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A thing about balance

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Bargantos
Posts: 3

Re: A thing about balance

Post#21 » Fri Mar 23, 2018 5:04 pm

Ye and dont forgret about thous live 1shot SW's that got crits like for 5-6k...and burst for like 10k in 1sec)) I remember it well))

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Unstoppable1776
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Posts: 596

Re: A thing about balance

Post#22 » Fri Mar 23, 2018 5:34 pm

GAMe is fairly balance the only thing not balanced is the organized vs the un organized.
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Kabuterimonga
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Posts: 184

Re: A thing about balance

Post#23 » Fri Mar 23, 2018 5:53 pm

Balance in ORvR is achieved by leaders making players work together. If there's no organized warband you are screwed and will get rekt almost everytime.

If you want balance in ORvR go lead an Open Warband, make your side have the advantage by positions, flanks and BOs control, siege bluffs to wake up enemy (if sittin AFK)....there are a lot of ways to balance ORvR, you just gotta put in the work mate!

Check out some of Sun Tzu Art of War work, it can be very useful if you try to lead a PUG.
Kabuterimon RR 109
Kabuchop RR 101
Kabusquig RR 92
Tentomon RR 86

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Fallenkezef
Posts: 1492

Re: A thing about balance

Post#24 » Fri Mar 23, 2018 6:02 pm

Kabuterimonga wrote:Balance in ORvR is achieved by leaders making players work together. If there's no organized warband you are screwed and will get rekt almost everytime.

If you want balance in ORvR go lead an Open Warband, make your side have the advantage by positions, flanks and BOs control, siege bluffs to wake up enemy (if sittin AFK)....there are a lot of ways to balance ORvR, you just gotta put in the work mate!

Check out some of Sun Tzu Art of War work, it can be very useful if you try to lead a PUG.
I prefer the strategies of Percy Hobart myself.
Alea iacta est

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Unstoppable1776
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Posts: 596

Re: A thing about balance

Post#25 » Fri Mar 23, 2018 7:28 pm

Fallenkezef wrote:
Kabuterimonga wrote:Balance in ORvR is achieved by leaders making players work together. If there's no organized warband you are screwed and will get rekt almost everytime.

If you want balance in ORvR go lead an Open Warband, make your side have the advantage by positions, flanks and BOs control, siege bluffs to wake up enemy (if sittin AFK)....there are a lot of ways to balance ORvR, you just gotta put in the work mate!

Check out some of Sun Tzu Art of War work, it can be very useful if you try to lead a PUG.
I prefer the strategies of Percy Hobart myself.
I prefer the strategies of ICONIC
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Sedok
Posts: 121

Re: A thing about balance

Post#26 » Fri Mar 23, 2018 7:50 pm

rmpl wrote:First of all let me state that I do not wish to offend any dev but your approach to balance simply triggers me on another level - I'm talking about this "everything but ORVR is a minigame". For me it just really seems like an excuse for this status quo we are in, for example there are classes which absolutely DOMINATE ORVR yet nothing is being done about that.
Please provide a comprehensive list of these class imbalances that are "dominating" ORvR.
rmpl wrote:You can level any character to lvl 40 and still be clueless about it, hell you can pug all your way to RR80 and still be a crappy player.
Not on RoR, and especially not with this new ORvR system, where the only way to get great renown is organized small to medium-scale roaming. Leveling to rr80 now via PuGs is extraordinarily inefficient, as it should be.
rmpl wrote:I'm not blaming you though, you all have jobs and you're doing this for free BUT maybe you should start doubting yourself a little bit more and not treat an opinion of a single man as a holy scripture when it comes to balance.
This is a very tone-deaf remark.
rmpl wrote:ORVR isn't the main focus of balance and neither is small scale or duels or whatever - balance is currently stagnated and I can't figure out why.
What do you even mean by "stagnated"? Do you desire class changes every week or something?
Live: Karak-Azgal = Sedok, Golgaroth, Sakneth / Karak-Norn = Xnohrx, Alfriger, Volgarn / Vaul's Anvil = Alfriger, Volgarn, Dolgarn


RoR: Volgarn, Golgarn, Alfriger, Kelthazuul, Sedok

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Sedok
Posts: 121

Re: A thing about balance

Post#27 » Fri Mar 23, 2018 8:09 pm

Kabuterimonga wrote:Balance in ORvR is achieved by leaders making players work together.
Lack of warband leaders, especially PuG ones, have always been a problem for WAR (and by extension, RoR) because people do not want to step up to the plate and just the pass the buck around. I can't tell you the number of times I've joined a warband, greeted people, and instantly get passed warband lead. Happened just last night in Praag on my RP prior to the keep defense; the guy thought I "looked like I knew what I was doing".

Not everyone is a natural leader, nor does everyone desire to take on all the extra responsibilities leadership entails. In the old ORvR system, leadership was rewarded with larger contribution (if you lead a warband, most likely you were in the top 3 or 5 for contribution, and the chances of getting Conqueror were much greater); in the new system, as far as I can tell, warband leadership does not get any contribution, so there is no incentive for players to take on the mantle. Why take on those responsibilities when you can just chain lock zones and eventually get a gold bag?

I could write book on the subject and its critical importance to WAR's gameplay, but I'll stop there as I need to make food.
Kabuterimonga wrote:[...] you just gotta put in the work mate!
Call me cynical, but modern MMORPG players seem to have been conditioned by a decade of post-WoW theme-parks, to point where their default attitude is "I participate in content that is already there, for personal achievement only.". The concept that they themselves are drivers of the creation of content and that there is more to an MMO than their personal satisfaction, is completely alien to them.

Maybe I should write or make a video guide for PuG leadership, wonder if that would help people be more comfortable doing it.
Kabuterimonga wrote:Check out some of Sun Tzu Art of War work, it can be very useful if you try to lead a PUG.
You're better off reading the U.S. Army Leadership Field Manual, especially when dealing with PuGs. It has whole section on leading people you have no authority over.
Live: Karak-Azgal = Sedok, Golgaroth, Sakneth / Karak-Norn = Xnohrx, Alfriger, Volgarn / Vaul's Anvil = Alfriger, Volgarn, Dolgarn


RoR: Volgarn, Golgarn, Alfriger, Kelthazuul, Sedok

Arteker616
Posts: 413

Re: A thing about balance

Post#28 » Sat Mar 24, 2018 4:29 am

Scrilian wrote:I've heard multiple stories and rumors about literal gods of war-100rr slayers of Norn, that oneshot entire warbands. I haven't stick around post 80+ patch on live to see it for myself, but it must've scarred destros for life, explains much of the attitude and the lack of mental fortitude on the server here pretty much.
Just pop the "WL question", or WLQ in short, in /3 from time to time and enjoy the show :mrgreen:
u clearly never saw what a skavenslayer rr100 slayer could do to wbs with the lifetap proc weapons

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Arteker616
Posts: 413

Re: A thing about balance

Post#29 » Sat Mar 24, 2018 4:34 am

gandresch wrote:The funny thing is that the WL how he is now, is a result of constant destro whine. The WL at first with 0 CD on pounce was balanced in my eyes. Just had to fix pve tactics.
to bad for the sh it worked ,after almost 2 years of whines to nerf the class to the ground , and while wl nerfs(kd is back to 3 secs and the pet distance isnt working agaisn very well and the point blank fetch to hit enemy on the air is back) the sh disarm has not been reverted to former status, neither kaboom and a very very long list of etcs

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