cleave / whirl attack to spice things a bit up.

If some day is left time maybe individualize them bit more with stuff like ap drain aura, aoe staggers and so on or something if that's possible so they all feel more unique.

For playability reasons it's with disabled threat generation better.

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kindred4080
Posts: 87

Re: Castle Lord Fights

Post#66 » Tue Mar 27, 2018 10:14 am

As for me (BO 40/57), i've able to hold aggro with ease, under crossguard with chosen.
Wasn't even using Clobber (extra agrro on hit) or Aggro tactic.
Noone could overaggro it until i get dc-ed for no reason, or maybe it was some sort of server-side error.
Anyway, what i want to state is that:
- in a current iteration Lords are totally fine, even with that huge hp pool.
The action took place in Avelorn 27/03/2018.
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SilentMorbus
Posts: 72

Re: Castle Lord Fights

Post#67 » Tue Mar 27, 2018 10:30 am

well,if this lord is fine for all,i will not reply,i'll just do scenarios and pve hoping that he will return to a decent amount of hp and just for precision,lord fight without reset takes 26 minutes,not 15. timed it

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Toshutkidup
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Re: Castle Lord Fights

Post#68 » Tue Mar 27, 2018 10:39 am

Monday was my first day back in about a month. I learned first hand in Avelorn about the Lord changes. I myself didn’t really mind it. I found we had less issues with Lord running around and ressting. Yes takes FOREVER to kill ( we didn’t ) but I think I prefer it now.
First RR90 Slayer working towards the top of the mountain.I still solo, still run riposte.

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SilentMorbus
Posts: 72

Re: Castle Lord Fights

Post#69 » Tue Mar 27, 2018 11:17 am

RuffRyder wrote:
SilentMorbus wrote:today with 2 full WB on him,avelorn lord resetted 3 times in the middle of the room for no reason,sadly i have no record of it,but if someone have it please post down below. seems like he changed his target multiple times in a row without actually hit,and just reset in the middle of the room
Don't take this personal please, but with like 100 folks fighting, some on stairs, some outside plus enemies attacking it is anything but unexpected that we had several resets. The lord vanished a few times completely before resetting, apart from all the lagging. It just has been too much, without questioning the tactics to all go on lord and no one blocking doors.

All in all the lord fight in Barak Varr yesterday showed that there aren't necessary problems with keep lords at all, less enemies and no reset, just took its time like 10-15 minutes, so I in most cases see the problem in front of the screen, too.
i assure you,all of us where in the middle of the room

BarbaPapa
Posts: 14

Re: Castle Lord Fights

Post#70 » Tue Mar 27, 2018 3:56 pm

Hargrim wrote:
BarbaPapa wrote:Waht exactly dont you understand about that? The Keep Boss resets, happened 2 Times so long i was with the WB.
Is that understandable for you or are you just shitposting?
Watch that attitude, or indeed you can take a break. I asked a question in first sentence of my post because keep lord resets currently do not happen if opposition do not interfere, at least as far as I know.
Maybe you should look at yourself and your Attitude instead of pointing the finger on others. Never seen a more rude and unfriendly "Moderator". I´m starting to get the feeling you tread People bad and insult them because we are not Customers, i think you would behave different to paying Customers (at least i hope so).

What goes around, comes around.

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